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This game should have a better priority aim algorithm, not just "SHOOT THE CLOSEST!". Other than that, great game, 4/5
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I like this game. Wasn't too hard for me. Very enjoyable, actually. My only complaint is that sometimes the towers get stuck going up and you have to slowly move them up, then to the side; they don't zoom straight onto a platform. But that mechanic also kept me feeling involved, in a way that TD's normally don't. 5/5; really cool.
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A surefire way to complete most levels is spamming saws everywhere. So invest those upgrade-points in the saw-tree and the tower-tree.
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I don't know what algoritm you used for the target priority, but I like it! In a cloud of paratroopers, I see the airplanes blow up as they enter the screen, just as I want them to.
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doesnt seem to be good for me i loose constantly and my guns keep having to be reloaded too much to keep up with the waves incoming. Not really fun to play.
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Maybe I just got lucky and figured out the right combo early, but I beat each level on the first try, didn't do the challenge levels for extra stars and still beat it (final level on first try as well). My strategy was simple. machine gun on lowest tier, lightning second, blade third, heavy 4th and only on the final level did I build on top and that was lightning. My upgrades were (top is 1 bottom is 2) left side 2 1 1 2 right side 1 2 2 1,on final level one of each lightning on each side. I only had to move guns a couple of times on early rounds and I never moved my guns inside to reload.
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I feel like this game would benefit greatly from being able to assign priorities to your turrets. i.e. making machine guns shoot troops before anything else, or making saws attack walkers before anything else. Too often I'll have one or two troops just attacking my tower in the challenge mode while every single one of my turrets are attacking a walker.
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The missing music credits:
"It's a long Way to Tipperary", American Quartet & Billy Murray (1914).
"Oh Johnny, Oh Johnny, Oh!", American Quartet & Billy Murray (1917).
"Don't Bite the Hand That's Feeding You", Billy Murray (1915).
"Somewhere in France is the Lily", Henry Burr (1917).
"Oh! It's A Lovely War!", Jolly Old Fellows (Post-1919).
United Forces March, Metropolitan Military Band (1914).
"Over There", Nora Bayes (1917).
All recordings courtesy http://firstworldwar.com/audio/
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Small nitpick: The sound effects are really annoying especially the sharp piercing sound in the intro plus the saw sound effects.
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I was kinda easy. I used the same towers every level, same upgrades and I didn't fail one mission, I was fun, but easy
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Probably the best tower defence game I've played - as I'm not a big fan of this type of games I usually stop quite quickly but here beating all levels was a lot of fun. Well done to the devs for creating a game which is easy to handle and has a nice difficulty curve. The 15th level was great (only 1 wave so much more intense). It'd be nice to see kill stats per cannon after the level end, to be able to see what went wrong if we fail.
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Level 13's challenge relies WAY too much on luck. Luck that your lightning will arc the right way to kill soldiers before they run up to your base. Luck that if they reach it, a turret will hit them instead of the walker/tank on the other side of the screen, and luck that your turrets will hit the airplanes instead of those same walkers. Oh, and enough luck that you'll learn to stagger the releases of the wave 8 so that the 2nd grand walker won't end up killing you with 11 hp.
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Seems like a lot of the levels are wild mass guessing for what the "correct" strategy for the level is, and if you don't guess right...too bad, you lose, try something else.
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It doesnt fit the game window correctly, dragging the towers is wonky, towers sometimes get stuck in reload center instead of sliding across to where i clicked.
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for the "blas wave" needed for the medium badge just upgrade your heavy cannon to at least lvl 3 (shrapnel) and get 100 kills with heavy cannons
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Crap. After first placement of cannon, couldn't drag anything anywhere. Bought new cannons, couldn't place them, and couldn't move old ones. CRAP.
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A tower defense game that only takes one tower to fend them all off; instead of the copycat drudgery a lot of players endure to get badges. Props to the devs on continuing the tower defense genre into more respectable experiences for the players! More power!
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Alright, I beat the game, but right now most the challenge levels are simply out of my reach, usually because I don't have my upgrades put the right way or I don't know the lvl. So my main complaints about the game are, the upgrade system in having to drag each cannon myself to be upgraded instead of it being automatic, like the game moves it, another complaint, I can't point and click to where I want the cannons to go, I have to manually drag each one, can be hugely painful especially on challenge levels where speed is godly. The enemies if you click on them don't provide vunerabilities, you just have to remember them. So in all I give the game a 3/5.
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ok so i was about to finish level 11 with 3 stars and then the tower eye thing glitched on me
i clicked to activate it and the eye opened then closed then opened until i died
also the charge bar showed up but it was at like 1% the whole time
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Small Typo- "Achievement: Shock and Death"- Kill the unit on *fire* with a critical hit from the saw. (unit on fire should be changed to a shocked unit)
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the more i play this the quicker i change games the upgrade system its to slow and is anoying to drag drop the ammo should recharge auto not haveing to drag them to the middle 3/5
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The visual design is very slick overall, but in the end, I'm sorry, I found it too boring to even go for the double point achievement.
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Played yesterday, beat several levels, even listed as having beat 5 levels of the 10 needed for the first achievement. Have to start over. Progress not saved? No thanks.