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Awesome game, the only thing I miss is strengths/weaknesses for each enemy on the encyclopedia. I don't remember all of them :/
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Although a fast forward ability would be a choice the user has to make. They do not have to use it. It is there for them to decide.
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Got to say I disagree with a lot of the comments about the upgrading/switching system. Isn't the point that the tower is entirely mechanical, so stuff has to physically move around to work? It's more effort, but juggling all these various aspects is what differentiates the game.
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Machinegun is not worth the space time/money...
2 lightning each side = good versatility (air/land)
1 Heavy for amg(anti mass ground)
2 saw for anti bosses
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A fairly nice game, it's probably really fun on a tablet, but the controls are horrible to use on a laptop with all the clicking and dragging. I could play much more strategically if it weren't so cumbersome, for example switching canons around and dragging them into the middle for reloading at appropriate times during play. It's just too slow to use those features effectiely most of the time. Changing the interactions would help hugely, or even just adding some hotkeys.
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just found a neat trick with the kightning and shell gun....if you keep switching back and forth with the guns to the middle and back they automatically reload works if switching to the other side aswell + so people can see
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There should be a way to either release control of the Eye or have the Eye automatically close at the end of a level; most of the time after a level I want to pull in a cannon to reload or upgrade but I have to wait precious seconds for the Eye to burn itself out so that I can have my mouse back.
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Music (in order): Billy Murray - It's a long way to Tipperary / Various Artists - Oh Johnny, Oh Johnny, Oh! / Walter Van Brunt - Don't Bite the Hand that's Feedind you
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Periodically there's a bug where you can't drag your guns at all for several waves at a time. It's...rather debilitating.
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It would be nice to have an option to set a preference for a cannon to shoot flying or onground enemies. Or to have a preference, that cannons on higher levels of the tower tend to shoot first flying enemies... Now I see often, that all cannons concentrate on solgiers whille airplanes are damaging tower.
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Great Game! The only thing I can tell you is that Mission 14 is a bit heavy. Took me awhile to do it. And an easier way to upgrade weapons. But besides those, awesome game!
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One of the few things I don't like about the game is the info card type things in the encyclopedia are missing information that they contained when they were first shown. Such as the Walker being resistant to electricity and such when first shown, but the encyclopedia doesn't mention this. It makes strategy even harder.
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To pass level 5 challenge as soon as it's available, you have to use some wicked micro. Hint: Withdrawing and advancing eliminates cool down. Also, don't forget to use the eye when the first helicopters arrives.
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Broken. I couldn't get past the tutorial because the first cannon I built couldn't be dragged. Clicking works, but not dragging.
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Level 15 is a pain with a crap laptop. It lags so bad, you literally get overrun. Watched a tutorial and followed it to the letter, and he was killing stuff with ease. (Same upgrades.) Goddamn I need a new laptop. Otherwise, fun game. :D
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some way to track badge progress would be great! like __/100 kills with crits displayed under the achievement in the achievement menu
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Lots of fun. Love the theme, the design, the gameplay and the writing. Only thing was that I found it too easy once I hit on the optimal build: alternating saws and lightning cannons, always upgrading to the .2 variants. High damage output + shock kills pretty much everything.
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the game is very interasting but that the 4 challange really give a bad opinon on this game ...is just impossible do that. If i have to choose between live on a desert island and that challenge i will ask if by plane or boat
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If someone have a problem with a last level there are some tips. First fully upgrade your lighting gun and saw gun and the first (general) row. I use combination of 2 saw guns and 3 lighting guns on both sides, also i use steam strike two times. I have ended lvl with 120k unused credits and full health, so no problem ;) Great game btw..i very enjoyed the music :-D
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Very cool game!!! My only suggestion (besides the FF-feature which is already explained why you omitted it): a hot key for sending the new waves! This can save lots of useful money!
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I have to say that I rather like the music that fits the era.... Though it is kind of unnerving as you are setting up saw guns and lightning shooters.
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I've lost my save file twice now, getting a bit annoying because I don't have the time to complete this in one sitting.
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"Sorry about that! We decided to cut that feature because of lags on slow computers :(..."
By your logic you should make this run on a Pentium II with Win95 and load fast enough on a 56k connection. If it's optional, people with better computers shouldn't be on the downside.