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the poster on the second floor is a real one picturing Yuri Gagarin and the soviet states! Just google gagarin poster and you will find it!
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Ok found answer. you have to let one cew member wait and wait till another Crew member talks first telling you what you Need to know, then you can talk to the Crew member that mentions the times.
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I know now that its 20 seconds but I wonder when I can change that time again, since the Option is only 7,9,11. When comes the sequel? Also it would be cool if in the next game you have the option that Alex gained conciousness and its up to him to entrust this to the team ( afterall some people may be wary about it), or keep it secret. Maybe even have the chance to influence the team, but the team can also try to deactivate him at the end. Will he be friends? or enemies? or neutral ( he does not let it show). But These are just some thoughts.
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How can you get the correct turning time? I tried stuff out with the crew, got even the hint with the shuttle for the extra Oxygen, though I had thought About that anayway already , was just surprised that Alex did not know that, afterall he knew of the shuttle unlike Alex 1. But I always loose it since I never get mistake number 2 with the slow engine and always loose the shuttle. Sowhat do I Need to choose to get hint on the turn Duration? also when Comes Sequel?
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This game has given me a headache doing the same things over and over again. Maybe to win i should let all the crew die :)
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It is this kind of troll that make Brazil look like a third world nation, when we are quite developed for the Southern Hemisphere...
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You really should have given us the fast forward option from the start, or at least after we've completed the game once. Also, you need to clean up the spelling and grammar mistakes in the game. I normally don't see it as a major problem (to a degree), but when the it's an interactive faction, such errors really detract from the game.
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Awsome game! Only thing is i want to know how the first contact story develops. Some txt depending of the ending would be nice or a sequel :)
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I believe there is a typo early on: "He cant be Wait! We have to check..." when they are talking about finding the second technician. I know it's not a huge mistake but I just wanted to point it out :D
Screenshot of it: http://prntscr.com/7ptzt4
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An interesting concept, but sitting around watching a guy eat, shower, sleep over and over and over and over gets really old fast.
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Gave up. Caught in a never-ending loop. Jack and Dunner died, bill just keeps running around doing the same shit. Nice idea but i feel like it's execution is poor.
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No fast forward option upon REPLAY. Thats a death of all storytelling games like this. Good idea sucky execution due to a necessary game mechanic missing.
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Update on previous comment I wrote: I couldn't get out of the loop where Ben just alternated between fixing the engine and firing the research laser. I had to reset the entire game and erase all my progress to get out! :( Why isn't there a button so you can abort the current mission if you know you need to start over?
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I've gotten stuck in a frustrating loop where Dunner and Jack is dead, and Ben has ended up with quite good mental health. The only real choice I have is to either turn on the engine (so the enemies attack and Ben has to do repairs) or let Ben try to attack the enemies with the laser (which does nothing). After something like five loops I'm nearing the point where Ben might break down and something will finally happen, but overall it's completely destroyed my suspension of disbelief. That said, I really, really like this game! I keep finding new things each playthrough and it makes me come back for more. :) Keep up the good work!
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I skipped a little time and everybody died. I wasn't given a chance to calm down the crew before they panicked and everything went wrong. wth
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So I am told that there is not enough oxygen to save everybody, but I have no way to tell the other astronauts that this will happen so they try to think of a solution? How is this adventure "interactive"?...
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Its a small detail, but when the "time to stop" clock gets to the 10 second mark each time, it reads as XX:XX:010, but should read as XX:XX:10. all other times are correct.
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Nice concept, except the path to success is being a complete moron, to repeatedly doing more of the same that does not work, to press out crucial info out of your crew when they break down...
This shouldn't be, for example for both problems, rotation speed and oxygen you should have the option to inquiry all the crew of their knowledge and possible solutions... instead of being forced to give a random answer if you didn't break one before, or just watch them suffocate.
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That was fun up until you said I could skip time, which was implemented rather horribly, what was I skipping? The displayed time? Was I skipping to that time? Was I skipping to the next checkpoint? I hit skip then everyone died, what the heck. It feels like you did not test that mechanic with other people than yourself and it's left me rather pissed off, enough to drop this and 1 star. I hope the sequel has the issues fixed others have said, it's good that you are involved in the comments but remember- test it with other people before you release it.
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Disabled the enemy laser, chosen all three options for rotation speed, and I still loose the shuttle, and everyone aboard. What in the heck is wrong with this bloody ship? Unless there's an option I'm NOT seeing, there's no way to save anybody, or the shuttle.
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Me: we should start the enigne now Bill: but what about that alien ship Me: who cares just start the enigine Bill: ok? *starts engine* BOOM *ship blows up*
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A few more ideas: 1) Laser and most actions should consume "electricity", shortcircuits should also consume extra electricity (similar how holes and fire consumes extra oxigen) I lack the proper PHD but, its posible to use the laser to add some very low acceleration? maybe expending enormous amounts of energy but saving a few hours. The energy cell may be damaged and need a replacement. Changing the energycell may need Alex to be reboted unless the AI is downloaded somewhere until finished (maybe there is a laptop around). When someone reach full morale it may provide hints or flavor text. Alex could hypnotise the crew making them sleep for 3 days (i made the math: 3240L if their weight is about 80Kg each). Cheers~
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Really enjoy this game, the dialogue is really immersive putting you in the shoes of a malfunctioned AI that is aware. I'd buy this if it was longer, it felt a bit rushed jumping straight to discovering aliens but I think if the scope was wider that wouldn't be a problem 5/5