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i told bill to try talking to the other crew members about his problems even though i killed them and he thought it was a good idea XD also i can get him to panic while putting out fires and fixing the engine i'm still not sure what info dunmer was hiding but i'm working on it
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Haha - you must be russian, right? The Artstyle and the general setting just fits. I totally love it. More of that, please :D I think I also found a Homeworld-easteregg?
...oh, and sidenote. If you havent heard about "Spacestation 13" yet, look it up, it might give you some ideas.
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I killed Jackie, then I killed Dunmer. I then have Bill fire the laser again three times, but we still get attacked. :(
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I found a loop on bill (ben?) second pre-panic dialoge. allowing you to fully restore his sanity while asking him about the tecnical part of the ship. getting about +15 on each loop. And by the way i Love this game! shur there is a few spelling mistakes but who cares, there is quite a variety of things to try, and you have to think outside the box a few times. i enjoyed a lot how Alex confort the crew. Would love a sequel with checkpoints and maybe a menu of actions: call to earth, start engines, turning off a module, block/open hatches, ect. Maybe the stored energy of the ship (your own life supply) can be added as a parameter (maybe you can sacrifice yourself to save the crew?) like... doing electrolisis to turn water into oxigen? anyway perfect score from me :3 Cheers~
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Ok, so I just managed to get some info and noticed some discrepancies:
#1
Jackie told me where to get extra oxygen
Then she tells me we don't have enough oxygen
I tell her the info she told me about the extra oxygen
She thanks me and my response is "Not my idea, it's Dunmers"
#2
Bill during his breakdown tells me something interesting about the mechanical aspect of the ship
Specifically that the turning time needs to be 20s
And then he later asks me what the turning timer needs to be.
Not bothering to correct me if I'm wrong and not saying anything when I tell him the correct time
Just thought I'd mention it :)
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A walkthrough would be good... :P
I can't finish the game without losing the space shuttle, and without at least one dead crew member.
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You need to update the game to allow you to jump to the next event. I am NOT waiting an actual 22 hours for this to finish.
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I got Jackie nervous enough to tell me his vital information, but now Bill's asking me to give him a time and the one I want isn't listed. I can't make Bill give me his vital information. Ergh!
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There is an endless loop problem if both Dunmar and Jackie die before you knock out the alien ship. Bill's laser plan doesn't work and so he can never get the engines going.
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Lol, one member of the crew started to panic, but when he became very tired, he went to sleep and his panic stopped. :D
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Interesting idea but two main problems. 1) The beginning is too much of the same. You put in many "endings" but to try to get them all I have to do the same thing over and over again before I get to what makes a difference. 2) In order to win I need to get info from the therapy sessions. These do not rise organically but instead I either have to be mean to the crew or make no progress over an over until I get the info.
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How to complete this game? I have killed Dunmer and Jackie, so only Bill left. And Bill is just told to fix and fix and fix and fix and fix the engine everytime.
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If there's going to be a button that can accidentally kill your entire crew, please make that more clear to the player.
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This game has a cool concept and I understand that you put a lot of work into these graphics, but there are way too many bugs for this game to be fun. Also, these long periods of waiting for someone to interact with you should not happen in an interactive fiction game. Please thoroughly test your games before you publish them on Kongregate. 2/5
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There are many problems with this, both physically and grammatically. A ship that has engines on cannot be losing speed in space because it is in a vacuum; unless it were to be constantly hitting a smaller debris field (which isn't happening as the engine's speed is too fast) there is no friction that could have this occur.
You can see speed parametr in the command room and it is not changes when engines doesn't work. About what are you talking about? Where did you see losing speed?
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So...
We know about the O2 crisis but can't talk to anyone about it. We are told "I leave it in your hands what to do" but we don't get to do shit until everyone dies. That is just ridiculous.
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It's an interesting concept but with very serious flaws. Most importantly the game is PAINFULLY slow, a problem that is compounded by the fact that you're supposed to replay it repeatedly and it only begins to make sense at all if you do so. Unless I'm missing something, there's no way to tell what the goal(s) might be at the beginning (i.e., you don't know you can lose the shuttle or run out of oxygen or that people can die) and there's no way to tell, at any point, whether or not you're moving towards any of the possible endings. The idea of not being able to interact except by talking to the players was such a neat concept and I get that the long periods of watching them climb ladders was meant to reinforce that, but it quickly slips from concept to tedious. I'll give the game this - it provides a new take on why HAL decided to up and kill everyone. "If you climb that ladder one more goddamned time..."
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It's spelled laser, and it's an acronym for "light amplification by stimulated emission of radiation" so the 's' actually means something.
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I tried to kill everyone off to complete the game, it didnt work, stuck in an endless loop of Bill fixing everything, then the ship getting blown up again
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If there is an ending where you use the shuttle as an extra oxygen supply one you turn around, that would be excellent, like Apollo 13! You could stuff a panicking crew member in there and let him sleep.
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It was okay but really quick and easy to have everyone survive. Also, having to guess the u-turn duration was a bit pointless and arbitrary.