Under rating threshold (hideshow)
argh...fire mage has 1/3 the range of the default mage?! when i upgraded him he could no longer shoot far enough to hit ANYTHING!! terrible.
Under rating threshold (hideshow)
I dont understand why the enemies after lot of waves without attacking towers when they have space they start attacking everything in sight. at least should be a perk for all units to heal little by little. its a pain in the a**. you have a large map you can use because you cant create a path for the enemies (you can do it just in the first stages). The guy who created the rule that in some TD games towers should take dmg should die! :D
Under rating threshold (hideshow)
I have no idea what anything does. There's no description for towers or upgrades. What towers work well vs. what monsters? Are there any special properties? What are the strengths and weaknesses of, say, fire vs. acid? Tooltips, please!
Under rating threshold (hideshow)
The way magic spells are cast needs to be reworked, it shouldn't cast directly underneath the button after clicking it.
Under rating threshold (hideshow)
In orc's camp I followed advice and put towers away from paths, but on the last wave, the big monsters went directly after my towers instead of the normal path
Under rating threshold (hideshow)
Currently, the large monsters that attack your towers on the ground kill your towers so fast that there's little room to actually put your towers on the ground PLUS their health makes it that much more aggravating and grind-filled. You should at least get a REFUND on your destroyed towers.
Beginning from mission 8-Spider City you will always meet huge monsters (from mission 5-Ancient Graveyard in hard mode). Just think carefully about tower placement and monsters don't destroy them.
Under rating threshold (hideshow)
Can't get past level 5, went back and did hard levels on 1-4. I hate, hate, HATE that the big monster attacks every tower it comes in contact with even if you leave it enough space like the direction says to do. Anyways, anyone eat level 5 yet? Any suggestions/ tips?
There are no huge monsters on mission 5 (Ancient Graveyard). Only on hard level 5 you will meet Spider Queens. Don't build any towers on right part of road, build tower only on grass. Tip: better complete 6 and 7 missions in normal mode and then back to mission 5 hard mode.
Under rating threshold (hideshow)
that big monsters! I really hate them!... should be nice if the dont attack if the have enough space to run... let's say 2 towers long. so you can have more strategy options
Under rating threshold (hideshow)
so, despite what they say, if you leave an open route for a large monster...it just attacks your towers. Really? Nothing but a grind game. Probably get to pay for "premium" if you download mobile. I enjoy a challenge, but after 4-5 hours, THIS GAME SUCKS.
Under rating threshold (hideshow)
The rewards increase your startinggold. Took me a while to realize this :D
With a little refinement you have a nice game going.
Maybe add a few more options, like peasant/miltia, that occupy a square, is cheap, with low damage. For mazebuilding/blocking.
Have to grind to upgrade the higher tier units for them to be reasonable to use instead of two lowtier units.
Under rating threshold (hideshow)
took me way too long to understand the map could be moved. level 4 was a battle against invisible enemy(but still won after some grind).
Under rating threshold (hideshow)
Enemies don't give enough gold, Max gold upgrades increase too slowly, Towers cost too much to upgrade for the gold you get.
Under rating threshold (hideshow)
after playing for a while i'm understanding the gameplay, and think its a great game. Not for gamers who want to beat a game in 15 minutes as Hisi said. The new update has made it much better. PS the coins from rewards are added to your starting money at the beginning of every map.
Under rating threshold (hideshow)
interesting game... just 3 things: 1st, the map! pointless the need of move arround when the map it's just a little bigger than the screen, I prefer to see all at once. 2nd, need a little of balance. 3rd, the unit selection can be better.
Under rating threshold (hideshow)
Except for beeing a little too grindy a great strategic challange. Too difficult for casual players, but I'd say 5/5 for strategy experts.
Under rating threshold (hideshow)
Further playing has highlighted a very annoying loophole: upon deciding to NOT place my chosen 'tower', I have not found any way of cancelling the selection.
Further punishing is achieved through ensuring that the full cost of the unit is deducted from my already meagre gold reserves. Come Monday morning, I suspect I shall be hiring from a new medieval mercenary agency that is less exorbitant. Any notion as to minimum wage for self-equipped yet largely incompetent archers and mages?
Under rating threshold (hideshow)
I suggest making the units 1/4 of the cost they are now and about 1/4-2/5 as effective. This will make gameplay more exciting as there are more units to place and more to experiment with blocking and path creating. The concept is there, but it seems limited.
Under rating threshold (hideshow)
transforming a fully upgraded and max exp unit to a higher no upgrade no exp unit does not always make sense. On most maps you are better off getting another basic unit... somewhat flawed imo..
Under rating threshold (hideshow)
I have stopped playing this and come back to it some six or seven times in the last few hours, and cannot decide if I love this or hate it. The grinding for upgrades is something I feel ambivalent about, and there is an almost tangible sense of achievement on actually getting a perfect level score. Not quite at the point of hitting the "Hard" levels yet, since it largely seems to be a case of unlocking and levelling the next upgrade and THEN returning to levels, but... wow. Certainly given me plenty of replay, and likely an ulcer or two. TD that is not cookie-cutter? +1. TD that is not "spam one overpowered type of tower to win"? +1. TD with persistent upgrades, in addition to in-level upgrade system? +1. Okay, yes I really like it.
Under rating threshold (hideshow)
needs abit of balancing. And a more intuitive upgrade system. Not easy to see why upgrading archer to longbowman is better than buying a 2nd archer etc.. remove the grind please...
Under rating threshold (hideshow)
If you're building a defense game where you need to make walls to limit enemy movement, then maybe you should lower the initial cost of the towers. Increasing cost is fine, but they get too expensive with little monetary reward, which makes walling off mazes difficult.