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Had a good time beating the game. Disappointed that there was no payoff of any kind. Come on. A simple "Congratulations!" message would be been better than . . . nothing.
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I'm amused at how game designers can nail the difficult parts in the concept, layout, and graphics, and then totally bomb the easy part: Balancing. This game is a perfect example of this... you're literally grinding for more gems on the very first two levels. That's boring, and a problem. A good game isn't repetitive.
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Lot of people complained about balance but I think it's almost perfect. Each level was hard to pass and required some thought...and I'm still not 100% finished yet. Very good TD game and excellent balance. It's how they should be.
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Is it just me, or are ice mages seriously not worth it, compared to fire ones?
Slowing down is nice, I guess, but damage different is just too dramatic.
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anyone have a good config for non-casual level 12? I've tried like 20 different ways, but n matter what I do the trolls or orcs smash everything I own
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Hard, lots of grinding. Decent animations and gameplay, I like being able to put the towers where ever I want. The return on kills is on the low side.
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Suggestions: 1. Way to save the game without relying on cookies 2. Additional initial towers, two doesn't leave enough room for different strategies 3. Reduces grinding, though most maps are not that difficult once you figure out a working strategy (which is the same for 90% Of the maps by the way)
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These upgrades seem like a joke. They are the tiniest increments I've ever encountered. Granted they also are very cheap, but still... it seems insulting to make me pay anything for an upgrade so small it will never be noticed.
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Games that won't let you go full screen or at least zoom in with your browser are ancient relics of a time long ago. One star rating just for that.
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too grindy. Please make a dif way to increase the starting gold insteadof the archievements, this just takes way too long to progress in the game.
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Some big problems with this game. I am in essence stuck on mission 9. Here is my problem. Being able to place towers on the path is cool and innovative. Having giant monsters every single stage after the halfway point takes all of that away. This is dumb, counterintuitive, and a cheap way to make us replay something 11,000 times until we find the ONE exact setup that works. That isn't creative, or even fun. That is a puzzle game, not a tower defense. Puzzles don't take 40 mnutes per try either. 1/5
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Game has potential but lacking in areas. One thing that really bothers me is that you can upgrade the lower 'tier' of a character and this isn't reflected in the leveled up version. It should be that if you upgrade the Archer's damage that the Longbowman gets at least that much damage increase as well.
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way to hard, way to grindy... replaying a lvl a few times is okey but this game just replaces tactics by grinding... 1/5 sry
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sometimes upgrading a tower costs x2 and there's a little pink(ish?) arrow next to it - so far for me i have not been able to figure when this happens or what effect it has, it would be nice to know....
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This is a TD that became more of a grindfest than actual strategy, I wouldn't have mind this if weren't for the fact that you lower the gem rewards each time we play the mission and the fact that coins we start with can only be increase by fulfilling achievements which, again if we want to be able to create a good strategy for the next map onward, need to grind on lower levels. Yeah, this is not good balance...
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There is clearly a cost problem about the upgrades of the towers, it forces the player to constantly repeat the same games again, again and again making the game definitivelly boring and deadly repetitive: transforming a challenge into a cemetry. RIP.
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are you serius? the skelletons are way to tanky. i cant get pass the fifth lvl without grinding for 3 hours or what?
i dont know this shit is....
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There seems to be too much space on the maps for the game to be actually be fair without having to grind. Creating choke points is prohibitively expensive, which can cause you to lose, or you don't make choke points and lose faster. I'm with the others that would like the game balanced better.
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Levels 10 and 12 are very hard (12 is almost impossibile: you have to guess the PERFECT layout). Instead Lv13 is a piece of cake (also on hard). It's disappointing. So, please, make Lv13 harder, especially on hard.
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Tip: It takes some grinding to get enough crystals to upgrade your units very much. You'll likely have to fail some missions, and collect crystals from those failed attempts, in order to level up (or else replay old missions). So if you're about to lose, DON'T restart or exit the mission - let it play out and get killed so you can collect the crystals.
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Good game. You actually need all units to complete everything. The trick with path-blocking on later levels is, that you need to have ONE 2x2 blocks wide free path. Every other path you can close with towers.
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No a bad game, but very hard on the normal level. I would suggest to use the "casual mode" as normal difficulty level, and the current normal mode as a "hard mode". this way you would get better ratings, as the game would be less frustrating. 3/5
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This gae ges way too hard past the Graveyard. Skeletons and onward have way way way to omany hps, you are attacked from all sides, and have extremely limited places you can place to boot. Too restrictive, this becomes "restart and play 100 times until you figure out exactly how you have to play each level" which isn't fun. No wiggle room means no fun.
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Just a minor thing, but the unlocking order of the units makes no sense ;) For example, the "Pass of Ghosts" level description hints that ghosts are immune to arrows. Ok, better unlock the sniper unit in that level then... next level, "City of Spiders" it says that the Spider Queen is immune to ice. Well, lets unlock the frost mage now. And then, in "Shaman's Abode", it says "use snipers", and it unlocks the mortar for you. :D
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very nice game ! i never had to grind a single level. Only tries and fails were enough to get what needed and the next doable level. Nice to see a well balanced and hard tower defense.