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gura_uk

Feb. 12, 2015

Under rating threshold (show) Further playing has highlighted a very annoying loophole: upon deciding to NOT place my chosen 'tower', I have not found any way of cancelling the selection. Further punishing is achieved through ensuring that the full cost of the unit is deducted from my already meagre gold reserves. Come Monday morning, I suspect I shall be hiring from a new medieval mercenary agency that is less exorbitant. Any notion as to minimum wage for self-equipped yet largely incompetent archers and mages?

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(3)

Developer response from VSTGames

Solved in new update.

jstace

Feb. 12, 2015

Under rating threshold (show) I suggest making the units 1/4 of the cost they are now and about 1/4-2/5 as effective. This will make gameplay more exciting as there are more units to place and more to experiment with blocking and path creating. The concept is there, but it seems limited.

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(47)

Developer response from VSTGames

Thanks for review! I have added casual mode, try it ;)

Suuljin

Feb. 12, 2015

Under rating threshold (show) Way too grindy as it is, would be fine if rewards for replaying completed levels weren't reduced so much.

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(1)

torost

Feb. 12, 2015

Under rating threshold (show) transforming a fully upgraded and max exp unit to a higher no upgrade no exp unit does not always make sense. On most maps you are better off getting another basic unit... somewhat flawed imo..

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(-1)

gura_uk

Feb. 12, 2015

Under rating threshold (show) I have stopped playing this and come back to it some six or seven times in the last few hours, and cannot decide if I love this or hate it. The grinding for upgrades is something I feel ambivalent about, and there is an almost tangible sense of achievement on actually getting a perfect level score. Not quite at the point of hitting the "Hard" levels yet, since it largely seems to be a case of unlocking and levelling the next upgrade and THEN returning to levels, but... wow. Certainly given me plenty of replay, and likely an ulcer or two. TD that is not cookie-cutter? +1. TD that is not "spam one overpowered type of tower to win"? +1. TD with persistent upgrades, in addition to in-level upgrade system? +1. Okay, yes I really like it.

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(28)

torost

Feb. 12, 2015

Under rating threshold (show) What is the gold for?

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(0)

torost

Feb. 12, 2015

Under rating threshold (show) needs abit of balancing. And a more intuitive upgrade system. Not easy to see why upgrading archer to longbowman is better than buying a 2nd archer etc.. remove the grind please...

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(0)

falloutelite

Feb. 12, 2015

Under rating threshold (show) think it would be a good game if you would lower the costs some

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(0)

Logros

Feb. 12, 2015

Under rating threshold (show) Way too grindy. Could be a nice game if some values would be adjusted.

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(82)

atp777

Feb. 12, 2015

Under rating threshold (show) Positively absurd difficulty curve, other than that it's a decent game.

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(1)

Chubawuba

Feb. 12, 2015

Under rating threshold (show) Also, it feels a little unbalanced.

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(0)

Chubawuba

Feb. 12, 2015

Under rating threshold (show) If you're building a defense game where you need to make walls to limit enemy movement, then maybe you should lower the initial cost of the towers. Increasing cost is fine, but they get too expensive with little monetary reward, which makes walling off mazes difficult.

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(1)

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