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I love that new missions are released every day but we could really use some user created content. The missions are way to easy.
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@Destrocto, he is working on the 3rd version, this is the first game, you should meaby try and look at his webpage? :)
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Am I the only one that disables the totem packets until I've gotten blasters posted next to each spigot so the board is dry before ending the game?
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I really wish This game had a massive storyline and a lot more ways to strategize by adding more enemies more environment mechanics. This game could easily be made into a 3d model and be successful if the right people were behind it. The world that the developer of the original created is unique in a way, and can be easily built upon.
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@chilese i had 2 mortars 8 blasters and a drone. In order to take the last one I sent the drone to the left to make there less creep to flow in, 1 mortar to the right by the right totem, 1 mortar on the island below the last on then moved it up to the last one and made sure it made 1 hit b4 6 of my blasters landed on the last island. I put 2 of my blasters on the upper right island to hold off the creep so that the blasters on the main island would spend less energy. Got 6:07 on another attempt
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@death390: I didn't find it hard at all. nor did I need to rely on reactors. With relays you get the start island, the little one next to it and can contest the big on on the right. A couple blasters and a mortar secure that and it isn't hard to take every island but the one at the very top.
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9/8/13 is damn hard but i won :)
spoiler tip (build alot of reactors on first ilsand with only a couple blasters then spread out)
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Only ting about this game that ruins it is the survival mode after 60 min. You cant take your time and try to use as few weapons as possible. There should be an option for turning off survival mode
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WHAT THE F*** ?!? Mission time 60:00 creeper came out with a massive flood with maximal coverage. O.o All map blue. I stand 5 mins only because of 6 drone stations. Mon Sep 2 2013
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I set up a wall of blasters before turning on survival, and now they are holding back a 4-level high wall of creeper by sheer weight of fire
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@Nicolas Storage is to store energy. You can see a green energy bar that stores energy when it is not in use so you can build a reserve
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I want to know how a collection of 30 and a depletion of 20 sends me into deficit....
Id last forever on survival if this didn't happen....
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Loving this game!! Have to stop by every day to play the new mission. Not sure how to actually utilize the storage and speed thingies. Anyone know where that is described? Didn't get it from the tutorial....
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While I am not the best player.... I got a 9004 & 6:38 on Sep 7 using 1 mortar, 1 speed up, both power-ups and 4 blasters. If iMiPi was still playing, I'm sure he would massacre that score. Great game.
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Next time make 'towers' that you could place blasters on them so they could fire at levels as high as the tower, and the towers could stack for higher elevation. A.K.A. Artificial Elevation Platforms. Other than that, great game. 6/5
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I think we need the warp beacons from Creeper world 2; the speed boost nodules are a better way to handle packet speed increase, but there's times when packet speed is always going to be too slow. I wish there was a way to physically shorten the distance that the packets had to travel. It could even be a relatively large object to place and it would still offer significant benefits.
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Okay, I got downgraded for fussing about turrets. Fine, blasters HAVE turrets, but they are STILL blasters, not turrets. :p
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Why do I see people talking about "turrets" in this game? There are no turrets in Creeper! (Blasters; Mortars; SAMs; Drones)