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starvation shows how "starved" your buildings are for energy. The more starved you are, the more you're too spread out. Build more collector to combat this.
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whoever says mortars suc obviously isnt using them right, they have a large area in a VERTICAL spread as well, so they pwn cells.
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@nomogoodnames, it depletes because it takes energy to build the collector. If you stop building, your depletion will go down.
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And NOW I realise that the more energy you make, the more you LOSE! This makes no sense, my depletion raises by 5 for every collector I make!!!
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I realised that you can stockpile munitions, so I always set up a channel of weaponry, and then I add extra weapons to be charged to full capacity, and I stockpile them, until the time is right, then..... BLITZKREIG!
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Loved it! It took some thinking and skill, but actually pretty easy.
@hellcat777 - look carefully and you can press continue (accept that you won, then accept award for winning/completing training first)
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to get the last badge just press continue until your back to the level selection screen... i got it :P 5/5 love it but wish the full version wasnt priced
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i find the last level to be enjoyable at around the 1/3 mark, when you finally start to get a good base. 30 or so speed upgrades makes it a near instant pass to the outposts, saving a bunch of time on expanding too.
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3/5 Interesting concept, yet not that amazing at all.
Also, here's Cells in 19 minutes:
http://img176.imageshack.us/img176/2995/canyouseeshit.png
Remember that you can move turrets around.
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i got the real game from knucklecracker and it is perfect, faster, lots of levels, and then at least 30 other ones beside the story, which is 20, then you can download other people's levels...great, awesome, perfect, and they get much harder and it stays playable, far from boring 5/5...but $10 ;)
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ok game not much story but it is supose to be the training sim for another game so ok I guess. Too easy put a basic gun under each spawn point and will hold them back while you power build.
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I guess this is just a teaser game as it ends just when you get all the tech upgrades. It was okay. I don't like the scoring system and it seems completely pointless. There's no motivation to get a better score. It's pass/fail. On a gameplay note, I don't think I could play many more of these levels. It's really slow in the early game waiting for all your crap to power up one at a time and even late game with 10+ speed ups, it still takes forever to get power to one new unit on the outskirts. I guess that could be solved if there were a way to increase gameplay speed. It's not like these maps are very challenging.
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lol the love all teh fail tatics and fail scores lol ny cells score was 56089 and my time was 40 min i rack up the score then i beat the level lol the bowl was the only one that gave a lil challenge