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there should be less enemies on the map because i feel like im barely getting to explore and more just getting into matches
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Ok when i see energy bar i say to me (this is so 2016)i think you test it for an appstore release but energy is so bad for an hardcore gamer like the limited gold you can earn bye day , it's a no for me because i can't play to this great game ( sry for my english i hope you can understand what i say)
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energy system LOL are you trying to make a failure of a game? You can make money without being a jerk. This isnt korea this is kongregate.
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Okay, a couple things I've noticed.. first, if i have two raid chests and the timer has completed on one, and I choose to start the timer on the second; I then open the first chest and have to restart the timer on the second chest.
It would be nice if there was a button to concede the match. Rather than wait for the battle to play out.
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Wait 4 hours for your mediocre PVP reward or PAY.
Wait 4 min to make ONE step, or PAY.
Battles are repetetive and boring, I think you missed out on the strategy part of RTS.
The small Viewarea and the rotating camera makes moving over the map annoying.
Overall you can clearly see, that instead giving Players Content to work with and a fun Game experience, the developers focus is purely on making money. Keep your "8 Days Time Limited New Player Deal" and put it where the sun doesnt shine and I will spent my money on a Game that deserves it.
PvP chests are now 3 hours, we have removed energy from the game, we are continuing to develop battle, made changes to towers and layout, we have increased resolution and size of the game, thanks for the feedback
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First of all i would like to say i love this game however there are a few features i would like to see.
First of all i would love for some base building to exist you can invest various things such as cards and gold in so that you can receive things over time.
The second feature i would love to see is a compendium. Most of the things can be found out intuitively and it is nice to not to have a tutorial that forces you to do certain things however i still feel the need to confirm what my intuition tells me and find out things i can't just guess.
Lastly i would love to see something that tells me how long it will take for my entire food reserve to be full. It is easy to calculate however i imagine such a feature wouldn't be hard to implement and it would provide me a lot of convenience.
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I really can't understand what energy systems add to any game?, is it to limit / control how much your players play your game? if so why would any dev want that? (not trying to be a dick about it just curious sorry)
other than that nice game, great animations and lovely models
We changed the difficulty curve while we were in beta because players felt the game was too hard. However we will be revisiting this today, and everyone will know it was you...lol
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Okay if you are not playing with the mimic what are you even doing with your life lol. Not only is it adorable but it gets the job done! I agree that some little pet following your hero would be fun. However I am loving the layout and different worlds, can't wait to explore more of the map!
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I feel like the scorpions are slightly underwhelming, maybe if you increase their mana by +1 and give them a bit of a buff to their stats they could be more useful
Thanks for the feedback, we will go over the scorpion unit this weekend to make sure his stats are correct and then we'll make sure he feels like a better use of mana.
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This whole waiting for more scrolls and energy to play this game is getting really annoying. Nobody enjoys playing a game where you play for a few minutes and then have to wait HOURS to play again. Please consider eliminating the waiting "game."
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Instead of the timers for chests in raid and pvp, i'd rather prefer seeing a daily limit on attempts and getting the rewards directly. For example raid has a 6h timer on chests, but it would be better to just limit the daily raids to 4 and getting the rewards directly, as for pvp.. just make it the first 6 wins a day give rewards.
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It's a good game, but I'm really tired of wasting energy to find a anti-hero on the board, engage in battle, and then having the game freeze up. Please fix this issue!!!
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I switch to the mimic hero for 1 battle and it gained a level. I have been using medusa from the start, putting her in most battles, using both abilities and not a single drop of xp ??????
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What about having secondary goals in battles, like killing X amount of unit type Y, or getting X total units on the field at once? Those could give small gold rewards to speed up leveling.
Thanks for the feedback, we are currently working on a quest system to help with progression, I'll see if we can work those little achievements into it.
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Reinforcements, such a stupid game mechanic..... ruins so much potential strategy. Now its just rush their base and win.
We added the ARENA PvP feature to the game. You can now fight against AI controlled versions of players. This feature has been added in addition to Live PvP.
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Need more gold, or else something else we can do in the market. Gold is already at a premium for buying card upgrades. Perhaps we could sell cards for gold?
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Energy system, microtransactions. The game itself is not bad but since it's yet an other p2w money grabber I can't support it. On Steam you can for $5 buy games that are much better and don't try to con you into throwing away as much money as possible. Don't support this unethical scheme that exploits weak will and addiction and thus preys on the weakest. Otherwise you are part of the problem by incentivizing and rewarding the metastasis of microtransactions and p2w.
Try to refresh and see if that works, if not, some other players have had success by trying firefox. We are currently looking into a fix for this issue.
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Great little game. I really like the unique units and how the strategy is similar to a lot of other games, but differs in content and application with most deck games. Look forward to more content and optimization. 5/5