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i.ytimg.com/vi/VY0frOq7TH4/hqdefault.jpg
That game is broken. Almost anything there is luck and/or timing. There's no skill or aim past first few levels. How could you aim properly when shot 1 mm left makes rope go crazy. Over all, the game's way too damn fast. That level with 4 vertical lasers could be done very cautiosly with muuuch time and CAUTION (and 75% failed anyway). Or you could just spam rope at the up-cebter-left spike, and spam Down button.gonna be probably quicker. Most of the time you can't ever react to what tv is doing because of input lag, rope clumsyness and tv momentum. Idea was good, levels were good. Main character just wrong.
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Please make the S key also activate the disabler, it's really frustrating that the whole way up to that point S performs the same as the down arrow, but then suddenly I have to either start using space or swap to the arrow keys
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The grapple mechanic wouldn't be such a pain if I weren't clicking the links at the top of the game constantly. Kinda frustrating when you almost make it through the reverse big smiling teeth level and have to start over when you accidentally click too high up. After playing through the whole thing, I'd say this game is more frustrating than rewarding.
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I thought this was a great game. The grappling hook seemed fine to me, just needed some getting used to. One question though... When is it over? I'm... well, I don't want to spoil the ending. (If this is the ending?)
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I find this game pretty cool, but i think one thing coulb be better: the grap. If you know the game teeworld, if this tv grap could be like this one, this game would be madness.
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Haha. I can see that most people who play this game dislike it purely out of difficulty. Which might indicate a need to do something about this in future games...
A lot of it comes from the weird physics, of course. The character is either moving up at a high speed or down at a high speed - it's incredibly hard to keep it stable either way. And when most of the game consists of vertically narrow passageways... ouch. Also, the fact that the spikes have a square hitbox means hitting them from the sides far too often, or getting hit on them from a few pixels away. I'd also suggest adding a bit more room to click for grappling, as I clicked outside the window several times (and I was so close D:). The links on the top of the screen don't help either...
Mushbits was a fantastic little series! Try to take inspiration from those, or something! :D
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Way too hard a game honestly, I beat it and the majority of my time was spent on the last two levels. It's a decent game but the difficulty curve went from jokingly simple to a nearly impossible feat of complex grapple maneuvers, hampered by the wonky physics of it.
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That's what I call a difficulty curve. Well done, nice and short. The grapple is a little unwieldy as it becomes stronger with momentum, but overall nice game mechanic. Hope to see more games like this!
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Very fun game, enjoyed it very much, though the grappling needs more balancing, it just feels to fast or too weak. also if you dont mind telling me, where da musiq from?
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@monsterkillu Smiling teeth level was impossible until I realized that you should hang on the walls more than the spike areas to kinda slung you over in one swing. But I agree that level was way harder than the ones before it and after it. Should have been more instructions on that level to not punish people when they don't know what to do.
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I somehow managed to beat all the levels, and it was fun, but as frustrating as many other games of that type.
For those of you who're wondering what to do after getting the virus - press "X" as said at left-bottom corner of the screen.
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Got to last level with the computer. Went to the computer to upgrade. All it says is virus unlocked and nothing happens.
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the reason most near impossible platformers (e.g. meatboy) are fun is because they're simple. Too much going on here, particularly for those of us who like to use arrow keys in such games.