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Soo until such a time as it doesn't take 30 seconds to one-shot an enemy, I don't think I'll be playing this game anymore.
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In area that is supposedly for level 1's, gets attacked by strong ravens multiple times, each time they hit, which is every swing, they do 50ish damage. Something tells me that the strong ravens are slightly above level 1.
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Not only did I sell my bone and the game let me but when I tried to kill rabbits I get slaughtered by racoons. So no weapon and no money. Can't restart. Now what? Also too slow still.
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Everything is just cripplingly slow. Didn't really try it much. a combat with three attacks shouldn't take 30 to 40 seconds. I've just been sitting waiting for things to load. That's not at all fun.
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I'd like to play but the bug that make me scroll down the entire web page with the game page make it annoying. I'll come back some other days, eventually.
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The key system needs improvement. If i use arrow keys it doesn't always stay focused on the game and moves up or down the page, no matter how much i click on the map. If i use WASD and i enter a fight while going left (A key) it registers it automatically as an attack.
Having to move around hoping for a monster fight is annoying as well.
Also the game freezes both while moving and in combat.
Great idea, great work, lots of room to improve on delivery/gameplay. The smallest of things can drive people mad and not want to play anymore. Keep up the good work!
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I don't know why this game has a server but the client should at least have the npc items/quest/text loaded ahead of time. I had to go to the tutorial to find out that the empty quest list was only because I didn't wait 30 seconds for the quest to load. Died twice before that.
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combat feels too slow, as if the server had to check every attack for 2 seconds... maybe do at least part of the combat sequence client side?
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little buggy. my very first fight, couldn't kill rabbit. Ended up dying. used warlock barehanded. was doing damage but wouldn't die. almost quit then. tried again and had no problems winning. whole time I'm thinking, damn! how strong is this rabbit?
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is there some other way to move your character the screen scrolls when i try to move which makes this unplayable for me
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it's a great and deep game,but the impossibility to play with the arrow keys, is basically arrows up my ass,and as i can see and assume you are a consistant developer (not making a game and letting it die) and you update your game frequently, and that you reply to most (if not all comment) can you please make a patch that doesn't make the arrow keys *EFF_WORD* up the game's expectations,and am asking that because it's kinda weird using ASDW to move while being used to arrows is down right awkward , ESPECIALLY IN FRONT OF MY mum ,it make me feel like am looking like a handicap,AND BELIEVE ME ,YOU DUN WANNA LOOK DUM IN FRONT OF YO MAMA, so can u pls fix the arowz ,tnx fam
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Minor Issue: just game(server?) sometimes doesnt react. f.e. did the rat king qiest in Damp Cave, leave, speak to NPC and the reward screen doesnt show up. fixed by reentering and leaving cave. maybe it's on my side or in the code *shrug*
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why the 3-5 second delay between hitting the 'attack' button and waiting to see the text results? When a typical fight can last from 15 to 30 such exchanges, this makes every combat last very long, and since encounters are random and drops are random it could take me twenty minutes to get "3 rabbit hides."
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Enemies do too much damage, even when overleveled for an area, making leveling largely about spending all your money on potions. No better armor available to fix this problem. HP is unimportant - Vitality either needs to raise defense, or defense needs to increase with level. Leveling from 10-15 in the cave looks unpleasant and expensive.
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this is a scrolling nightmare, would be nice to use mouse to move, arrow keys break the game, i decided to try warlock, useless without magic, so maybe he should start with some? losing to the first enemy i find cause i have no magic and my stick misses all the time, well makes me quit the game.
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ok.... to make a medium potion, costs me small potion x 3 @ 25g each + 50g arbitrary crafting cost (to who?) = 125g to craft 1 medium potion.... In the shop medium potion is 60g.... 125g to craft a 60g item..... Game needs to stop breathing in its own farts....
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Tutorial text doesn't entirely fit in the frame. Suggest either a horizontal slide bar or making earlier line breaks.
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There is a bug: I found a chest in the map, I doubleclicked inside, the player reached near the chest, then the menu opens alone, with only 3 last options enabled, cannot go back to map. Game bricked.
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Possible bug - Using chrome on my macbook, Using left/right arrows does not move character, but up/down arrows erratically moves character, as well as my screen
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Possibility for recipes to be stored underneath the crafting ui given there is enough space within supported resolutions? not sure it matters since the recipe is an item being kept in your inventory.
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scholarly brass ring of strength and a connskin hat dropped from the same raccoon, never seen an item drop besides hide etc yet. Is that lucky or set combo drop based on the enemy?
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Blue text in tutorial is a stark contrast (just a preference to me), and the text does ramble off the edge inside as well. http://i.imgur.com/5rl9ds7.png Highly critical first impression of the tutorial page, otherwise I love the format and the friendliness of it. :)
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Not a bug but a typo:
Vitality: Strongly *a*ffects max health, while also *e*ffecting defense and mana.
Both should be "a".
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Refreshing the page three times seems to have solved the problem. The first time, it loaded as though nothing was wrong. The second time, I loaded straight to the end of a battle against a cave bat but the map wouldn't load. The third time, it finally loaded to my last position pre-refresh and everything works again.
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Is the cave supposed to run out of enemies? I'm about 4/5ths of the way to level 12 and it's stopped producing enemies.
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Not sure if it's a bug or a design feature, but when I encounter a "Strong" version of a monster the stats in the bottom left don't change, for instance a Strong Vulture shows the stats of a standard vulture (currently 84 killed) which throws you off when you see yourself doing 187% of it's health to it and it still not being dead.
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still stuck on ascend screen even though i have never logged in. looking at comments there is at least one other person with this issue. in other words, i have never gotten to log in and yet i am opened to some level up screen thqt lets me go nowhere forward no matter what i press.
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the mage looking guy in north vanaheimr caverns looks like he is supposed to give a quest but its blank and you can accept it even tho you can click the button.