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I rly hope to see a sequal soon... but pls put in a 'first hand-ability' meaning that u can control ure first 5 or 8 cards or something.... cuz usually if I get killed its because i dont get the right cards, i fought a battle with almost no quatum towers and the next battle I had almost all of my towers but no creatures...
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best starter deck is a fire elemental, u can easily sell all the other cards and get a fast paced fire deck to start earning coins. im using a 60 card quantum pillar based deck and is rocking
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DMANdrews, luck is certainly a huge factor, but deck design is still important. The frustration many players have is not having the key "rare" cards that computer often has. As an example, fighting a "light" player down to almost nothing only to have it pull out a miracle card to fully restore the life level, sometimes more than once.
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The Gravity Pull card is a little misleading in it's description, It says "The creature enchanted with gravity pull will absorb all damage directed against it's owner". This lead me to think that if I used it against an enemy creature the enemy would attack it's own creature because I thought that the "It's" in the description was refering to the card gravity pull, not the card that it enchaned. Oh and great game, keep up the good work!
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Everyone who says this game is hard and takes orever to level up your deck shut up. the truth is it's nothing but a game of chance. some matches you win becaise luck is on your side other you lose. just enoy the game. a if your still playing while saying all this bad stuff about it either shut up or quit the game.
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for those just starting out, i recommend green life deck. if you win with all 100 remaining hit points left you get 2x the money. using emphatic bond, its relatively easy. add boneyard to that and its even better.
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I don't like that it is possible to only get 50% of what you should get for winning but if you lose there is a definite value to how much you lose.
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xTw1tchyx wrote:
"Take that Mytheria. "
Actually, I find Mytheria's quests to be more informative, better balanced, and more rewarding a.k.a FUN.
When playing level 1 "random elements", you pay 2 gold for the priviledge, yet may lose or only win 1 gold even IF you win. The opponents can and often do have cards that are unavailable to you in the bazaar. I win a match and get to spin for a chance to win a card, and am teased by two pair when I need three of a kind more often than not. If and when I DO win a card, chances are extremely high that I won't be able to use it with my current deck since I am improving the deck by concentrating on my chosen elemental affiliation and a few others.
I've attempted a few level 2 matches, which is how I went broke fast a few days ago. Obviously, my deck needs more improvement. Progress is slow and tedious with this game.
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I enjoy the game, in all it's "borrowed" glory :) Really clean interface.... enjoyable. Perhaps a bit TOO difficult to build up a deck worth anything at all. Starter deck is lousy and takes too long to earn money... imho 4/5
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Difficulty goes up way too fast before you even have a chance to get cards on the same level. CPU gets cards that are ridiculous in just the first 2 rounds.
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If you spend all your money for a card and end up with zero and have to do the training matches for money it is very annoying to see the training text over again.
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Barragor said: "Yes... what r u trying to say? I dont see anythinig wrong with what I said..." haha. this isnt even close to english!! XD
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Eternity weapon is overpowered, as well...can't even put creatures into play without being forced to redraw the SAME CARD every turn as it's put back on your deck...it's ridiculous...
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Great game, very addictive, 4.7/5. Could use a little work on the card get slots randomizer. It seems to be set to lose.
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Yeah, the card-obtain system is a pain. What would be nice is to be able to pay 50 coins or something to get a 3-5 card pack, and then you can work from there.
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Immortality ability makes things more than a touch unbalanced, and the cardget system makes me rage a bit... still oddly addicting, despite lack of strategery
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whoa trippy all those creatures except a few are form Spore.... one of them looks like one of my creations but slightly different
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uummmm... what part of the words "entropy is randomness" do you not understand, that is a direct quote from the game. and i wasnt complaining, i dont care about rares, it doesnt bother me that much, and it lacks strategy, maybe it haas some, but most CCGs have more