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I beat 10 levels, but didn't get the badge. I went back to the first level, clicked "remember my progress" then beat the 10 levels again, giving me the badge. Make sure you click this button if you're going for the badges.
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There's nothing more frustrating than getting to the end of a level and accidentally clicking a mine instead of flagging it because they both use the same button.
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The interface drives me nuts. I keep ending up with flags where I don't want them, and I have to clear them out. I wish I could click the box to select flag or dig, and change when I want to.
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I really like this!! Only foreseeable problem is that I keep accidentally clicking on bombs when I'm trying to flag them because /I/ think I'm holding for long enough, the game doesn't. It would be better if it was a right click/left click deal or something more distinguishable. Love the game tho and I'm still havin' fun !!
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ok tis game i tink its bad idea coz now evrywans gona dig in garden and put bomb evrywere tats not nice ofcoz i do it coz its fun but tats okay if only sum ppl do it its okay but now evrywans gona do it coz of tis game so tats bad 1/5
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ah, good ol' minesweeper... interesting twist with the sight tiles! though the no-diagonal ones got me more confused due to playing the regular minesweeper. started to get very monotonous after a while
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Oops... it looks like it is solvable by logic after all.Sorry about that. :-/ Rating bumped to 2 for now, possibly higher later depending on other levels. For those also having trouble with it, the place to start on level 10 is where the 1 box and the 1 eye are beside each other. I won't tell you which of the surrounding boxes have mines and which don't, but once you figure it out it'll unlock the rest of the level for you.
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Who knew you could embed knapsack problems in minesweeper? Anyway, some issues i noticed in the app version: https://imgur.com/a/e7Xfo (note the comments on the images)
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Instead of repeating "YOU DON'T NEED TO GUESS." 10 times, how about giving some actual instructions to the game? For example, it would have been nice to know up front that diagonals don't count at all. Also, the 10xYDNTG is clearly cow dung when it comes to level 10, given that there isn't a single clue of value N which doesn't apply to AT LEAST N+1 tiles, so there's nowhere to start. The most egregious example is the 4 clue in the bottom row which affects 9 tiles! Has this level been changed since the badges were made? If anyone can let me know how to start on level 10, I'd really appreciate it. For now, this game gets a 1/5 for a so-called "Easy" badge which is actually impossible.
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Replaying for the first time in months and man I don't remember level 86 having two valid solutions... http://prntscr.com/hz52e9
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All too easy, hard achievement only for 123 ... Just joking, to be honest, this was quite a brain game. Great job at level design, some were really hard and tutorials were pretty self-descriptive.
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The UI controls really need work. Right click should just plant a flag, or if it's switching modes, it should be easy to switch out. I find myself spending more time fighting the UI than being able to concentrate
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Pixoji came almost one year after Mine Of Sight, and the developer would have implemented new features that players have suggested to him, so Pixoji would obviously be better than Mine of Sight.
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This has NOTHING to do with the classic minesweeper (-1 star) + -1,5 stars for bad explanations (Pixoji is way better in this matter), -1 star for not implementing a hint system (same as Pixoji)... 1,5 stars.. rounded up to 2 stars
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Level 137 does not have a logical solution, you can either use the correct solution to the initial setup, or start from the 6(lightning) mark and move down past the 2(grey eye) to make a chain of 6. reposted, had the number wrong.
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Level 136 does not have a logical solution, you can either use the correct solution to the initial setup, or start from the 6(lightning) mark and move down past the 2(grey eye) to make a chain of 6.
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Is there a way to make the control for putting a flag down a different button? Sometimes I mean to put a flag but open a mine instead :(
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You added so many interesting hint-types to the classic Minesweeper and managed to get the guesswork out. You made Minesweeper perfect. 5★ fully deserved!
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The game seems to slow down and lag over time. Also, the mouse input checks the position of the mouse when it processes the event. It should probably store the position when the event is first recieved. (I don't know if that is viable in whatever language this is written in)
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Is there a way to turn off the screen flipping when the level resets? It's causing more mistake to happen than anything else
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WARNING: This product contains features known to sudoku players to cause addiction and compulsive gaming. Play with caution.
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@GIJohnny- yep, that is all the levels on the computer version of the game. There are some more on the mobile version though.
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I just reached level 144 and it appears to be under construction as it is not playable. Have I reached the end for now?
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... This game is great, in all earnest. [I wouldn't play Minesweeper this long - it would get too redundant, to be blunt.] But I don't think it is "Solid", as of yet. It deserves upgrades, some player feedback, and whatever tweaks and enhancements are necessary to really make it soar. Because what you have made is definitely good for keeping the mind up to speed - for quickening Spatial Recognition & Analytical Ability. Seriously. Keep up the good work. I wouldn't have played all the way the through if I wasn't serious about all of this. But I will stop here. Feel free to write back if you so desire - on my page, or on here. :)
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... And notwithstanding my criticisms, I rarely ever write THIS MUCH in a Comments section - probably because I don't often feel so pressed to want to SEE only MORE - but SEE the actual Game Grow into a Solid, Polished, Intuitive Ace of a Game. You obviously put so much effort into this already, and it appears that you plan on keeping at it. And I would only say: YES. Final Note: Some background music/audio might help relax overstretched brain muscles. Also: Perhaps the future you could offer different Game Modes with Leaderboards, which would greatly enhance replayability - allowing people to constantly compete for the best time, for instance, on a Leaderboard ...