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Comments for Mine of Sight

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NitroNiraj

Feb. 05, 2017

Under rating threshold (show) Why doesn't it remember my progress

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(0)

ngoj

Feb. 05, 2017

Under rating threshold (show) It always dig!

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(0)

HouseAttack

Feb. 05, 2017

Under rating threshold (show) Didn't go onto the final level after I finished the rest of them. Loving the levels though.

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(0)

Rellian

Feb. 05, 2017

Under rating threshold (show) @Thariel I took a look at both of the levels you mentioned, and I cannot find the flaws you mention. 42 for instance, every clue that says 1 has exactly one mine in its range, no more, no less. And I solved 39 without guessing at all. I couldn't understand what you meant by "the smaller part". If you would like, I'd be happy to help you through any levels that are giving you trouble. Feel free to private message me about it at any time.

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(0)

LixieLorn

Feb. 04, 2017

Under rating threshold (show) YIKES some of those later clues are tricky. still, this is Great. recommending it to all. :)

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(2)

Barefoot_Indie

Feb. 04, 2017

Under rating threshold (show) Thank you for the new levels and continued improvements. This game just gets better and better.

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(2)

JoeKherr

Feb. 04, 2017

Under rating threshold (show) @PossibleCabbage while true, the regular eye only concerns itself with its own row and/or column. If it were a heart in brackets you'd have a point, but as it is it seems consistent.

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(2)

Thariel

Feb. 04, 2017

Under rating threshold (show)

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(-7)

Thariel

Feb. 04, 2017

Under rating threshold (show)

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(-8)

TakashiKurorai

Feb. 04, 2017

Under rating threshold (show) A thought for a future clue, though someone may have suggested it already: what about a hint that's the reverse of the box? Like it shows how many mines are CORNER-adjacent (maximum 4)?

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(1)

Mallorqui

Feb. 04, 2017

Under rating threshold (show) I hardly ever buy mobile games, but I would pay money to have this on my phone.

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(3)

PossibleCabbage

Feb. 04, 2017

Under rating threshold (show) The bracket eye being limited to "is this connected" information on its own line of sight seems inconsistent with the heart clue, as the heart can tell whether a block is accompanied in directions it is not able to see.

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(0)

Rellian

Feb. 04, 2017

Under rating threshold (show) And there we go! I completed every level. Some of the new ones gave me a whole heap of trouble (Looking at you, 108), but in the end I solved them all through logic alone. So they should all be correct as they are. Also, if you'd like an idea for another clue type, try a clue that sees the entire board. There are times when knowing the total number of mines in a level can be the deciding factor in where they're placed. It's my "last resort" strategy when I play regular Minesweeper.

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(1)

JoeKherr

Feb. 04, 2017

Under rating threshold (show) Once you get to level 100, when you fail a level it reverts back to the level list, doesn't restart the level.

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(3)

Rellian

Feb. 04, 2017

Under rating threshold (show) @PossibleCabbage You slightly misunderstand the bracketed eye clue. Unlike how Lonely Mines/Hearts work, when this thing checks if something is "connected", it's only looking along its own vision. So to answer your question, if it were surrounded by a square of 8 mines, it would read 4, because there's one unconnected mine in each direction.

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(2)

UltimateChaos

Feb. 04, 2017

Under rating threshold (show) I dislike that I have to move my mouse to the bottom right to click on the next button after the level is finished. Would like a way to just move on to the next level without doing that.

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(-1)

PossibleCabbage

Feb. 04, 2017

Under rating threshold (show) It seems like either there's an error on 97 or I'm misinterpreting the new bracketed eye clue. There's a clue on 97 where it shows 2 with a bracket eye, but that eye sees only one connected component of mines (but it wraps around the clue so it sees it in two directions). If a bracket eye were to be surrounded by 8 mines, should it show 4 or 1?

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(0)

ig0101

Feb. 04, 2017

Under rating threshold (show) Awesome game. Love the new levels

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(1)

ChaoticBrain

Feb. 04, 2017

Under rating threshold (show) Never mind, the clues seem to automatically unlight purely based on chance.

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(0)

ChaoticBrain

Feb. 04, 2017

Under rating threshold (show) It seems that for the new clue types, they only permanently gray out if the last thing you do is dig a tile.

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(0)

Ravensvoice

Feb. 04, 2017

Under rating threshold (show) when you manually grey out the hint that shows how many unbroken groups there are, it does not stay greyed out if you make a move. Nice job by the way coming up with these new hint types, i'm loving it.

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(0)

Stasioman

Feb. 04, 2017

Under rating threshold (show) Switching off some of the advices on Minesweeper++ doesn't seem to work. And that's a problem, because of lower quality of the new advice the boards are a lot less solvable :/

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(0)

mstegosaurus1

Feb. 04, 2017

Under rating threshold (show) I love this game, but I am sorry to say level 95 is flawed. On the line that has seven continuous squares, there are three possible solutions (using 0 to represent safe and X to represent mine): X0X0XX0, 0XX0X0X, or X0XXX0X, and there is no way to determine which is correct without guessing.

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(1)

Developer response from ZBlip

Ok I've just changed that level, thanks and apologies!

ChaoticBrain

Feb. 03, 2017

Under rating threshold (show) Level 99 has four valid solutions. Spoilers for level 99: http://imgur.com/a/umruJ

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(1)

Developer response from ZBlip

Darn, thanks for that. It's solvable now

qweztu

Feb. 03, 2017

Under rating threshold (show) Uhhh... why do you include guessing in some of the later levels. For example, level 99 requires you to do two 50% guesses (two of the corners and diagonal from each other) because there is insufficient information. And it really sucks when you expect the information to show up later, but it never does.

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(1)

CaRmAgE

Feb. 03, 2017

Under rating threshold (show) Maybe this is just specific to Firefox on Mac and not from the recent update, but the side menu is huge now. I had to zoom out to 80% just to select "Right click to flag". Also, maybe this was part of the new update, too, but it would be nice if the game remembered your preferences, so I don't have to select "Right click to flag" every time I load the game.

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(0)

JoeKherr

Feb. 03, 2017

Under rating threshold (show) @lehou Every level from 54, where hearts start, to 79 is completely solvable using logic, no luck involved. This thing needs more levels.....

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(3)

genesis198

Feb. 03, 2017

Under rating threshold (show) I think level 97 has two solutions.

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(0)

Holdzig

Feb. 03, 2017

Under rating threshold (show) 31 new levels of I game I'm already in love with? Yay! You really know to treat your players, don't you?

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(1)

genesis198

Feb. 03, 2017

Under rating threshold (show) 31 new levels? There goes my day...

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(2)

lehou

Feb. 03, 2017

Under rating threshold (show)

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(-6)

qwer12qwer

Feb. 03, 2017

Under rating threshold (show) Thanks @JoeKherr. The intersection made sense but I forgot that it implies that there is nothing surrounding it. The second click was my issue. The hearts are a reminder that the game is about clearing the board, not finding the mines.

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(0)

Ixrokis

Feb. 03, 2017

Under rating threshold (show)

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(-4)

JoeKherr

Feb. 02, 2017

Under rating threshold (show) Would it be possible to have options for Minesweeper++? Like the size of the matrix, or the "density" of bombs?

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(4)

Developer response from ZBlip

Eventually there should be more options like that, just thinking about the best way to do it. The size is a good idea though, I didn't think of that

JoeKherr

Feb. 02, 2017

Under rating threshold (show) Yes, 61 is possible without guessing. If only one row and column have a lone heart, it must be at the intersection of that row + column

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(3)

qwer12qwer

Feb. 02, 2017

Under rating threshold (show) Has anyone done 61 without guessing?

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EzelMannen

Feb. 01, 2017

Under rating threshold (show) This game is really pushing once logical/deducting mind. REALLY like it. My first 5-star in a long time!

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(3)

supodin

Feb. 01, 2017

Under rating threshold (show) This game is really addictive. I dislike "normal" minesweeper, but can't stop playing Minesweeper++. One suggestion: show me where the mines were in Minesweeper++ after I fail. This way I can see why I failed and what I should have done.

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(4)

spamtrap

Feb. 01, 2017

Under rating threshold (show) A green "maybe" flag would be nice to have.

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(4)

Thariel

Jan. 31, 2017

Under rating threshold (show)

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(-21)

kopo56585

Jan. 31, 2017

Under rating threshold (show) Fun game, i like it. I have completed levels 1-51, 76, 79, no guessing at all. One level was hard, but it was only because i missed something. =)

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(3)

ThemePark

Jan. 30, 2017

Under rating threshold (show) Absolutely none of the levels require any guesswork whatsoever. They all have a starting point that can be logically deduced. If you can't figure that out, then you're just bad at the game and should quit.

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(2)

JimSteel

Jan. 30, 2017

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(-12)

HeadlesHorsemann

Jan. 30, 2017

Under rating threshold (show)

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(-13)

Zwergziege

Jan. 30, 2017

Under rating threshold (show) i feel like i missed something... is lvl 79 the last level? because i beat it and the lvl page says 61 to 90 but i don't unlock a new one. i'm confused

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(2)

Developer response from ZBlip

that's right, 79 is the last level (for now), the page just says 61-90. Thanks for playing that far!

kopo56585

Jan. 30, 2017

Under rating threshold (show) This 'not diagonally' difference keeps confusing me. I need more practice to change my mind. =)

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(3)

Lucki

Jan. 29, 2017

Under rating threshold (show) Should be able to click a grey'd hint (maybe right click) to dig any ?'s still left in the row/surroundings.

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(2)

HeadlesHorsemann

Jan. 29, 2017

Under rating threshold (show)

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(-11)

HeadlesHorsemann

Jan. 29, 2017

Under rating threshold (show)

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(-9)

kalel01260

Jan. 29, 2017

Under rating threshold (show) My progress still gets wiped every time I refresh the page. Is there something I'm doing wrong? This is the only game on Kongregate where I have that problem.

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(0)

Developer response from ZBlip

Apologies for this! A few people have reported this issue, I'm not sure yet what it is

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