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I'm currently stuck at level 26 with a 50/50 chance of completing.
Level in question: http://i.imgur.com/eNDnGZj.png
There can either be 2 mines in the bottom right and top left or 1 mine in the top left square.
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I love the game mechanics and the concept. What really keeps bugging me, though, is that I try to flag a particular tile, but release the mouse clicker a bit too early and so I end up digging the square instead.
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@vegetalss4 - Damnit you're right. I can't believe I missed that. The 2 "group" MUST be to the left and below ONLY. So all that stuff to the right is clickable. Thanks for your help mate.
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@Ashchaya: No matter where the 6 "bolt" starts, there are tiles which cannot contain mines and satisfy the 2 "group" clue. There are further clues under these tiles that force the 6 bolts placement.
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I really love this game, and the community-created games keeps me coming back. Unfortunately, that particular menu is confusing to navigate and its impossible to tell which ones I've already played. Maybe allow creators to title their maps, to help differentiate them?
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Level 137. There are multiple ways to satisfy that 6 "bolt" and the 2 "group". There is nothing to logically force you to conclude that the 6 "bolt" must start at the far left/top. It could start 1 or even 2 tiles further to the right and still not break the 2 "group" clue. Happy to be corrected if I'm wrong on this.
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http://prntscr.com/fuuue5 Level 93. A 50/50 shot as to whether it's solved or not at this point. No guessing required, huh?
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Ashchaya: Top and bottom row are both 3 hearts. 3 hearts in 6 blocks means there can only be 3 singles. Third column is zero hearts. Therefore the third column of the top and bottom row must be free of mines.
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Happened to me, too. Game will sometimes generate a blue rectangle clue right next to a mine, causing the mine to be semi-revealed in that it doesn't blow up, but you can't flag it, either.
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In Mines++, i managed to get a mine in a blue box. Game wouldn't let me finish the puzzle. Only happened once, though.
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*starts 40, lands at 80 with minimal struggle* Apparently a good chunk of this game is knowing when to call it a day. I sucked at this the last time I played, mainly because I was tired and didn't want to stop. 40 per run, I should be done in a couple of days. It's a pretty solid game, and no, there's no guessing involved. You just have to have the clarity to realize what the game is telling you...though the screen flips still suck.
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@Shibuiul - no guessing for level 66...just logic. I just redid the level without guessing to verify, even though we have a posted walkthrough, just to see if I could do it.
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Please add a way to scroll through community made games. Clicking a bomb and restarting a game in the community games list means having to manually click through the down arrow numerous times.
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Thanks for the hint @Anthonymagus! I am indeed corrected :) ps. Could not agree more with you. This is such an awesome game. ps2. There are insanely difficult puzzles in the community section. Some of them took me hours to finish. Wish there were a way to also rate the difficulty as those great ones, as they tend to get down-voted on popularity sometimes.
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Really love this game, the replay value is through the roof.
I even looked up out how to download this from Kongregate just so I could have something to do when my internet goes down.
@wimconradie Still no need to guess.
http://i.imgur.com/MaixdyY.png
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why is there an option to "remember my progress", is there any reason why a player would not want to save their progress??
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Not sure, if I am missing something, but it seems like I need to guess on Level 140
Screen shot: https://www.screencast.com/t/GYeEbcmc
ps. Fantastic puzzle game!!!
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Love the Cross-Grid option for the Mines ++. It probably generates me an obviously solvable puzzle about 50% of the time (with smart option selections), and with strategic guessing, I can typically solve about 60-70% of the puzzles it generates. Thanks for the continued development on the game! Still one of my favorites here! Play it almost daily.
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Agree, with the "no-diagonal" rule the game now resembles more of a Japanese crossword than a mine-sweeper :) But still, well made! Thank you! <3
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This game is amazing and the variety of clues is impressive. It's nice that clues dim when you finish the spaces they can see. I think a neat addition would be the ability to dim clues manually. Sometimes I have a clue that's not providing any information given what I've deduced so far, but it doesn't dim because I'm not able to mark spaces (e.g. if I know there's a mine in one of two spaces, but not sure which one.) This happens with the group clues and heart clues, for example.)
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So lvl 83 isn't working for me. It shows everything would be right but doesn't come up as solved. https://gyazo.com/cf95b836336c4fedf922741c1f38bae1
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I wish I had the option to mark a field as "uncertain". Instead of ? the fields could be empty, and a second rightclick on a minefield adds a ? to it. Right now we have to remember every possible scenario, with that function we could more easily solve the puzzles without making the puzzles themselves easier.