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Oct. 23, 2011
Teleporting away from monsters with ranged spells doesn't keep them from continuing to de-buff me from across the map. Will be 5/5 when these bugs are fixed!
Jun. 22, 2010
A fun game, to be sure, but it really needs a difficulty setting. I type so fast that it would take me forever to get to a challenging section of the game.
Mar. 19, 2010
A fascinating take on the turn-based strategy action game. Hopefully there is a sequel in the works. Upgrades would be nice, and of course the ability to make your fusion reactor "go critical" banzai style would be nice :)
Dec. 07, 2009
I'm not great at twitchy games, however by simply limiting my weapon purchases, I was able to stay well ahead of the firepower required to complete each level. By the end the game nearly played itself. I believe this game could use some rather hard rebalancing. The pistol is far too good when even modestly upgraded, and the Pistol -> Sniper -> Grenade progression makes the game far too easy, even if someone has reactions as slow as mine.
Dec. 06, 2009
The AI does not properly manage its resources, and certainly does not strategically deny you anything. It's great at playing the board but terrible at playing the overall strategy. I would love to play this multiplayer, however, and I felt that the RPG elements worked well.
Dec. 04, 2008
Interesting game, however it is not properly balanced - it is possible to make it far into the game without using the "shooter" aspect. Proper combination of spikes + slow + machine gun pretty much takes everything out. "hardcore" mode should not be so easy :-P
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