Impossible Arena

Impossible Arena

por Draco18s
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Impossible Arena

Valoración:
2.6
Lanzamiento: December 20, 2009
Última actualización: December 21, 2009
Desarrollador: Draco18s

Etiquetas para Impossible Arena

Descripción

¡Un adelanto de mi próximo juego, Impossible Dungeon! Derrota monstruos y recoge objetos; cuanto más sobrevivas, más recompensas obtendrás, ¡pero los enemigos serán más duros!

Cómo jugar

Flechas para moverte. A activa el escudo. S activa la espada. I/P pausa y abre el inventario. La mayoría de los objetos se aplican automáticamente, pero algunos se activan haciendo clic en ellos.

Actualizaciones del desarrollador

Dec 20, 2009 3:02pm

Minor alteration added to title and instructions screens: this game is not a casual game. Expect to think, expect to learn, and carry your experience from game to game—no “medals” necessary.

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Fixed the thief (aka “ghost”) not facing the direction of travel like other humanoids.

Altered the thief’s effect to be less penalizing.

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Added mute button

Hopefully fixed the replay -> out of bounds issue

Minor graphics update

New monster! With the added graphics for the wizard its now easier to tell them apart (allowing me to let the third one spawn!), which direction they’re looking.

Also re-ordered the monster order a bit, green wizards will show up before red slimes, allowing less-skilled players to see more monster types.

Added item hotkeys. E for potions, R for the mirror

Added limited uses to the mirror (2 per treasure)

Fixed the “move while paused” exploit.

Increased thief (“ghost”) attack rating per level and clarified its primary effect

Comentarios

0/1000
LazerBomb avatar

LazerBomb

Mar. 07, 2010

4
0

I like it. I didn't understand at the start about *toggling* the sword and shield, I thought you had to keep hitting the sword button. I'd be nice if that was a tiny bit clearer.

LiquidEggProduct avatar

LiquidEggProduct

Jul. 21, 2010

2
0

Like the concept. Didn't find shield to be too useful, and a couple special abilities that can be used occasionally might spice it up.

RuujuKishi avatar

RuujuKishi

Dec. 23, 2009

1
0

So far, I'll give this 3/5. I'll see to the final rating once your final project comes.

FlashBeast avatar

FlashBeast

May. 02, 2010

2
1

Remind's me of Tower Of Druaga. Good Game!

Siveran avatar

Siveran

Jan. 15, 2011

0
0

Reminds me of a roguelike. Having a longer sword (or just a different selection of weapons overall) and more enemies to balance it would've been more fun, right now it's kind of a game about stepping away/shielding at the right time and then turning around to strike back, not strategy or action.

The full dungeon version of this game should be fun, though, you should finish it.

As for bugs: The wave counter on my second playthrough stayed at 1, no scores are being sent, score rank of S+ for standing still the entire time.