Cyber Recession Warrior: Edgar

Cyber Recession Warrior: Edgar

por NetworkOfNinja
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Cyber Recession Warrior: Edgar

Valoración:
3.6
Lanzamiento: July 07, 2009
Última actualización: July 09, 2009
Desarrollador: NetworkOfNinja

Etiquetas para Cyber Recession Warrior: Edgar

Descripción

Con poca historia, Edgar te lanza directamente a la acción de un dungeon crawler infinito generado proceduralmente. Con un sistema de botín al estilo "Diablo" y un sistema de combate estratégico por AP (como Fallout), el juego intenta recrear una experiencia hasta ahora inexistente en los juegos flash. Algunas características incluyen:. * Tres clases, cada una con habilidades únicas. * Una mazmorra infinita y aleatoria. * Un mundo totalmente equipado donde todos los objetos escalan con tu personaje. * Un robusto sistema de habilidades y ventajas para cada personaje, permitiéndote diseñar tu estilo de juego. * Un diario que revela parte de la historia de una Tierra alternativa y da consejos y trucos. * Modo Hardcore: solo tienes una vida. Haz que cuente.

Cómo jugar

El mapeo inicial de teclas:. WASD - Movimiento. Flechas - Cámara. (estas dos pueden intercambiarse en las opciones). Espacio - Centrar cámara en el jugador. 1 al 5 - Comandos de acción en combate. Mouse - Mover jugador, interactuar con objetos, doble clic para equipar/quitar objetos, pasar el mouse sobre objetos y habilidades para ayuda emergente. Los atajos en el juego se indican entre paréntesis (por ejemplo, (J)ornal significa que J abre el diario)

FAQ

¿Qué es Cyber Recession Warrior Edgar?
Cyber Recession Warrior Edgar es un juego idle clicker desarrollado por NetworkOfNinja donde gestionas a Edgar mientras navega un mundo cyberpunk en recesión.

¿Cómo se juega a Cyber Recession Warrior Edgar?
En Cyber Recession Warrior Edgar, principalmente haces clic y usas habilidades para ayudar a Edgar a ganar moneda virtual, derrotar enemigos y desbloquear progresión en un entorno idle de temática cibernética.

¿Qué sistemas de progresión tiene Cyber Recession Warrior Edgar?
Cyber Recession Warrior Edgar incluye sistemas de progresión como ganar moneda virtual, desbloquear mejoras y comprar potenciadores para aumentar tu eficiencia en el juego.

¿Quién es el desarrollador de Cyber Recession Warrior Edgar?
Cyber Recession Warrior Edgar fue desarrollado por NetworkOfNinja y está disponible para jugar en Kongregate.

¿Tiene características únicas Cyber Recession Warrior Edgar?
Cyber Recession Warrior Edgar destaca por su temática cyberpunk, jugabilidad idle atractiva y sistema de mejoras que te permite gestionar el progreso incluso jugando de forma casual.

Actualizaciones del desarrollador

Jul 7, 2009 7:34am

11/2010 – Not sure what the problem was, but it seems to be loading fine now.

v1.0.4 Updated 7/10/09. Thanks for all the feedback!

- Damage mitigation was reducing damage below 0, which reported as a Miss.
- Consecutive misses will build a slight bonus to battle everyone’s favorite RNG
- Character Delete now prompts for Confirmation
- Locker now Works properly
- INT Bonus on Vending/Recycling soft cap to avoid exploiting at high levels
- Character Screen no longer hangs when no weapon is equipped
- Stashing an Attribute Point to use the Level Up! screen as a free heal has been fixed
- Click-targeting should always set the To Hit% instead of showing 0%
- The ‘`’ Key now mimics Tab for changing targets to help with Browser compatibility
- Spider Nests have had their Mouse Map bounding box fixed, so they are Much easier to walk around
- ‘Achievements’ now display on the Scoreboard screen.

7/9/09 Update
- Unused Talent Points now save / load properly
- Weapon Range +1 Talent now works properly
- Grenades should leave less spider corpses littering the map

Note! If the keyboard stops responding, click on the screen to regain focus, and I’ll keep at it.

FYI – The class difficulty describes the relative challenge of playing one class versus another, not the difficulty of the game itself.

Comentarios

0/1000
Holos avatar

Holos

Mar. 07, 2013

24
0

Level Cap: 40
To-Hit Cap: 95%
Crit Cap (2x Damage): 95%
Dodge Cap: 75%

Hints: In the early game stick to int and to-hit equipment for more attribute points and put all points into int. 200 int (without equipment bonus) is a good value. After that, max out to-hit, dodge and crit through equipment and talents.

XXJOSHXDXX avatar

XXJOSHXDXX

May. 01, 2011

70
2

*Several tips for new players*
1. The X-Cyborg is called the easiest because of his PER, meaning higher hit %. However for any person who has ever touched fallout or any game like this, we know INT is the most important. Researcher is the best class because you will get more total points to spend in attributes.
2. The tutorial trick of course. The tutorial will give you a small amount of experience, a health disc, a gun, and upon completion heal your character. Anyone hurting should heal and bolster a bit before continuing to the next area.
3. A trick for those pesky clone drones! In case no one has noticed yet, (I just did recently) the clone drones only clone a single time. In other words, the chain comes from every new clone, not a single one reproducing over and over. To defeat this menacing mob of boxes, you MUST destroy the most recent drone BEFORE it makes a clone. It is annoying, but it works better than constantly playing catch up to the overwhelming horde.

riegroht avatar

riegroht

Jun. 13, 2011

45
1

This game needs a way to discard from inventory while in a crawl.
And Recylebin has 6 slots, while inventory has 8. And i want to empty all my inventory in one go, not having to do that twice.

rtcvb32 avatar

rtcvb32

Apr. 19, 2013

16
0

Very good game overall. I wish I could zoom-out and get a better view of the area to know where I have done stuff or haven't (although a mini-map would be nice too, but the levels are small enough for it not to be a huge concern). Maybe an alternate of the game to allow wide-screen, that way the side bars that are always there won't be quite so visually impairing. Lastly the 'blast radius' in some of the guns since they can kill you while you're using them, I wouldn't mind seeing a red area around where the blast radius covers when targeting a particular enemy.

tralabimbam avatar

tralabimbam

Apr. 22, 2011

41
1

as for the basic guy: look for a gun with 3AP, then go berserk (-2AP per shot, resulting in 1AP = 10 shots) and see your rapid fire destroy everything :D