Lerpz New adventure!
por alexanderkiller
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Lerpz New adventure!
Etiquetas para Lerpz New adventure!
Descripción
¡Lerpz ha roto de nuevo la tercera dimensión, pero aún debe llegar a su nave! ¿Quién necesita dimensiones de todos modos? Hay dos formas de terminar este nivel: la corta y la larga, ¡elijas la que elijas eres increíble! Puedes explorar con tu nave después de llegar a ella. También hay una supercaja secreta, deja un comentario si la encuentras. Perdón por la exploración de la nave, estoy intentando arreglarla, pero no consigo que funcione. =( Además, ten en cuenta que este es mi primer juego y planeo añadir niveles, mejoras, niveles de nave, etc. ¡Esto es como una versión Alpha de las aventuras de Lerpz!
Cómo jugar
Flechas para moverse, Ctrl (mantener) para correr y espacio (mantener) para el jet-pack.
Actualizaciones del desarrollador
To Do list:
FIXED:
Ship exploration.
Moving platform bug.
ADDED:
Bigger level
Riddles
GOING TO ADD:
More levels (currently on progress)
Custumizable character
Upgrades (?)
Weapons
Enemies
Witty one-liner jokes
Comentarios
alexanderkiller
Jun. 28, 2012
I am sorry for taking so long to update this game, having some problems with unity and I have to start over from scratch, so I think that I will only upload this game when I already made it decent enough=P. Also, 2 stars, geez! More than I expected! Thank you!
ManaMiyavi
Mar. 30, 2012
the 'fireball' bit sent everything haywire, an absolute physics nightmare with boxes constantly flying through the air every direction at ridiculous speeds. I finally found the spaceship, only for it to be impossible to control as it was always being hit by a blizzard of boxes.
That was supposed to happen, I messed up the physics so that it would "explode". It was pretty much the finish so I didn´t think it would bother too much
Sliver1991
Mar. 30, 2012
It could be just me, but I feel the controls are quite bad and frustrating... Exploring in the ship mode seems very... Broken?
The controls? I could try enabling custumization, would that be good?
AnimeCanuck
Apr. 04, 2012
Ah, I didn't realize you could move beyond the screen. I'll give it another go later. Thanks, Alex. As for the jump, why not make the jump be the full height of the jump from just a quick press, rather than a hold?
Your welcome, as for holding the jump, I thought that, although holding makes little diference, it still gives the player that tiny bit of more control over the character, which is usefull for the moving platforms.
AnimeCanuck
Mar. 31, 2012
Also if you're telling me to press and hold for a jetpack, I'd expect it to stay on permanently, or at least quite a bit longer than it currently is, maybe with a visible bar to show the fuel or something going down. Otherwise, it should just be a jump.
I said to hold because not holding makes the jump (I will admit, its a jump) much shorter, making the game impossible to beat.