Worldgence
por bedevilinc
Worldgence
Etiquetas para Worldgence
Descripción
Worldgence es un juego de supervivencia y creatividad, donde juegas como un viajero que termina en una realidad alterna, donde las personas carecen de vida y esperanza. Tu objetivo es reconstruir este mundo, creando nuevos edificios, rutas comerciales, industria y tecnología. También debes encontrar la manera de regresar a tu propio mundo, construyendo un portal con piezas raras y difíciles de conseguir. En el juego, puedes explorar diferentes ubicaciones, donde encontrarás distintos recursos y oportunidades. También puedes mejorar tus sitios de producción para crear más y mejores cosas. Las herramientas en este juego tienen durabilidad y se desgastan, por lo que a menudo crearás nuevas herramientas y mejorarás los lugares donde las produces, para fabricar herramientas mejores y más duraderas. La creación de objetos en este juego es sencilla e intuitiva, solo necesitas elegir la receta correcta y tener los ingredientes adecuados. El juego tiene un mundo abierto con una historia lineal, no hay violencia ni conflictos, solo cooperación y ayuda. El juego es relajante y positivo, dándote la oportunidad de explorar, crear y aprender.
Comentarios
llutac
Jun. 13, 2024
There is a good foundation for a game here, but it needs improvement to be enjoyable.
- I think I reached the end of content after crafting the iron shovel and hammer. A confirmation would be nice.
- QoL, blancing and Info are needed.
- Don't use the same symbols for different materials. There is a little F/M, but that's hard to spot and what is that even supposed to mean?
- Some repetitive tasks need too much clicking. Give me some eat berries x4 task, I don't want to click and wait 10s every time after a berry harvest.
- Balancing is needed. Some later tasks are not really better than older ones, for example the farming. Potatoes are nice, but need coal, which in turn is a pain to get.
-Regarding coal, the later task needs a serious buff, the old one is better imo because it does not require money.
- Some materials are hard to guess what they even are. Tooltips or any info panel would help.
- Try to see the game from a new player's perspective. Get beta testers if you can.
Thank you for your comments. I agree that the symbols are not clear, they are supposed to indicate the place where a given item is located. F - forest, M - main (our backyard). In the future, I planned to add transporting wood and other items from different locations to make it more interesting. For now, we can transport wood, boards and pieces of wood to the backyard by truck. Maybe this is a bad idea?
Tecnoturc
Jun. 12, 2024
Spam mushroom x1, rock x1, and stick x1 to farm research points
Polos
Jul. 20, 2024
You are getting better, but starting point is lower than average.. no one will consider this okay when you put purchase options in unfinished game.
Embolism
Jun. 12, 2024
A bit limited, click until you have x resource so you can click to get another resource, rinse, repeat...
JackVermicelli
Jun. 16, 2024
I've gathered that the algebra-looking string of characters seems to refer to tool durability, but it does a very poor job in giving useful information to the player.