Analog — An experiment in game creation
por Chasetastic
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Analog — An experiment in game creation
Etiquetas para Analog — An experiment in game creation
Descripción
POR FAVOR LEE ANTES DE COMENTAR. — ¿Un experimento? ¿Qué? — Empecé a crear Analog pero no encontraba suficiente motivación para continuar. Así que me dije: “Chase, ¿por qué no dejas que todos te ayuden?”. Mientras lo desarrollo, iré subiendo nuevas versiones del juego a Kongregate después de trabajar en él, y tu tarea es comentar y compartir opiniones, ideas y problemas. Incluso puedes ayudarme a cambiar la historia si no funciona. Aunque tengo una visión, las ideas y conceptos siempre pueden mejorarse o cambiarse. Quiero crear un juego muy pulido que no se sienta inacabado. El experimento es ver cómo se ve afectado el juego cuando tú, el consumidor, ves y comentas el proceso de creación del desarrollador. Lee abajo para saber más sobre el juego: — Estilo/Género — Point and click/drama. — Parecido a — La serie Submachine. Una de mis favoritas en cualquier plataforma o medio. — Trama — Bienvenido a Analog. En 2014, todo es digital, y ya no queda ni rastro de lo analógico; pero un hombre que se muda de apartamento usa tecnología del pasado y descubre inesperadamente un secreto aterrador. (Más información próximamente.)
Cómo jugar
Pasa el cursor o haz clic para obtener más información sobre un objeto o para explorar.
Actualizaciones del desarrollador
New as of 07.23.09
• New tabs (how are they?)
• 20 px of padding around the frame
What to do in this version
• Try out lighting in apartment. Notice that the lamp tells other objects’ shadows to toggle when light is turned off/on.
• Test out navigation in hallway. How are the tabs working? Did you notice them and know what to do with them?
What I’m working on now
• More detail in hallway
• Letter on box
• Keeping light state in apartment when leaving
• Building plot and working on storyline
• Better door sound
• Better feedback when nav tab is clicked
• Preloader
I need your input on
• …how the letter should work. Hover to read? Click to read? As suggested, click to read, it is!
• …the tab/navigation design (hallway). Would the keyboard arrows work better for an uncluttered design? Or a combination? Or just keep the tabs?
Comentarios
Pokelover727
Nov. 03, 2009
You should have the player click on the letter, Have the letter zoom in, saying that the world is going to end blah blah blah, and that he must find the world's last remaining analog clock and Destroy the clock before it reaches midnight on New Years. The Character The finds some map/ to do list (kinda like instructions) And first he has to go to the town square. when he goes out in the hallway he heres a morse code tap "· · · — — — · · ·" (Morse Code for SOS). The character is then tempted to find out where the noise is coming from before going down in the lobby. He finds a locked door(a closet), but he can't open it. You then have to go to the apartment and you go back to the box. You find a swiss army pocket knife that you so happenly missed. You go back, and you use the knife on the door. inside the closet is a old timer who may be of some help. he knows a lot of the history about what this is about. Hope you can use my idea!!
haradyl
Apr. 04, 2010
adding to pokelover
He should climb up a set of stairs into an attic and looking out see big ben
Chasetastic
Mar. 13, 2010
I have a new version with the letter, but I'm working on the design of the letter right now to make sure it's readable yet stylized. I'll be using this design in the game more than once so I want to make sure it's set.
username6
Nov. 25, 2009
Input: I think that you should keep the tabs and click the letter to read it.
Chasetastic
Nov. 14, 2009
@Pokelover727 Not exactly the plot I was going for, but thanks for your idea!