Samuel: A Hero Unearthed
por lethal_d0se
Samuel: A Hero Unearthed
Etiquetas para Samuel: A Hero Unearthed
Descripción
Samuel es un juego actualmente en desarrollo por mí y un amigo; ambos en el último año de nuestra carrera en Diseño de Videojuegos. Es un juego sobre un chico llamado Samuel, que vive en una isla sobre las nubes llamada Edgedale. Muchas fuerzas místicas controlan la vida diaria de su gente, y en la oscuridad hay un enemigo conocido como el Groblin. Samuel debe embarcarse en un viaje para recuperar la fuente de energía robada de Edgedale, usando sus habilidades de resolver acertijos en el camino. Ten en cuenta que este juego aún está en desarrollo, el juego que estás a punto de jugar es el resultado de 4 semanas de trabajo de dos estudiantes. Gracias, tus comentarios son esenciales.
Cómo jugar
Este juego se puede jugar con teclado y con un mando de Xbox. Mando: Mover - Stick izquierdo. Interactuar - Botón A. Especial - Botón X. Correr/Deslizarse - Botón B (mantener). Teclado: Mover - W,A,S,D. Interactuar - Enter. Especial - Q. Correr/Deslizarse - Shift izquierdo (mantener)
Actualizaciones del desarrollador
Changes, Fixes & Additions:
- Fixed an issue where using the spyglass when traversing levels would invert the normal and underworld textures.
- Fixed an issue where the player would sometimes be occluded in the secret area(s) of the temple.
- Changed the way the player is spawned in the levels.
- Added a script to each door that stores the last door used and sets the player back to that door when they return to the level from another.
- Added a script that tracks the players puzzle history; when a puzzle has been completed, it now stays that way. Even when leaving and returning the the level concerned.
- Added a Camera Shake effect to create a greater aesthetic when stone doors move.
- Added a sound for the movement of pedestals.
- Added a sound for the final state of the pedestals, locking in to place.
- Added the background music again.
- Added a sound for the movement of the large stone doorway.
- Changed the way the player is required to push and pull objects; they now only need to push up and down when holding interact.
- Changed the collision on the benches in the first area of the temple, Samuel can no longer glitch onto them in an unruly manner.
Comentarios
lethal_d0se
Nov. 07, 2013
Samuel has now been updated to Version 8, a list of changes can be found in the Updates section of this page.
Merwolf
Nov. 06, 2013
Controls work pretty well. I'd make the camera angle controllable in some fashion. A short cutscene of the battle outside would make a nice theme. Music, of course. It is somewhat reminiscent of tomb raider...
Thank you for the feedback.
Tora83
Nov. 12, 2013
short but i'll wait the long version to judge, maybe you can add mouse to move pg and the control camera
ps: sorry for my english, i'm italian
Thank you for the feedback.
DieeHell
Nov. 11, 2013
Too slow movement :)
Thank you for the feedback.
rombone
Nov. 08, 2013
lovely!!i'll wait for the longer version!!tnx!!
Thank you for the feedback.