Lethal RPG: War Begins

Lethal RPG: War Begins

ni BenSpyda
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Lethal RPG: War Begins

Rating:
3.6
Pinalabas: March 14, 2015
Huling update: July 15, 2015
Developer: BenSpyda

Mga tag para sa Lethal RPG: War Begins

Deskripsyon

Sumama sa isang epikong misyon kasama si Lethal at ang kanyang elite na grupo ng mga mandirigma sa isang malawak na mundo ng pantasya. Gampanan si Lethal at ang kanyang mga kasama sa kapanapanabik na turn-based na laban laban sa iba't ibang nilalang ng pantasya. Ito ay DEMO ng larong Lethal RPG: War. Kung nagustuhan mo ang laro, tingnan ito sa iOS, Android, at Steam.

Paano Maglaro

Mouse controlled. Piliin ang galaw ng bawat miyembro ng grupo at pagkatapos ay magaganap ang laban para sa turn na iyon. Mas detalyadong tutorial ay makikita sa laro.

Mga Komento

0/1000
RedeemedWahrior avatar

RedeemedWahrior

Mar. 14, 2015

102
3

I like the game, but seeing the archer always move to point blank range in order to shoot an arrow is just disturbing lol.

BenSpyda
BenSpyda Developer

She's "visceral". :P

daawsomepro avatar

daawsomepro

Mar. 14, 2015

174
12

Guys... it's just a demo :(

BenSpyda
BenSpyda Developer

There is hours of content here for free but sorry for not calling it a demo.

LordBucket avatar

LordBucket

Mar. 14, 2015

71
4

Any chance this could be sped up? The game has a lot of weird little delays. About to attack...wait a second, ok now attack. Battle over...sit around looking at the lethal is poisoned text...wait for it...ok, now the battle screen closes. Horizontal cloud effect close sequence after a battle...wait for the clouds while the cover the screen...wait for it...ok, now open clouds and go back to map. The game can't possibly be loading all that time. I assume these are visual delays for effect, and they seem excessive.

BenSpyda
BenSpyda Developer

Yes, I'll make transitions and battles a lot more snappy in future games.

DeanO26 avatar

DeanO26

Mar. 23, 2015

42
2

Hmm... I really need to start reading the comments to a game. Just played about an hour of this "game" and beat it only to realize it was a demo. Pretty much wasted the progress that I made. If you're going to make a demo to show off your game, then at least put "demo" in the title so that people don't waste their time. Don't put this full map, multiple character slots and a bunch of equipment to craft and upgrade if it's only a demo. Would have been much better off just labeling it a demo and giving half the content. At least then people wouldn't waste their time grinding for characters/equipment that they'll never get.

LordBucket avatar

LordBucket

Mar. 14, 2015

49
3

Yeah, way too many visual fluff effects. Fade-ins when looking at item descriptions, the top menu slides in and out, the cloud effect, the 3/4 second delay after rounds of battle...there's just way too much of this. I feel like I'm spending too much time just waiting for the game to be pretty for me instead of playing it.