Mount Helen's Wrath
ni Draco18s
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Mount Helen's Wrath
Mga tag para sa Mount Helen's Wrath
Deskripsyon
Another Experimental Game Design project. This one was less of a failure IMO because I actually saw some of my own effort come out in the final product. However, because I was working with unfamiliar ActionScript 3 (due to the use of a rather powerful particle system package I found, http://flintparticles.org/ ) there were some aspects that got sacrificed in the name of โgetting it done NOW,โ such as the buttons on the title screen, took me an hour to actually make them WORK.
More of a toy than a full game, but I did enjoy working with the particles (which probably contain more pre-written code than the entire rest of the game). XD
Paano Maglaro
Move mouse to aim, click and press on magma to turn on water (release over magma to turn it off). Water pressure will decrease while the water is turned on (and fill up when its off). Keep the magma from reaching the houses, due to lack of time for creating game play, if you lose 4 houses (not all 6) game is over.
Mga Komento
keithlemons
Nov. 20, 2009
TO DIFFICULT!!!
cardboard_box
May. 29, 2009
Is this supposed to be Mt. SAINT Helens?
started
Mar. 09, 2009
Not so good...
Lovetohack
Oct. 28, 2008
Not bad but improve it on gameplay and graphics.
Solsund
Aug. 10, 2008
Draco, why don't you add the mouseDown/Up listener to the Stage object instead? That way it fires anywhere instead of just over the magma.
Also, that means you likely at the moment have one listener for every magma piece, instead of one for all of them.