Asylum

Asylum

ni selfdefiant
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Asylum

Rating:
2.7
Pinalabas: November 17, 2008
Huling update: November 17, 2008
Developer: selfdefiant

Mga tag para sa Asylum

Deskripsyon

You are being sent to Whispering Oaks Asylum to meet with an ex-nurse named Shelly Marser. There are many rumors about the old forgotten asylum that might just be facts. It is said that the asylum was shut down due to being haunted. No one is quite sure though. Many strange happenings went on in the asylum when it was occupied by its residents. It is your job to meet nurse Marser and figure out what happened.
Good Luck!

Mga Komento

0/1000
littlefuzzy01 avatar

littlefuzzy01

Oct. 13, 2015

3
0

I, like many others, ran into the menu/clock puzzle glitch that just gives a dark screen without giving the key. It's very disappointing to spend a couple of hours on this and not be able to finish it. Also, better navigation would help, for instance, in the first hall to the right, the picture shows windows, but yet you go right again into an office. As others have mentioned, you shouldn't have to click the window to close after getting a crystal, it's just a needless extra step. Inventory is clunky too, you should read the journal by clicking on it instead of having to drag it to the magnifying glass.

Emanuella avatar

Emanuella

Mar. 11, 2010

2
0

this is an awesome game but im'stuck after the clock puzzle.. i cant get the old key out of the box.. a black window keeps popping up.. is there some other way?

Deathbolt911 avatar

Deathbolt911

Oct. 08, 2010

1
0

Kispus to secure the fuse use the screwdriver sitting on the table in the room with the clock but as for the clock.. idk yet

alkipo avatar

alkipo

Mar. 06, 2013

2
1

walkthrough at http://www.online-game-walkthrough.com/2008/09/forgotten-asylum-walkthrough.html

Rhinogamer avatar

Rhinogamer

Nov. 18, 2008

3
2

The game concept is nice. Unfortunately there is a number of improvements that really need to be made. First, it is way too hard to see the objects, like the key in the car for example....that is WAY too tiny to see. Also, it gets incredibly annoying that a window pops up every time you pick up a crystal, and you have to close it each time. That's just improvements I saw were needed in the first two rooms...I stopped there before I figured if the first two rooms were that annoying, the remainder of the game would likely only yield more annoyances.

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