Steel and Claw
ni soothca
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Steel and Claw
Mga tag para sa Steel and Claw
Deskripsyon
Ang Steel and Claw ay isang kapanapanabik na multiplayer deckbuilder roguelike dungeon crawler na hamon ang iyong pag-explore sa isang forest dungeon at subukan ang iyong limitasyon. Pumili ng sariling ruta para malampasan ang mga panganib ng dungeon. Puwede kang mag-solo, sumabak mag-isa, o makipag-team sa iba para bumuo ng malakas na grupo. Hanggang saan ka aabot sa dungeon? Simulan ang epikong pakikipagsapalaran sa Steel and Claw at alamin!
Paano Maglaro
Talunin ang laro sa pamamagitan ng paglalakbay sa gubat at pagtalo o pag-iwas sa mga gumagalang kalaban. Pumunta sa mga dungeon at talunin ang mga ito. Makipagtulungan sa iba para linisin ang lahat ng 4 undead dungeons at talunin ang mapa. Mag-navigate sa bawat dungeon sa pag-click ng konektadong kwarto. Ang Elite rooms ay mas mahirap na laban pero mas mataas ang gantimpala. Tumataas ang hirap ng mga kwarto habang lumalalim ka sa dungeon at depende sa dami ng manlalaro sa kwarto. May “dilim” din ang mga kwarto: Bawat beses na matalo ang kwarto at makuha ang premyo, tumataas ang dilim kaya mas mahirap. Kapag natalo ang kwarto at walang premyong kinuha, nare-reset ang dilim. Ang pagkamatay ng player ay nagre-reset din ng dilim... Pero ayaw natin 'yon! Sa laban: i-drag ang mga card sa kalaban, sarili, o kaibigan para gawin ang aksyon. May energy cost at uri ang bawat card: Attack, Defend, Buff o Debuff, pati na rin ang deskripsyon ng ginagawa nito. Kapag naubos na ang energy (makikita sa ibabang kanan) o card, tapusin ang iyong turn. Sa susunod na turn, kukuha ka ng card mula sa draw pile.
Mga Update mula sa Developer
Started a new dungeon
Bugs
Targeting issue should now be resolved!
Balance
Follow Up Strike now has a cost but does more base damage.
Greater Sacrificial Cleave cost increased but does more base damage.
AP and DP training capped at 2
Poisoned Fumes and Deadly Poisoned Fumes have been buffed.
Increasing Strike and Greater Increasing Strike have been buffed.
Fortitude buffed to match description.
Quick Enrage reduced from 50% to 25%
Toads and Turtles Buffed
Room scaling changed at 60, 80, 100, 120
Dungeons can potentially generate wider at deeper levels (careful pathfinding has the chance to avoid dangerous paths)
Mga Komento
DeviousRogue
May. 07, 2023
I thought Kong was dead and only checked it on a whim, and I was awestruck by this. People are still making great games on Kong!!! Despite the black and white figures on coloured graphics looking a bit odd, I gave it a shot. Very surprised and very impressed. As Caton says, this game has big potential. The multiplayer component is very unique. It's weirdly imbalanced, since a team of 4 coordinated friends will steamroll through, whereas a solo player will have a much more difficult time progressing, but... I don't dislike it, weirdly enough. If the game gets traction, you could have a "solo mode", and of course, if there are too many players, you'll need multiple instances anyway, but I like the novelty. The game does get a bit repetitive though. I reached level 94 with another player and gameplay felt very samey, but I understand that the game is still very early in development, so more content is coming. Keep up the good work!
Thanks DeviousRogue. See you in-game :)
catonpillow
Apr. 20, 2023
The game has big potential. It needs some extra balancing though. For example, I was killed by an Elite spider which was webbing me twice per turn till a point where I didn't draw any cards per turn which rendered me completely defenseless to his attacks. Other than the balancing I don't see any other major flaws for the game, combats are intriguing, drawings are nice, upgrade system is great. 4 out of 5 from me on this one.
Thanks very much for the feedback! I too have been an unfortunate victim of the spider web debuff. It used to be a big problem (the spider web debuff card could be re-used and they were applying it over and over.) Now I've left them with two in their inventory and they expire on first use. But I could still see it being a problem if you get unlucky. (It happened to me the other night with multiple spiders at a time, but I was ready for it) I'll knock it down to one. Still an interesting mechanic and it will provide some pain without being not-fun. This change will be applied in the next lull in server traffic :)
kratosofthe01
Jun. 13, 2023
Amazing game, have you thought about publishing it on steam?
Glad you like it :)
iliescu
Oct. 01, 2023
Lovable mice..like the Redwall series.
Garet28
May. 01, 2023
This game def need acknowledgment and badges!! Good job!