Impossible Arena

Impossible Arena

par Draco18s
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Impossible Arena

Note:
2.6
Sortie : December 20, 2009
Dernière mise à jour : December 21, 2009
Développeur: Draco18s

Tags pour Impossible Arena

Description

Aperçu exclusif de mon prochain jeu, Impossible Dungeon ! Tue des monstres et collecte des objets, plus tu survis longtemps, plus tu récupères de butin, mais tes adversaires deviennent plus coriaces !

Comment jouer

Flèches pour se déplacer. A active/désactive le bouclier. S active/désactive l’épée. I/P met en pause et ouvre l’inventaire. La plupart des objets sont utilisés automatiquement, mais certains doivent être activés en cliquant dessus.

Mises à jour des développeurs

Dec 20, 2009 3:02pm

Minor alteration added to title and instructions screens: this game is not a casual game. Expect to think, expect to learn, and carry your experience from game to game—no “medals” necessary.

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Fixed the thief (aka “ghost”) not facing the direction of travel like other humanoids.

Altered the thief’s effect to be less penalizing.

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Added mute button

Hopefully fixed the replay -> out of bounds issue

Minor graphics update

New monster! With the added graphics for the wizard its now easier to tell them apart (allowing me to let the third one spawn!), which direction they’re looking.

Also re-ordered the monster order a bit, green wizards will show up before red slimes, allowing less-skilled players to see more monster types.

Added item hotkeys. E for potions, R for the mirror

Added limited uses to the mirror (2 per treasure)

Fixed the “move while paused” exploit.

Increased thief (“ghost”) attack rating per level and clarified its primary effect

Commentaires

0/1000
LazerBomb avatar

LazerBomb

Mar. 07, 2010

4
0

I like it. I didn't understand at the start about *toggling* the sword and shield, I thought you had to keep hitting the sword button. I'd be nice if that was a tiny bit clearer.

LiquidEggProduct avatar

LiquidEggProduct

Jul. 21, 2010

2
0

Like the concept. Didn't find shield to be too useful, and a couple special abilities that can be used occasionally might spice it up.

RuujuKishi avatar

RuujuKishi

Dec. 23, 2009

1
0

So far, I'll give this 3/5. I'll see to the final rating once your final project comes.

FlashBeast avatar

FlashBeast

May. 02, 2010

2
1

Remind's me of Tower Of Druaga. Good Game!

Siveran avatar

Siveran

Jan. 15, 2011

0
0

Reminds me of a roguelike. Having a longer sword (or just a different selection of weapons overall) and more enemies to balance it would've been more fun, right now it's kind of a game about stepping away/shielding at the right time and then turning around to strike back, not strategy or action.

The full dungeon version of this game should be fun, though, you should finish it.

As for bugs: The wave counter on my second playthrough stayed at 1, no scores are being sent, score rank of S+ for standing still the entire time.