Escape to Hell

Escape to Hell

par Rob_Almighty
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Escape to Hell

Note:
3.5
Sortie : July 22, 2014
Dernière mise à jour : July 22, 2014
Développeur: Rob_Almighty

Tags pour Escape to Hell

Description

Une aventure de donjon palpitante ! Combattez dans les profondeurs du monde souterrain en accomplissant des quêtes. Devenez le meilleur explorateur de donjon, rentrez chez vous et affrontez votre ennemi ultime, le Gâteau de la DOOM !

Comment jouer

Souris pour viser. Cliquez pour attaquer. Maintenez le bouton gauche de la souris pour charger votre attaque. WASD ou flèches pour se déplacer.

Commentaires

0/1000
danut2 avatar

danut2

Mar. 23, 2018

15
0

black screen.

Immortalmoo avatar

Immortalmoo

Jul. 26, 2014

93
5

Traps are sometimes hard to see. Would like some more permanent bonus to carry over too, especially armor type so one doesn't die in 1 hit if they're unlucky and don't get an armor from the chest.

sirspikey avatar

sirspikey

Jul. 28, 2014

134
9

Fun concept, but would've been more fun with permanent upgrades. Now there is no sense of progression just repetitiveness

Kesshi avatar

Kesshi

Jul. 26, 2014

272
21

My biggest issue with this game is when you start on a new level with an enemy nearby ready to attack you. If I click too early my dude doesn't ready his weapon, and the gameplay is too fast to notice this before the enemy is on top of me killing me.

My second biggest issue is how most of the "upgrades" aren't really upgrades. They make items available in chests. I want a bigger weapon all the time. I want faster movement speed all the time. I want access to a crossbow all the time. With levels that are so short and the random chance being so random, this means that even if I do find one of these "upgrades" in a chest I'll get to use it for approximately 20 seconds before leaving the level and losing it.

propane_mailbox avatar

propane_mailbox

Aug. 20, 2014

9
0

I don't think that we should be able to find duplicates of powerups w/in a level. There was one instance where I found 3 axes on the same floor. Really could've used some boots or armor, but no. 3 separate axes.