no-one has to die.
par SammyBloo
no-one has to die.
Tags pour no-one has to die.
Description
Choisissez qui vit et qui meurt. Vos décisions changent tout. DESIGN- Sammy Madafiglio. ART- Cindy Xu. MUSIQUE- Jesse Valentine
FAQ
Qu'est-ce que No-One Has To Die ?
No-One Has To Die est un visual novel gratuit en ligne mêlé à des puzzles, développé par SammyBloo. Il propose une histoire à embranchements et plusieurs fins selon les choix du joueur.
Comment jouer à No-One Has To Die ?
Dans No-One Has To Die, vous résolvez des énigmes en décidant quels personnages sauver ou sacrifier dans un immeuble en feu, ce qui influence le déroulement de l'histoire.
No-One Has To Die est-il un visual novel ou un jeu de puzzle ?
No-One Has To Die est à la fois un visual novel et un jeu de puzzle, combinant narration interactive et puzzles de prise de décision sur grille.
Y a-t-il plusieurs fins dans No-One Has To Die ?
Oui, No-One Has To Die propose plusieurs fins qui dépendent de vos choix et des solutions apportées aux énigmes tout au long du jeu.
Qui a créé No-One Has To Die et où peut-on y jouer ?
No-One Has To Die a été créé par SammyBloo et se joue gratuitement dans un navigateur web.
Commentaires
oongiman
Apr. 26, 2013
"no-one has to die" except the two security guards that nobody seems to care about
adamax
Jul. 13, 2013
The security codes arranged in a square grid say 'Rise from the ashes'!
VDOgamez
May. 10, 2013
In the last timeline when the visitor says "Hey, has anyone unlocked the door for me" there is a pause. I was absolutely expecting that it was going to say "Calculations complete. Fire on floor 1. One casualty unavoidable. Candidates: Visitor"
Sakgeres
Jul. 25, 2014
So that's why the phrase was: Christina lives. If they manage to find the bird it proves that Christina's mother Christina is still alive. And I had to read back to understand what Lionel meant when he said they were looking for a phoenix in the cockateils. Crazy reference to the characters dying in a fire. It's a very well thought-out game. The puzzles were simple, but it's very hard to design a puzzle that would work with all the different storylines with the same layout, considering the buildings they were in and stuff. So maybe that's why they had to keep it simple, and the main thing was the story anyway =)
aasninja
Oct. 04, 2013
I think my mind exploded. Or maybe it went to the past. Or future. I have no idea, honestly.