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Needs a timer or some way to gauge the lenth of the level. Music and graphic are a bit weak. Game play is mildly entertaining.
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Tough challenge. Level 4 is hard - double walls with no chance to blast. Unless I'm missing something, just a total pain to get card and badge.
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So... am I the only one who think this game is awesome? Great music and gameplay.
Also, if your mouse gets stuck outside of the screen, where the hell did you move your 'ship'?
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Not bad, Although the random stages could use a tweak so you don't get solid walls 3 deep with only a small gap between, the gun doesn't shoot nearly fast enough to deal with it.
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this has potential to be a good game...but its not.
sometimes its just impossible to get through a line because there's a second full line right behind it so i cant shoot at it.
also when you shoot and the screens going fast i cant get 4 shots in to get ri of the virus thingy so i lose a life
it could be a good game.
2/5
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Love the music and gameplay very simple. The infinity mode was literally teasing with times of 98,99,100 and then I got 101, so much reliefs after that. Overall a very solid game.
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Anyone knows how long level 4 is? I mean why there is no indicator how long level is, or how many hits you can take? Besides levels are too random, sometimes you can pass almost entire level without moving at all. The only reason why I play it is the card.
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103 seconds! It doesn't have a time counter,but you can count it the same way you count Particles time
If the music loops,you know you will win. The music loops at around 101, the time needed to get the badge.
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and make it so music doesnt go loader when you die, thats what pissed me off the most, and the tutorial needs to be a bit more in depth i reckon, it tells me nothing
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It is hard and it is annoying, I'll give you that. There is, however, a trick to it: Don't use the gun unless you really have to. Concentrate on dodging, only shoot your way through when you're trapped.
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96 seconds! This game is teasing me! It's still awesome though....
@ady Is that the game's fault? Try setting the flash to the right resolution
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this new version is far too buggy - I get jerkovision and full frame freezes and hangs on my dual-core 2 Ghz machine with 4 gb RAM.
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that makes no sense at all.. whats the red things and whats the white line thing?? maybe show what these things are for.. this game doesnt even feel finished
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Before the card was released i didnt like the game, but now when i had to play it i think it is a good one. Whiners can go to hell and play DTD instead making useless comments.
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The game is limited in scope, sure, but what it does do, it does very well. The music is awesome, in a retro stylistic way, and while I'm not a huge fan of mouse controls like this, it pulls it off pretty well. There's not a lot of depth here, but it was an entertaining way to kill 10 minutes or so.
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This i game i just the way an arcade game shoud be! Some annoying music and some annoying hard levels! I like it! 4/5
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It's an 'Oldschool style arcade game' you tonks. It's supposed to look and sound that way.
(I could of used a pause button, but they don't have those in arcade games last time I checked...)
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Well, i think these kind of games are suitable for card gains, cause not everyone has the patience to play them in order to win a card. Plus, the crappiness of the gameplay makes the card gain even more harder, because after you repeat the last level 10 times frustrated that the mouse exited the flash window space, you might leave this card aside.
I really hope these cards are worth it...
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Very, very annoying. No mute, terrible music, bad level generation, crappy shooting (come on, an upgrade would be nice), and it's a pity it has a card.
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Terrible music (trying to emulate a PC speaker is a bad idea), no mute (always -1), no life count, randomly generated walls sometimes two thick at all points, which is automatic life loss.
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The only tip I can give is this: when you hit something fly forward as far as you can. You have a few seconds of invulnerability.
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I'm sorry but this game is really terrible. The music is awful and I can't play my own music in the background because of the lack of mute button. There is no instructions. How many times can I get hit? There is really no need for the shooting because in later levels it's impossible to dodge the debris. After I get the card that will be last time I bother with game. I'm not even bothering for the badge.
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this is a absoletly pathetic piece of cra game...no thought put into it...crap music...no mute...no pause...nothing....no life count theres not a single thing right with this game...how do shitty little games like this get cards and badges ill never no...try making a good game on this site for once...1/5
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not bad bit hard and for all those ppl that complain about no mute unless ure a complete nerd u wont play this for too long at a time not long without your prescious music it shouldnt get a games rating down
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Woohoo! got the badge with 128 seconds, I put the sound on and listened to the music. I think the beat helped me or something, when I didn't have the music on I kept losing. Anyway, that's the last I'll be playing that.
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Btw, I GOT that badge, simply to prove I can beat irritating things. But if not for that, I wouldn't play this game as there's nothing much addictive in it.
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Hmm.. abit off with the mechanics - currently the game makes me play until i get a good "configuration" on random level generation.. Sometimes u go through a narrow corridor, stumble into a wall - you shoot the block and *whoops!* u got nowhere to dodge - it hits you.. or if u dodge - it hits u.. or if u dont shoot - u r hit... something seems wrong here.. maybe make the shot blocks just "erase" with no moving etc... would be better i think...