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*Spoilers Ahead* I came here after playing TCOM moments before. I assumed during TCOM that Jack had accidentally killed Kathryn. As I started playing Fixation, I was dreading the end because I figured that Kathryn was going to die. After chapter 4 ended, I wondered if Thomas was going to be revealed as the killer, and that Jack either assumed he was the killer, or that he regretted leaving alone Kathryn at the end. His decision to part ways could be interpreted as him feeling responsible for her death by not being there. Having finished the game though, I think it's more likely that Jack killed Kathryn, then forgot due to his drug-induced amnesia. Either way, it's quite the tragic ending for Kathryn to have reached "the meadow" through her own actions (instead of artificially like Jack), only to disappear forever. Overall, I'm very impressed by both Fixation and TCOM. I loved the metaphors and symbols woven through the gameplay, and the story was very well done.
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The last level creeps up on you. You think you're going to meet up with Jack later, and then the screen clears. Suddenly, you realize that you recognize this level, it's just the same from Jacks memories. But what is there to do?
Sometimes, life doesn't give you a way out.
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Notice how at the his garbage has 187 written on it. 187 is slang used by gangs for "murder." Game is full of awesome easter eggs and metaphors. 5/5 and faourited for sure.
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Really great game; I just played through Company of Myself and Fixation through (practically) one sitting. Sad, lovely story, and good puzzles.
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I was almost aware of the situation, that she will fall at the last level, but I just failed not to smoke that last one. You grew really evil since your last game. :) I don't like you :)
I want my last badge deleted!
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I still think Company of Myself was better because there;s that moment where you realise you'll have to pull the switch to continue. It was interesting seeing that scene again but its not quite the same when you don't pull it.
I only criticise because you came up with the single best moment of telling story through gameplay I've ever experienced in a game and now I hold all other games up to that one moment. The dialogue was much better for this one, but the gameplay was less meaningful
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What if all the minor imperfections on this game - absence of a sfx mute button, erroneous refraction mechanics, loading problems - are just a metaphor of the imperfections in the character/developer's life?
5/5, amazing game.
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I understood completely until the end. Maybe because I played The Company of Myself first, to me it seems that (spoiler alert) Katheryn is dead? But here Jack is happy, and in The Company of Myself he's sad.
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Two things in that VERY last scene 1: His top hat was there.( and it does explain why he has it, he's a magician) 2: he had a n64! and three his face looked blue. anyone know the "I LIED" meme face? I thought that was rather appropriate.
But in all seriousness Great game good puzzles, story and music. anyone else find that last smoke ring insanely hard to blow? I know I did.
Fantastic job 2Darray, Fantastic job.
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I think I've got it. Both games are obviously Kathryn and Jack's journey through each others phsyche. As the game progresses Kathryn's life begins to get back into a healthy state. The ending itself is not just a reference to the first game but it explains Jack's slow decline into an amnesiac and socially un-responsive state. I can only assume his "medicaiton" which is likely something such as weed of cocain contributed greatly to his mental breakdown. The ending of Kathryn falling to 'death' was actually taking place in Jack's mind and represents his newfound amnesia repressing Kathryn's existance and a whole. Perhaps Jack's ability to split himself in his mind isn't so he can keep himself company as much as it is faint ghosts and shreds of memories that he has not completely forgotten yet. It's pretty sad.
amazing game, 9/10 only because the gameplay is somewhat wonky.
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SPOILER ALERT! for the "Blowing Smoke Ring" badge, i know some people are having trouble finding a way to hit the EHUP thingy. to hit the ting in the top part of the scene, blow a smoke ring and run after it right after you blow it. it makes a huge difference in the distance. Rate to keep this comment ALIVE!
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I love this game the story makes you feel so sad... but the levels make you feel like you want to just smash your space button and kick the monitor
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Ummm, if this girl, can blow huge puffs of smoke out of her mouth in nearly seconds, big enough to activate blocks, and block lasers, then why doesn't she have lung cancer yet?
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Just as I was about to go looking for how to beat the EHUP, I found it. If you blow a smoke ring, it will not reach, not matter how close you get to the no-smoking zone. So stand anywhere in that smoking spot, blow a ring towards the trigger, and run with the ring. It lasts much longer and I found this out by accident. Please rate up so other confused players can see this! =)
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Guys. To solve the EHUP all you have to do is blow your smoke ring and chase after it, hitting it, giving it that little bump it needs to succeed. Hope that helps. :)
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..anyone else get the feeling that this isn't just a game anymore? Like it's not just a story, but something that someone's actually gone through, seen, heard and touched?
...If this isn't real...kudos to the dev for making it such a visceral experience.
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Just loaded kong for the first time today, and the instant I saw "prequel to The Company of Myself" I screamed with joy
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This is my favourite game on the website - either this or The Company Of Myself. One of my favourite games ever. Probably my two favourite flash games ever. A million warm wishes to you 2DArray... Eli Piilonen, Ben Jelter. and David Carney. You guys seeeriously rule. Can't thank you enough for this beautiful creation. Life-affirming... 5/5 to say the very least.
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I just have one request to the creator of this great game, while a character is speaking, can you please make them stand still? it's awfully painful on the eyes to track a word while it keeps going left and right...
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Lol it took forever to load for me because of my retarded internet. I thought the game was just the spinning cigarette loading screen. But once I got to the game and finished it I thought it was a really great game.
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Needs a "quality" button. A lot of new games are forgetting that, and my computer is a piece of crap, but I cant afford better parts, nor a new computer.
I started lagging my bawls off in the swamp area. Made the game a lot more frustrating.
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If you make elaborated speech bubbles on every game-mechanic, like arrow-keys to walk etc., it would have been nice to do it with double-jump too. I mean it is pretty obvious you can walk with the arrow-keys and you can pause if you need; but not every game has double-jump. I was a bit confused first, waiting for Kathryn to tell me what to do. If you make the tutorial hold the gamer's hand, don't just suddenly drop it, please. (yeah, I know it's in the instructions, but still)