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There should be an option to keep the smoke-ring-helper-line thing visible, kinda hard to remember exactly how long you gotta hold it :/
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In order to get the EHUP, blow a smoke ring at it and then run towards it. Your body will pull the smoke ring far enough to unlock the badge! KEEP THIS COMMENT ALIVE TO HELP OTHERS PLEASE!
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After replaying through The Company of Myself and this, I feel sort of let down about the ending. There's no how or why or anything. A lot of people do things they forget and regret while on too many meds, not many go so far as to kill someone. It'd be nice to know why atleast, not just "Oh, you go this way and I'll go that way, also I'm gonna kill you." It seems like Jack was just sort of thrown in there to make a connection with another game. The ending is basically just him sitting there, thinking 'And not a single f*ck was given that day.'
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The first game makes me feel bad for Jack, despite the murder.... this one just gives him the appearance of a creeper, even if it does make more sense overall.
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also it turns out the psychiatrist (Henry i think) sponsers tobacco "keep smoking so we can find the root of your problem"
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4-7 OMG i smoke ran into that lower left laser like 4 times before realizing that i could jump up to the right *facepalm*
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How do you enter a code. I finished the game on another computer and have the code but I don't know how to enter the code...
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I hate that when they move around it moves the dialogue box with them. It's hard to see it when it goes running after the other people. It would be nice if in future games it was stationary and they just had the name of the person next to the conversation to show who's talking. Also, I hated when I got to the end of a level and didn't think that there would be any more conversation and went barreling through to the end and missed out. It would be nice if perhaps the conversation could be carried over to the next part along with whatever is next. Or a way to go back through the previous conversations to see what I missed. Other than that very great puzzle game.
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memorex look at the final scene the last picture in the final scene u see the hate close to him alook at the picture pluss to keep it alive
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Is the puzzle a mindtrap for people like me, or is it actually possible to blow rings from between the line of non-smoking and smoking area?
Realy liked it and "it's sequel".^^
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That ending... Jack is so nice, but just, suddenly, he's done it. I wouldn't mind knowing what exactly, physically, Jack did, or why he felt he had to do it, but on the other hand, I think that ambiguity may be part of the point.
It does feel odd to have the entire story focus on Kathryne, only for it to end like that though. It felt out of place, like it was only there to tie this game in with its sequel.
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On the second or third level in the Meadow, you can make the dude fall off when he's standing on the middle platform by blowing a smoke ring all the way to the top right. Then you talk to him as if nothing happened ^-^
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I feel weird, the conversation at the beginning of chap. 3 was almost word for word (aside from the puzzle part) the conversation I had with my therapist today :$ Anyway, amazing prequel to an amazing game 5/5.
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This is a real masochists only game! I needed the walktrough as soon as chapter 2 and it's very hard even with the walktrough, becouse it requires absoulute precise timeing and aiming! Such difficulty would be barely acceptable for the last levels and it's just the begining! I Think this is the hardest platformer I've ever played, even worse than "I want to be the flash game!". Well, I'm not I mazochist so I skip it.
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When I was reading Jack's lines I too noticed the stuttering of his words, though it never occurred to me that he was stuttering. I assumed the slowdown was due to him talking all robot-like (being found in a cave, i figured he'd be a lil off). So my inner monologue read his lines like G-man.