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its amazing how many ways you can figure out how to beat all the levels. even without using half the pieces :) LOVE THIS GAME!! :)
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There's no way to exit a level and still save your progress, I got stuck on 24, and cause I went back to look at the guide I'm on level 9...
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... As some person in my main room pointed out, this is already the third game in the series and STILL the basic requirements aren't here? 1) Hotkeys for rotating stuff (like arrow keys, wasd). 2) Make it possible to move pieces after you've placed them; not erase them, and then place again. 3) More hotkeys in general: Space to start level; R to restart level (i.e. Clear)...
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one thing that really pisses me off is that instead of just erasing one piece, sometimes you are forced to erase like 5
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TOOK ME 3 HOURS TO BEAT LVL 52!!! Here's how you may do it: Put an arrow pointing towards the goal at the left-most corner, then build a elevator of three pieces at the right next to it. Then build a bridge of three bridge pieces and one unit of slope connecting the elevator to the top portal. Then with the remaining piece you'll know how to finish the level =)
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I really don't like the way the ball slows down. It isn't natural at all (unless it's a sticky ball? but I see no evidence of that) But most damningly, it means i never, ever know if a solution will work until I roll the ball and see if it goes far enough. I was stuck for ages on lvl 22, because I didn't realize that two shallow ramps add more speed than one steep ramp. How does that make any sense??
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for some reason i have an insane craving to shoot my computer and scream I WANT 2 MORE SQUARES!!!! 5/5 THIS GAME ROCKS :}
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--->walkthrough: http://www.candyflame.com/isoball3/solutions/<--- (this is the one from the main menu, rate up so people who dont pay attention, like me, see it!)
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Some levels can be decieving. You could add a button that lights up the straight lines the selected square is in line with.
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I dislike that the ball can't go under a bridge unless there's a whole block between the surface and the bottom of the bridge. It looks like there's room even if there isn't. Other than that, great game.
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I don't like how you have to click on an object to rotate the objects, or press its number. Could there be a faster way like using the arrow keys or pressing A or D?
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The only problem with this series of games is that it's too grid like. The ball only moves in cardinal directions and sometimes I can't get things to work. My suggestions are a hint button, different gamemodes, a level editor, and more peices like portals. I'm not saying it's a bad game, i'm just saying it could use some more content.
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I'd echo the comments about the physics not always making sense. Level 48 I put one ramp upwards in the wrong spot and somehow that stalled the momentum too much to reach the end. It doesn't make much sense.
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I have always needed a bridge one and a half blocks high for the ball to go under it. If you want the ball to go farther, you need to minimize the amount of time it's on flat land, as that slows the ball considerably.
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So pumped that Isoball 3 is finally out, I loved the first two because the answer isn't always the quickest and simplest thing you see, but is still simple enough to keep from being frustrating. Keep 'em coming!
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For 16 you have to use a small ramp and bridge to get to the wall the ball is at. It's straight across from the hole.
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In a certain sense I agree that there should be keyboard shortcuts as well, anyway I spend most of the time in this game by thinking and not by trying things out; also I play it very relaxed and use only my right hand, so I've never felt more shortcuts were really needed. There actually are shortcuts for rotating pieces (1,3,4,8). Also why people feel the need to restart a level that many times? O.O I think I pressed the clear button like 20ish times in 50 levels? I would understand that it is a very important issue if the game wasn't so mouse heavily controlled as it is, but, to be honest, I don't see it as a priority.