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Man 36 years old:lets play. click omg the first level is hard i cant beat it, it wont stop breaking. Girl 1 years old:yea i beat the game. lol
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On level 15 I can't make a bridge link up to the hole the ball starts in. I get that I'm supposed to click the edge I want to start from, but it isn't working. Game over, basically. :(
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Thanks for the quick reply 3DLEIGH. I didn't cheat, its just a 'surprise' i found later in the game. I have beat 35 levels without any cheating, now 'working' on the last one level No.13
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A very well thought out game! Besides all the fun here's something i'm more confused than not: When you just selected a shape but not actually add to the scene, the cursor becomes that transparent shape, now the 'problem' is it ALSO behaves to the ball like the 'real one' which should only have effect after you click the mouse. This 'trick' can be used to solve many levels so you dont have to worry about the 'shortage' of your item. Another 'issue' is when start a level you still can operate on the ones that's been 'fixed' into the level, you can even quickly delete some brick and put it elsewhere just to catch up with the ball so to speak. I know that normally these 'tricks' shouldn't be there, but Are all these 'tricks' intentionally designed in the way it seems? to help you beat a level when you cant do it 'normally'? Again, very good game!
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My life would be so much easier if I could just delete things that are underneath a bridge - having to destroy entire structures just to get at one block is pretty vexing.
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Isoball is my favorite puzzler, good to see more levels being created! The switches and moving blocks were a bit buggy, they don't reset very well after a failed try. Would also like to see blocks being off limits after clicking start, it's buggy if you play with leftover blocks after hitting start (not a big deal though).
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5/5 until level 34. Not being able to see the doors makes it a real ballache - took about an hour with trial and error building paths to send the ball into the hidden areas at varying heights until I could work out where the doors were. Then of course forgetting where they were when it came to making the actual path to the exit and having to do it all again with paper this time. I know there is a walkthrough, but whats the point of playing if you have to cheat. still other than that bit of bad level design the rest of the game is great. 4/5
Thanks for persisting! I designed it that way on purpose to mix it up a little, sorry it didn't work for you, will consider it in the next level pack. Thanks.
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Developer response from 3dleigh: "there is no next level, you can play in any order."
Well could you please do this anyway? Even though I can play them out of order I suspect most players will play them in order. That's why it's inconvenient always being taken back to the level select screen. Thanks.