Comments for Gravity Hook

avatar for Refa
Refa

Jul. 29, 2010

Under rating threshold (show) A further comment: Most of my problem with the physics is that nearly the instant you lose your upward momentum you fall too far to fix your problem. Make it just a tad more forgiving so that grabbing something in the lower quarter of the screen should be able to save you.

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(34)

avatar for glasius
glasius

Jul. 29, 2010

Under rating threshold (show) To all of thoes that are unsure of how to play or who think it is too hard: do not grab balls that are far away, click on close balls and just before you reach them click another close one then another one before you reach that as to build up momentum...once you get into it the game gets good, al it needs now is more levels, upgrades, and not randomly generated levels.

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(34)

avatar for Triky
Triky

Jul. 29, 2010

Under rating threshold (show) good game but you need to decrease the gravity somewhat or make the grapling hook stronger because the robot can just sink and die during even after grappling hook grabs a shpere

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(22)

avatar for breach
breach

Sep. 7, 2010

Under rating threshold (show) now this is a challenge. I can't believe the ratings are so low, the comments so negative! I've 5/5 it just for the sake of balance, as I find these negative-talking guys without proper base rating it low and out of reach of the public. I hope you have better luck with this, Adam, in the future.

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(21)

avatar for Avaruus
Avaruus

Dec. 11, 2011

Under rating threshold (show) I can't understand why you'd want non-randomized levels. Where's the fun in that?

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(8)

avatar for nimbus25
nimbus25

Jul. 29, 2010

Under rating threshold (show) needs improvments, gravity is to strong, non-randomized levels then it will be good, for now 3/5

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(15)

avatar for the_soul_reaper
the_soul_reaper

May. 14, 2011

Under rating threshold (show) pssh!! screw gravity

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(5)

avatar for phoyphoy
phoyphoy

Jul. 29, 2010

Under rating threshold (show) It would be nice if the levels were not randomly generated at the start. A simple standard template to let the player get used to the gameplay... or a level that that starts with balls within grabbing distance.

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(3)

avatar for beeble2003
beeble2003

Feb. 19, 2011

Under rating threshold (show) I don't much like this as it seems rather unforgiving of even seemingly small mistakes. It's hard to give it a rating, as Canabalt was so completely awesome that I'm not sure if I'm just disappointed that this isn't Canabalt. :-)

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(1)

avatar for DannyDaNinja
DannyDaNinja

Sep. 10, 2010

Under rating threshold (show) 5/5! awesome!

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(2)

avatar for Fox_Furry
Fox_Furry

Jul. 28, 2010

Under rating threshold (show) Not...very good. The way the level seems to be randomly generated can screw you over. Those blue ones your not supposed to touch apparently, but the first load, I had ALL blue spheres. The second load, I had one green one, and then all blue ones, with no other way up. Also, what's the point in clicking and holding to launch your claw farther, if it's just not gonna pull you up anyway? It just makes you sink down to the abyss, but if you try to detach and grab another green sphere, you fall and die anyway. I'm gonna say...2/5. You get one extra point for it being a good concept.

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(1)

avatar for laks0192
laks0192

Jul. 28, 2010

Under rating threshold (show) Good game overall..4/5... to make it 5/5 you need upgrades and goals. For example, get to 100m, you go onto next stage with harder balls to grab. To achieve the upgrades you should add money that floats around, so you can change your path to get the money for better upgrades. Good work so far, dont consider this complete yet.

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(1)

avatar for Avaruus
Avaruus

Dec. 11, 2011

Under rating threshold (show) The Classic version at http://adamatomic.com/gravity/ indeed has a more hooking gameplay. Give it a go!

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(1)

avatar for TheAbominator
TheAbominator

Jun. 4, 2011

Under rating threshold (show) needs a longer time for the blue mines to explode. when your going fast u die like instantly. oh and please make the gray spheres fall time a little shorter(like not falling half a second after you grapple it).

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(1)

avatar for Powder_Keg
Powder_Keg

Oct. 9, 2010

Under rating threshold (show) Classic Version is awesome!

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(1)

avatar for repucan
repucan

Jul. 28, 2010

Under rating threshold (show) Nice game, it has a lot of potencial that needs to be worked, good graphics,very cool game but you should fix that when you hook up to a node that is very far away you go down very quickly, other than that , good game 5/5.

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(0)

avatar for brainisdead
brainisdead

Jul. 29, 2010

Under rating threshold (show) its awful? game play is atrocious. i'd take it down and rethink the entire game if i were you. right now its a definate no that doesnt even get 1 star

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(-1)

avatar for meh2k2
meh2k2

Jul. 29, 2010

Under rating threshold (show) Not at all satisfied with it. the hook seems to be a spring

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(-1)

avatar for BaruMonkey
BaruMonkey

Jul. 29, 2010

Under rating threshold (show) Comments that ask for a + should get a -

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(-2)

avatar for qwertyuiopazs
qwertyuiopazs

Feb. 24, 2014

Under rating threshold (show) Move over, spider man.

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(0)

avatar for Garritt
Garritt

Jul. 28, 2010

Under rating threshold (show) ok forget it, after a point the "robot" seems to just stop wanting to clime. 2stars

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(-1)

avatar for gollking
gollking

Jul. 26, 2011

Under rating threshold (show) Great Game no idear why the rating's are so low it's just to hard for some people i guess but if they tweeked out some of the thing's that make this game bad like the issues people mentioned before the game would be perfect

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(0)

avatar for Bereaver
Bereaver

Jul. 29, 2010

Under rating threshold (show) Why are people rating down all the comments? Kongregate needs to get it's things straight.

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(0)

avatar for Angryhobo
Angryhobo

Jul. 28, 2010

Under rating threshold (show) Really excellent game. Others complain about the distance thing, but it presents a good challenge. The other doodle bop or whatever it is called App was really popular and I like this edition to that idea. You will score big in my opinion.

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(0)

avatar for YoloBeezleWax
YoloBeezleWax

Jun. 25, 2014

Under rating threshold (show) first soundtrack gave me a sad feeling :( good music tho

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(0)

avatar for Lemi4
Lemi4

Mar. 14, 2011

Under rating threshold (show) I like... how about some achievements for this game? Personally for me, fun wise, Gravity Hook and Canabalt is a tie. Both are awesome IMHO. (Or at least addictive :p)

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(0)

avatar for Refa
Refa

Jul. 29, 2010

Under rating threshold (show) I REALLY like the concept, but it runs a little too fast to be able to do anything that I'd call skill -- it's mostly just frantic clicking. Just a little bit of a physics adjustment and I'd say this would be great. :)

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(0)

avatar for Axeavius
Axeavius

Jul. 28, 2010

Under rating threshold (show) I love your games though!

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(0)

avatar for Axeavius
Axeavius

Jul. 28, 2010

Under rating threshold (show) Great concept and I bet it would be good if it wasn't so damn hard. The claw is slow and unresponsive. NO POWER!

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(0)

avatar for Chewy2014
Chewy2014

Jul. 28, 2010

Under rating threshold (show) TOO HARD! Why do all the green circles turn into blue bombs at 100m? It should be much higher.

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(-2)

avatar for PikachuGamer
PikachuGamer

Dec. 17, 2013

Under rating threshold (show) @avaruus pun indended?

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(-1)

avatar for Lemi4
Lemi4

Mar. 14, 2011

Under rating threshold (show) 1485m

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(-1)

avatar for Lemi4
Lemi4

Mar. 14, 2011

Under rating threshold (show) 1472m

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(-1)

avatar for Bereaver
Bereaver

Jul. 29, 2010

Under rating threshold (show) Once you get to the red balls, it's all over. But, even then, I think it's an amazing and simple game.

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(-1)

avatar for Garritt
Garritt

Jul. 28, 2010

Under rating threshold (show) Alright game, took me a lil to realize the distance matters

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(-1)

avatar for ProG4mr
ProG4mr

Aug. 10, 2010

Under rating threshold (show)

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(-3)

avatar for MartianChild
MartianChild

Aug. 17, 2010

Under rating threshold (show)

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(-4)

avatar for Zse123
Zse123

Jul. 29, 2010

Under rating threshold (show)

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(-6)

avatar for Lemi4
Lemi4

Mar. 16, 2011

Under rating threshold (show) Is it just me or does Gravity Hook model the way gravity works between interstellar bodies? #random

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(-1)

avatar for Lemi4
Lemi4

Mar. 14, 2011

Under rating threshold (show) I wish Gravity Hook had a leaderboard like Canabalt.. just a highest meters standing would do wonders methinks...

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(-1)

avatar for Lemi4
Lemi4

Mar. 14, 2011

Under rating threshold (show) 1015m

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(-1)

avatar for RedJonesX
RedJonesX

Jul. 28, 2010

Under rating threshold (show) Reminds me of "Donkey Kong: King Of Swing". But this one has no story, no tutorial and no difficulty setting. There is some potential, still 2/5

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(-1)

avatar for bunnymansam
bunnymansam

Apr. 3, 2011

Under rating threshold (show) The original version is much better but still, Adam Atomic's games are all superior Link to Original: http://adamatomic.com/gravity/

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(-2)

avatar for TurkeyBrain
TurkeyBrain

Jul. 28, 2010

Under rating threshold (show) ipod game? ;)

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(-2)

avatar for Angryhobo
Angryhobo

Jul. 28, 2010

Under rating threshold (show) Also though...adding a disengage hook might be kind of cool.

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(-2)

avatar for LOLSLOLZ
LOLSLOLZ

Nov. 27, 2013

Under rating threshold (show)

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(-4)

avatar for Garritt
Garritt

Jul. 28, 2010

Under rating threshold (show)

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(-6)

avatar for kevjdude
kevjdude

Jan. 26, 2012

Under rating threshold (show)

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(-16)

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