Comments for Fantasy Kommander

avatar for ScionChris2
ScionChris2

Nov. 5, 2011

Under rating threshold (show) The Concept of the game is good but the random damage and double turn thing can be annoying.

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(193)

avatar for eyeofpie
eyeofpie

Nov. 11, 2010

Under rating threshold (show) I hate it how you do 1 damage a lot and then when the enemy unit has like 4 health left you do a master/crit attack

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(356)

Developer response from Ageofgames

Apologise. We changed the Battle System and developed a new, bigger and better game: http://www.slitherine.com/games/fantaskommew

avatar for Achtyn
Achtyn

Dec. 26, 2013

Under rating threshold (show) I never tire of repeating this to the devs: If you make the players read, give them the option to pick the reading speed. In other words let us turn pages (I could either read or look at the pictures). Thank you!

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(126)

avatar for Aquadorian
Aquadorian

Dec. 26, 2013

Under rating threshold (show) Yeah it's a pity, because apart from the ridiculous damage system this would be fun to play. And it truly is ridiculous, like upgraded elite warriors only doing 1 damage to bowmen XD

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(79)

avatar for FattyMcFatstein
FattyMcFatstein

Dec. 14, 2013

Under rating threshold (show) Nobody wants to have to go to a second website to learn how to play the game they're already trying to play.

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(184)

avatar for maddudy
maddudy

Dec. 26, 2013

Under rating threshold (show) making a new "bigger" game doesn't solve problems in this one.

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(17)

avatar for michaelan
michaelan

Aug. 11, 2010

Under rating threshold (show) when you upgrade your units they shouldn't still deal l damage.

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(302)

avatar for irdl
irdl

Dec. 26, 2013

Under rating threshold (show) Found it boring.

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(15)

avatar for michaelan
michaelan

Aug. 11, 2010

Under rating threshold (show) the damage needs to be a lot more precise

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(275)

Developer response from Ageofgames

Thank you very much for all your comments! We're developed "Fantasy Kommander-Eukarion Wars": www. fantasykommander.com All your comments were really useful during the development of this new, huge, fantasy wargame!!!

avatar for NiWe
NiWe

Mar. 24, 2013

Under rating threshold (show) Let's rename it to "Weak Attack". It seems to be the most common message one gets from the game :P

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(11)

avatar for haruharuka
haruharuka

Aug. 9, 2010

Under rating threshold (show) the damage system is too random replaying the same level and winning/loseing due to luck most of the time hitting for 1 crit for over 300, miss for 0 armored units move range is so low, the chances are the fight is over before they get there. unless you wait for them to crawl there. it would have been a good game if it was reblanced

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(232)

avatar for TheMperor
TheMperor

Dec. 26, 2013

Under rating threshold (show) This shouldn't have the badge of the day. The balance of most things is way off. Shame because on a technical level it seems fine. Also needs a tutorial.

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(13)

avatar for Punkface
Punkface

Dec. 26, 2013

Under rating threshold (show) Faster to get the badge by doing campaign and not war academy. Game mechanics are absolutely terrible.

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(5)

avatar for Jaypolini
Jaypolini

Dec. 26, 2013

Under rating threshold (show) Got the badge, not playing anymore.

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(9)

avatar for greywolfcards
greywolfcards

Aug. 3, 2011

Under rating threshold (show) game is sucky fix the problems in the top comments and try again

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(9)

avatar for lonelyterrorist
lonelyterrorist

Dec. 26, 2013

Under rating threshold (show) Got badge then left.

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(12)

avatar for One1Up
One1Up

Dec. 26, 2013

Under rating threshold (show) Wow, this whole thing is just a crappy ad for their full-featured game available for only $29.95?

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(12)

avatar for Oriksagtaria
Oriksagtaria

Dec. 26, 2013

Under rating threshold (show) Won't give above 2/5 for broken ran-gen. Especially since units are lost permanently, I can't afford "Oh, you just lost 3/4 health on your tank. Why? Oh, just cuz." Also, I'm not going to a different site for a "new, bigger, and better game."

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(19)

avatar for kestha
kestha

Dec. 27, 2013

Under rating threshold (show) It is important to know the difference between chivalry and cavalry...

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(8)

avatar for catsinmens12
catsinmens12

Apr. 18, 2013

Under rating threshold (show) Tip: use the elven general

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(7)

avatar for MoneyMedic
MoneyMedic

Dec. 26, 2013

Under rating threshold (show) Sorry, but I don't like that game. Random damage is pretty damn annoying. 2/5 :c

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(15)

avatar for crzymdscntst
crzymdscntst

Dec. 26, 2013

Under rating threshold (show) Oh look, my general died in 1 hit... because it crit.

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(4)

avatar for CainArcana
CainArcana

Dec. 26, 2013

Under rating threshold (show) my hero's initiative is always maxed, yet the enemy forces always attack first, meaning if you have any weaker or new troops on your front line, they die, and any defense map where you start of surrounded becomes super difficult because all of your tank troops lose half their hp on the first turn. and abilities can be used only once per skirmish? better save that heal spell for when you are about to lose a troop. i like the permadeath, a troop gets wiped out you lose it, but combing it with all of the above and a horrible RNG makes even veteran strategy gamers like myself cringe

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(4)

avatar for bushwhacker2k
bushwhacker2k

Sep. 12, 2011

Under rating threshold (show) Don't say to use the tutorial then link to a different site...

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(33)

Developer response from Ageofgames

We're sorry if this a problem but we really need more people on our website to earn money from ads... free games have this problem.

avatar for chelok
chelok

Dec. 26, 2013

Under rating threshold (show) Worse RNG seen in game.

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(25)

avatar for mohirl
mohirl

Aug. 5, 2010

Under rating threshold (show) Damage is all over the place, extra turns are a joke, being able to fire while only losing one level of entrenchment is daft, interface is clunky - keeps scrolling the screen when trying tio select units/targets, the closest zoom level is useless, would have been better with something between the other two, it's not alway s clear when it's my turn, and it's bloody slow. Apart from that .. it's two easy achievements

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(162)

avatar for BasicExistence
BasicExistence

Sep. 25, 2011

Under rating threshold (show) Including as before mentioned a better damage system - I think the key improvement is o be able to have a larger arm. As in your stock or rather army allows up to perhaps 16 (no more than 20) units. However you stick with a force of only 12 and the currency awarded, spend, reward stays the same. This allows the ability to hold a few extra units which are helpful in certain situations.

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(24)

avatar for jdilts
jdilts

Aug. 11, 2012

Under rating threshold (show) My main problem with this game is the bad AI. They only defend, and so I can constantly kill them with ranged.

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(6)

avatar for rx743
rx743

Aug. 26, 2011

Under rating threshold (show) why does the humans suck only the general seem to get any where, but still costly.dwarf own mountain and forest is all elves and humans get nothing except the basic bonus from village and hill? wtf man -_- i soloed the first 2 maps with the general and sold those noobs-_-

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(15)

avatar for namtoh
namtoh

Mar. 1, 2014

Under rating threshold (show) why do I do 1 damage with my strongest units

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(5)

avatar for SchwarzerRitter
SchwarzerRitter

Dec. 26, 2013

Under rating threshold (show) On secound thought, what is up with the randomness? Sometimes attacks do 1 damage, sometimes the same attacks do 75. Sometimes the enemy starts, sometimes I start, sometimes one gets a double move.

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(3)

avatar for uberpenguin
uberpenguin

Oct. 22, 2013

Under rating threshold (show) What the heck, this game seems to have no damned rhyme or reason to it. Damage varies immensely, I've already had times that I've attacked, it told me I critted or something, and no damage came up, and most importantly why the hell does one team just randomly out of the blue get to go twice rather than once? Why does this game have badges? It's so erratic, that removes, like, 99% of the strategy from it.

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(10)

avatar for AdamAdept
AdamAdept

Dec. 26, 2013

Under rating threshold (show) Gameplay is way too slow and klunky.. fun if that was fixed.

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(9)

avatar for Groundal
Groundal

Dec. 12, 2013

Under rating threshold (show) Annoying game... you could do well for the most part of a level, and then a random critter goblin gets to you commander and supercrits him.... and you lose the game. :( And we don't care that the devs have made a new game, we're still playing this one... Maybe bad badges should be removed from kong after a few years ?

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(18)

avatar for xmyselfx
xmyselfx

Mar. 5, 2011

Under rating threshold (show) i noticed something interesting, if you attack the enemy unit from behind there's a higher chance of better damage (tested in war academy) most of the time 15~20 damage on normal attacks, my general did 228 damage on a critical (instant killing the enemy unit xd), not only i noticed the higher damage, but they also don't counter. that really helped to avoid 1 damage attacks

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(15)

avatar for catsinmens12
catsinmens12

Apr. 16, 2013

Under rating threshold (show) 3/5 liked the game, just wasn't balanced.

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(4)

avatar for PriestlyJudas
PriestlyJudas

Oct. 25, 2011

Under rating threshold (show) yay for arbitrary bullshit turn limitations! 1/5

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(4)

avatar for sayan
sayan

Aug. 1, 2011

Under rating threshold (show) Lvl 10 Elite Cavalry, fully upgraded, with x3 fortify in a fortress dies in 1 hit to Orcish General with 900 hp and 11w/11a. I managed to kill him, but there's too much other stuff. Leveling new troops on Champion campaign is almost impossible as lv1 dies to 1 successful attack of lv10 enemy. War Academy was much easier than campaign. The game is very good and tactics on most maps are fun but too high damage multipliers, occasional 2 turns in a row and skill descriptions only in lvlup menu are major flaws.

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(4)

avatar for anachorete
anachorete

Dec. 26, 2013

Under rating threshold (show) This type of game is not my cup of tea so thanks for making the easy badge take only 3 minutes to get. The tutorial not in-game is a very bad idea - that led me to conclude that most of the game would likely feel very old and not intuitive.

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(16)

avatar for Vizuna
Vizuna

Jan. 2, 2011

Under rating threshold (show) This game is pretty hard because of the erratic nature of the damage system. However, I really enjoyed it because it requires a lot of strategy to complete the levels. I also liked that some levels required clearing enemies whereas others required capturing places within a limited number of turns, thus making the player have to play with different strategies. I found that the easiest way to beat the game was to have 10 catapults, the elf hero, and a elite bowman (10 movement). Catapults do have very high range and damage, elf hero can heal and has powerful range attack, elite bowman has very high movement and can capture cities easily. With these units and a little luck you can successfully tackle most objectives. If you need anymore help check out this guide -- http://www.kongregate.com/forums/3/topics/42560.

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(9)

avatar for Travis001
Travis001

Dec. 26, 2013

Under rating threshold (show) Lack of instructions and terrible game play 0/5 if I could

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(6)

avatar for DrewManChu42
DrewManChu42

Oct. 1, 2010

Under rating threshold (show) aside from the fact that units deal random damage, the enemy is constantly getting double turns, and half the time it tells me my unit does critical or master strikes and the enemy loses 0 health it's not a bad game at all

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(19)

avatar for Ginga
Ginga

Jun. 11, 2010

Under rating threshold (show) Because of the numbers it's a long-winded lottery game, I dont like that.

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(49)

avatar for FoxtrotFoxtrot
FoxtrotFoxtrot

Jun. 6, 2011

Under rating threshold (show) Pick the Elf general, and pump stats into Magic Attack and Initiative. Super long range and very powerful.

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(8)

avatar for OneLeggedRhino
OneLeggedRhino

Sep. 13, 2010

Under rating threshold (show) Dealing 1 damage is a miss. In this game you never miss, you just get a "weak hit" and deal very low damage. The high damage is when you actually hit.

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(8)

avatar for ReaVerXY
ReaVerXY

Mar. 20, 2013

Under rating threshold (show) Achievements not getting recognized, very slow gameplay accompagnied by absurd combat mechanics (see top comments). I gave this game a 2/5 or effort, but could not complete it due to boredom.

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(3)

avatar for TreWolfie
TreWolfie

Jul. 26, 2012

Under rating threshold (show) The game needs to deal with the damage dealing issues, whenI've spec'd for damage and I'm still doing only 1 damage, there's a problem there. Also siege units need a movement boost, I put the movement skill on my catapault and it's still moving only one square. Also, I'd like the option to replay old missions to gain experience and gold before taking on harder missions, that's something missing here in a huge way.

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(3)

avatar for Cart00n
Cart00n

Jan. 4, 2012

Under rating threshold (show) i hate when it says critical hit and nothing happens

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(3)

avatar for PriestlyJudas
PriestlyJudas

Oct. 25, 2011

Under rating threshold (show) and yay for even more arbitrary master/critical attacks. Not bad a game, terrible balancing.

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(3)

avatar for Mysticwave
Mysticwave

Dec. 30, 2010

Under rating threshold (show) I like the game, but I'd suggest that maybe the other battles should be replayable in Campaign Mode, or, if that can already be done, how can it be done?

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(3)

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