Comments for Diamond Hollow

avatar for ableim
ableim

May. 11, 2011

Under rating threshold (show) props to the developers for actually listening to feedback and actually making a fun game

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(1360)

Developer response from Arkeus

And thank you to the players for all the support you've given! As an update, Diamond Hollow 2 is now complete and I'm currently seeking sponsorship, so you shouldn't have to wait *too* much longer. :) Update: Diamond Hollow 2 is released! Check my profile for the link!

avatar for Arkeus
Arkeus

May. 4, 2011

Under rating threshold (show) I’ve been reading your comments, and I’ve made the following changes: Enemies no longer shoot from off screen, you get knocked back less and recover faster from hitting enemies, Nothing To Live For requires you to die in 10s, up from 6s, you can use Q and E to dash left and right, respectively, S (with down) dashes in whatever direction you are facing, autofire is now toggled with F, enemy bullets are destroyed when they hit you, and the damage you take from enemies goes up much slower. Let me know what you think!

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(1599)

avatar for Arkeus
Arkeus

May. 10, 2011

Under rating threshold (show) Hi guys. I've updated it with a few more changes suggested by you guys. The plants are no longer harmful to touch, just their bullets (which should help with jumping into them when they are off screen). Also, the hit box for the player is much smaller now, no more getting knocked back because a bullet graces your hair. And finally, you can now pause and unpause to the upgrade menu using escape or P, so you can restart or spend your diamonds without having to kill yourself now. And to those interested in the music, there's some text on the title screen that links to the artist's page for the song if you click it. :)

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(1075)

avatar for Arkeus
Arkeus

May. 4, 2011

Under rating threshold (show) Thanks guys! I'm looking through some of the comments and am noticing people disliking the collision. I'd really like to improve on it for the future, but I'm not entirely sure which part of the collision people don't like. More information on that would help me a ton. Thanks!

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(1078)

avatar for 50CalMagnum
50CalMagnum

May. 4, 2011

Under rating threshold (show) Think of Tower of Greed and a shooter together and this if what you get

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(710)

avatar for Arkeus
Arkeus

Sep. 20, 2011

Under rating threshold (show) Hey guys, quick update: Diamond Hollow II has been released on Kongregate! You can find a link to the game on my profile. Enjoy!

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(10)

avatar for Katare
Katare

Jun. 9, 2011

Under rating threshold (show) I had always wondered what was under the Tower of Greed.

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(24)

avatar for Tg97
Tg97

Dec. 27, 2011

Under rating threshold (show) And this is why you never dig straight down! :P

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(36)

avatar for DragonsGoMOO
DragonsGoMOO

Aug. 1, 2012

Under rating threshold (show) A pop-up (transparent, small one!) every 250 meters or something so we don't risk our progress looking in the corner at the incredibly small number. Also, bring on the sequel.

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(8)

avatar for jeffan
jeffan

May. 14, 2011

Under rating threshold (show) As a note, after 750m or so, each hit you take costs two hearts. I'm not exactly sure which height you have to get at, but it does occur around then.

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(9)

avatar for CrazyTrainLL
CrazyTrainLL

May. 14, 2011

Under rating threshold (show) If you're having a problem getting the 1000m badge keep this in mind: The game is not totally random. It has a set number of patterns THAT REPEAT randomly. Learn to recognize the patterns and react accordingly.

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(9)

avatar for Arkeus
Arkeus

May. 4, 2011

Under rating threshold (show) To those who can't get the 6 second achievement, I'm very sorry, it was a side effect from a change this morning. I lowered the scroll speed at the beginning, you used to be able to die in under 6 seconds even with all the upgrades, but now it seems to scroll too slow. I will update the achievement tonight. Sorry for the inconvenience.

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(231)

avatar for TurkeyPie
TurkeyPie

Aug. 1, 2012

Under rating threshold (show) "It's dangerous to go alone , take this!" A fully semi-automatic .... BUBBLE BLOWER? 5/5

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(22)

avatar for Acalix
Acalix

Jul. 9, 2011

Under rating threshold (show) Should be a upgrade for making the screen slower, I have a really hard problem climbing the 1000m when it's so hard to keep up with the screen at that altitude.. So I'm impressed by the 15. 700 people that have managed to get the hard badge x)

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(22)

avatar for Kztze
Kztze

Jul. 6, 2014

Under rating threshold (show) 996 meters.... *sigh*...

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(7)

avatar for snowninja376
snowninja376

Jul. 5, 2011

Under rating threshold (show) Next time i see jello i'm bringing a gun to the table. Moves.. its dead.

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(21)

avatar for shadowbubble
shadowbubble

Dec. 18, 2011

Under rating threshold (show) so how did he get down there?

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(8)

avatar for MetalSka
MetalSka

Jul. 12, 2011

Under rating threshold (show) Maybe recovering a heart every like 1000 diamonds in a run could improve diamond utility at high levels

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(8)

avatar for Thelaw13
Thelaw13

Jul. 9, 2011

Under rating threshold (show) No other game has made me rage this hard...

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(8)

avatar for Steffe2
Steffe2

May. 11, 2011

Under rating threshold (show) [Best so far: 999] Oh for crying out loud ><

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(134)

avatar for lukimuki
lukimuki

May. 10, 2011

Under rating threshold (show) aaah eaten by a grue... zork memories!

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(8)

avatar for DBoy993
DBoy993

May. 5, 2011

Under rating threshold (show) I kept expecting the gun upgrade to become a multi-shot but one never came... a three-shooter (straight, angled down and angled up each at 45 degrees would make it better)

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(8)

avatar for bennett2345
bennett2345

Jul. 30, 2014

Under rating threshold (show) Height: 852 "Let me upgrade a skill" (Accidentally clicks "Try Again") "Noooooo!".

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(6)

avatar for pokemanicT10
pokemanicT10

May. 11, 2011

Under rating threshold (show) Hard badge with no kills. Hows that for Pacifist. (Stupid laptop.)

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(20)

avatar for pip000000
pip000000

Jul. 9, 2011

Under rating threshold (show) *fully upgrades everything* "Now imma get that hard badge! I am UNSTOPPABLE!" *dies at 140 meters*....... *rage quits*

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(30)

avatar for killerkerara
killerkerara

May. 6, 2011

Under rating threshold (show) A developer taking and implementing suggestions made by the players. That is all.

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(65)

avatar for lightmoon
lightmoon

May. 12, 2011

Under rating threshold (show) This game is already great in its own right, and making a story mode is something for the sequel. Concept, execution, music, even the name is just so clever. More variety would not go amiss, like having new enemies and different surroundings. You need to have progression in more than just the character, the level and enemies need to change as well to make it all feel worthwhile. Anyway, 5/5.

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(47)

avatar for spaz102
spaz102

May. 4, 2011

Under rating threshold (show) Hmmm... Getting to 1000 is way too hard with all those guys that start shooting before you can even see them. Fast scrolling wouldn't be a problem if the screen were taller, since one missed jump (shot from out of the screen) can have you fall to your immediate death with no way to prevent or survive it. :/ Other than that, this is a pretty well built game :) 4/5

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(285)

avatar for PrestigedReznov
PrestigedReznov

Dec. 23, 2011

Under rating threshold (show) Why is it when I get to the 900's I develop Parkinson's?

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(7)

avatar for seanvw2
seanvw2

Oct. 13, 2011

Under rating threshold (show) The Exit is a lie!

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(7)

avatar for willthechill
willthechill

Sep. 26, 2011

Under rating threshold (show) someone should have told him theres a elevator

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(7)

avatar for BartJ385
BartJ385

Jul. 9, 2011

Under rating threshold (show) Great music, but it would still be nice if you could turn it off without turning off the sounds.

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(7)

avatar for t6709
t6709

Jun. 25, 2011

Under rating threshold (show) the exit is a lie

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(7)

avatar for Oreos23
Oreos23

Jun. 22, 2011

Under rating threshold (show) Tips: try shooting around where your going to land and at plants (but you pretty much learn that after the first try) Ideas: it whould be a really great game if it had items, like different guns and armors

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(7)

avatar for Kt395
Kt395

May. 28, 2011

Under rating threshold (show) We must have been pretty dang skilled to have fallen all the way to the bottom with that many platforms floating around.

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(7)

avatar for Foremole
Foremole

May. 14, 2011

Under rating threshold (show) I got so lucky, barely reached 1000 before falling off... What kinda scared me in this game was how there was no way to regain health.

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(7)

avatar for argeozonegon
argeozonegon

May. 12, 2011

Under rating threshold (show) when you reach 800 meters+, the game conspires to kill you.

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(7)

avatar for AdeptSlayer
AdeptSlayer

May. 11, 2011

Under rating threshold (show) I love the 1000 achievement shout out to portal 2. "SPAAAAAAACE" =D

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(7)

avatar for fandeath
fandeath

May. 11, 2011

Under rating threshold (show) you are at the bottom of the bottomless pit because it's a backwards bottomless pit

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(7)

avatar for Stradivarius8457
Stradivarius8457

May. 11, 2011

Under rating threshold (show) I think the jumping tends to get really clunky around edges, I often fall of a ledge when I feel like I jumped.

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(7)

avatar for bloorocks
bloorocks

May. 5, 2011

Under rating threshold (show) all i saw was shoot,upgrade, and.... i was like WAIT IT GETS BETTER THAN SHOOTING AND UPGRADING!??!?!??!?!?!

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(7)

avatar for bennett2345
bennett2345

Jul. 30, 2014

Under rating threshold (show) I hate it when I can barely jump up to a spot, and I get shot, fall off, and die. Great game though, 5/5. When's Diamond Hollow 3?

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(5)

avatar for sandro1
sandro1

May. 15, 2011

Under rating threshold (show) I really liked this game epic fun, i just wish there was a few more upgrades that were a tad more costly. Would have loved to see something like every 25 kills = recover one life 10% chance to deflect an enemy bullet and a few costume changes wouldnt have hurt....Still Epic!@

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(25)

avatar for atlantima
atlantima

May. 6, 2011

Under rating threshold (show) Suggestion: monsters sometimes drop health packs?

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(16)

avatar for KingMo
KingMo

Apr. 11, 2012

Under rating threshold (show) This game has caused me soooo much RAGE its unbelievable!!!!! I've pulled about most of my hair out and didn't even notice until that AMAZING moment when I reached 1000m!!!! Oh well, I can live without it. 9000/5 btw! :D

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(6)

avatar for Clewsay
Clewsay

Sep. 27, 2011

Under rating threshold (show) @gamerkc Enemies start doing increased damage the higher you are. 700m+ = Two hearts for one hit and some time around 1200m I think it is 3 hearts for each hit.

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(6)

Developer response from Arkeus

Yep! As you go higher you'll find that enemies start dealing more and more damage. :)

avatar for cevin4
cevin4

Aug. 12, 2011

Under rating threshold (show) Nooooooo, whyyyy, 994?

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(6)

avatar for cjstarbby
cjstarbby

Jul. 9, 2011

Under rating threshold (show) How about an option to turn off diamonds after you have fully upgraded. So that there is less to worry about and you can worry about making it the never ending top. Just a thought. (:

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(6)

avatar for wastingmoretime
wastingmoretime

Jun. 25, 2011

Under rating threshold (show) Hey, well done - brilliant game,.. cannot fault this. The diamond collecting sound is particularly awesome!

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(6)

avatar for StickFigures1998
StickFigures1998

May. 28, 2011

Under rating threshold (show) The character's like a supersoldier...he's got 9 lives, he can double jump, has the force to move jewels, and armed with a pixel minigun...yep, there's no stopping him.

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(6)

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