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Good game, I enjoyed playing it, I would propose a suggestion of perhaps adding arrow key controls in order to rotate the blocks which should facilitate the block's movements. Besides that, good game.
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On first-second level i felt like taking test: human or monkey(have to make pile from crates to get something on top)
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In my opinion, the crude handling is a genuine part of the game. It's the actual challenge, since the solutions are quite simple. Somehow I love it; it makes a real difference to games like super stacker et al. And it is still within human reach to manage it. I did - so it can't be that hard.
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okay, no way to reset, and the most touchy and unrealistic physics system I've ever seen. 1/5 because I can't rate you any lower
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I think if you made the blocks heavier, it would solve much of what people are complaining about in this game. Same challenge to arrange them, but no accidental nudging the blocks, sending them flying everywhere.
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I really like this game, but the timer is very distracting
It also would benefit from a menu system, even a simple one would so with shortcuts on it.
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While playing one of the levels, the green square kept going through the wood, everytime i moved it, even though there was no hole in it!
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I like it, most games like these focus on precision positioning and fancy stacking, but this one focuses more on simple spacial reasoning and logic. 5/5 and fave! Only thing is that it's a little short.
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The ball tower is simple when you figure out how to support it. Lay the long ones down flat, one on each side. Then you can build.
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It would be nice to be able to continue later at the level where you last left off, rather than have to do all the levels all at once. Or to be able to go back and pick the levels that you've already finished.
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The level with all the round box thingies is driving me insane. .-.
Other than that, nice work. I love beating that little box around with the huge hollow box.
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Game completed level 18 not too shockingly bad... :P (75sec)... leave me a shout or pm me if your having too much trouble - I warn you though I help through hints not walkthroughs.
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Needs a UI of some sort, at least to be able to reset things. While the puzzles don't require that, it would be nice. The physics are screwy in a really fun way, though it can interfere with the precision you sometimes need. Making more use of the pulleys/water outside of the puzzles that introduce them would be nice as well.
Overall, good times.
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Awesome game - some fairly inspired puzzles here - mechanics can be tricky but relatively realistic, if you were lifting things with one hand or from one point.... It would make the mechanics easier if you were to make a longer one to be able to set two 'hands' to lift things. the two hands may even have a maximum distance apart making this perhaps part of the challenge.
But that being said I definatively enjoyed this contribution, more?
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its a fun game, a great idea. But the physics engine is not well made. Things dont seem to have a weight and the rotations are too fast. the movements are too dry, make them more fluid. Needs a reset button. 4/5
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Great concept, I'm not too happy about the execution. This absoltuely needs a level resest and/or level save. Also the objects move to... loosely? I guess that's the right word. It's too difficult to make precision placements in my opinion. Tweak those and you're working on a classic!