Comments for The Last Stand: Dead Zone

avatar for Flaxel
Flaxel

Jun. 7, 2013

Under rating threshold (show) When this game crashes during missions, it remembers everything that negatively influences the player, such as injuries incurred and the fact that the mission site is now "locked" - while forgetting about all the loot that you'd grabbed up to the crash.

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(1699)

avatar for HitmanPwner
HitmanPwner

Mar. 14, 2014

Under rating threshold (show) When crafting we should be able to put to craft X amount o something like when crafting bandages, say we can type in 15 bandages, instead of clicking twice 15 times. If we post something in our alliance activity, we should be able to edit it, but only the person who published it. In alliances, we should also be able to use the resources/weapons/gear that we donate for the tasks. Also it would be nice to have a increased Fuel find chance for those of us that don't want to spend too much money on this game.

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(216)

avatar for urmumrang
urmumrang

Jan. 27, 2013

Under rating threshold (show) the main problem with this game is that at higher levels you don't have much to do so people will lose interest, its like you get punished for playing it alot, with the long construction and travel times from raids you really dont have that much to do. still it was fun.

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(3025)

avatar for tasteflavored
tasteflavored

Jan. 28, 2013

Under rating threshold (show) Idea for balancing late game: let players upgrade Deathmobile throughout game making the free return time longer (5-10-15-20-ect). So that way someone can still actually play the game when they get higher lvl instead of the game turning into something of an idle game

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(2965)

avatar for Hyrael
Hyrael

Dec. 16, 2012

Under rating threshold (show) Add option to remove a specific survivor from a task. Add control option for mission, like defending someone else, Select all...

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(2195)

avatar for Dalamite
Dalamite

Apr. 13, 2014

Under rating threshold (show) Remember: Conartists rarely visit the forum posts and comments on Kongregate, you're better off posting your suggestions on their official site.

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(66)

avatar for JarrettJ1
JarrettJ1

Mar. 11, 2013

Under rating threshold (show) The ability command and control multiple units at one time would be extremely beneficial and perhaps and extra gear slot for each survivor just seems to limiting especially when I've got so much of it and only 10 folks to use it on. Also the A.I. seems lacking at times, I'll give my survivor a new destination and if he/she is impeded by zombies they will continually walk while being attacked without defending themselves or finding an alternative route. The game overall is awesome though, can't wait to see the finished product hope my input makes a difference. Good Luck guys

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(1489)

avatar for k3nth3ripp3r
k3nth3ripp3r

Apr. 10, 2014

Under rating threshold (show) There should be a replay feature if your compound is raided. By that you can change your trap and barricade locations and make it more difficult if they try to raid you again. I mean it is helpful when you look and there's a log an it tells you what happened and all, but that's text. I would love to see what happened. Then you can re-wind and fast-forward.

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(101)

avatar for MisoSoup247
MisoSoup247

Jun. 9, 2013

Under rating threshold (show) I wish there were more survivor animations around the compound, like sleeping on the beds, eating, cleaning....even showering!!! :D hehehe, great game nevertheless!!! 5/5

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(723)

avatar for M24B
M24B

Mar. 3, 2014

Under rating threshold (show) We need daily rewards. It will encourage people to play more, thus meaning more money for the developers and happiness for the players. We could like like 2 fuel for one login day, and have an exponential growth function for the rest.

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(253)

avatar for heelus
heelus

Jan. 3, 2014

Under rating threshold (show) they should add "clothing shop's" mission raid's so we could get more clothes (just for the look's) and agreed crafting should be fuel less maybe just cost more resources

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(383)

avatar for Steaming
Steaming

Jan. 1, 2013

Under rating threshold (show) Shouldn't an engineer survivor be able to reduce upgrade times just by being around?

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(1659)

avatar for loopdeloop6969
loopdeloop6969

Jun. 18, 2013

Under rating threshold (show) I was in chat and lordsparkikus suggested using bike parts to build bike to save fuel on return times. just thought this was a random stroke of genius

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(740)

avatar for Iplaya
Iplaya

Apr. 12, 2014

Under rating threshold (show) Because fuel is used for nearly everything, the drops overall should be increased. For example, lower levels get more fuel, and higher levels get even more.

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(22)

avatar for Quazzar
Quazzar

Jan. 9, 2013

Under rating threshold (show) Shouldn't a Medic gain EXP by healing people? I mean, it's their job...

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(1790)

avatar for antso101001
antso101001

Feb. 8, 2013

Under rating threshold (show) I want cameras so I can watch my place get raided. Whether it to see my weak points, or to laugh my ass off from failed raids.

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(1562)

avatar for moskaubear
moskaubear

Mar. 29, 2014

Under rating threshold (show) Flame: You need to run out of food or water, and I forget how long it takes after that, but go ahead and plunder some guy larger than you so he'll take all your stuff to get started. It'll say all your survivors died then you get to restart.

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(9)

avatar for bobandfatboy
bobandfatboy

Dec. 22, 2012

Under rating threshold (show) I love the game. Unfortunately many other games like this require people to pay to get more fuel. You added it to the looting system, making it a challenge, but not impossible to obtain more fuel. Well done. 5/5

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(1232)

avatar for sapphygamer
sapphygamer

Mar. 13, 2013

Under rating threshold (show) Another cool feature would be if u could get 1 survivor to follow another(meaning if u have a scavenger and a fighter and the scavenger goes somewhere the fighter will follow the scavenger!)

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(822)

avatar for Anoreth
Anoreth

Jun. 12, 2013

Under rating threshold (show) Though the game has a few bugs that would be considered somewhat annoying during crashes, the last stand: dead zone, would probably be one of the best time management browser games i've played to date. With the option of either automating, or going on live missions or doing pvp, the game gives a user an stimulating memorable experience in the life of a city post a zombie outbreak, via alliances formed and enemy raiders who seek plunder and/or destruction.

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(321)

avatar for shoe72
shoe72

Dec. 26, 2012

Under rating threshold (show) Great game but please, oh please, fix the crash issue. Raid a building, get my gear, then make it back to camp only to have game crash, i lose my gear and the place I raided is locked??..Cant go back til next day.

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(1152)

avatar for Markolaptop21
Markolaptop21

Apr. 5, 2014

Under rating threshold (show) Update it more Developers please

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(8)

avatar for Taktell
Taktell

Dec. 28, 2012

Under rating threshold (show) Please consider adding a sort button for gear and equipment. Maybe a sort by level, type of weapon(blunt vs shotgun vs rifle vs etc.) and alphabetical (maybe).

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(1166)

avatar for Unchainedcarter
Unchainedcarter

Apr. 15, 2014

Under rating threshold (show) WayneH48 the game might have things that need to pay(developers must pay their taxes somehow)but its balance if compared with other free to play games,you cant buy the most powerfull guns,you have to trade or find them.I understand that if you pay you have a lot of advantages,thats how things go on most internet free games,dont get me wrong,i dont like to have to buy a lot of things,but we have much here.Try thinking better about it.

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(38)

avatar for REANIMATION_27
REANIMATION_27

Apr. 13, 2014

Under rating threshold (show) I keep getting stuck at the loading screen after choosing where to scavenge but I'm pretty sure my adobe is updated. Any fixes?

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(7)

avatar for soupirdog
soupirdog

Apr. 17, 2014

Under rating threshold (show) This is a fun game. Very time consuming but definitely fun.

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(7)

avatar for Ecclesiast
Ecclesiast

Jun. 26, 2013

Under rating threshold (show) Hey ! Would be able to leave a note on other survivor's compound main door. It's very difficult to contact neighbour and it makes the building of alliances quiet sketchy i think. Come on ! It must remain some Post It in Union City !

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(385)

avatar for SPARTAN100
SPARTAN100

Dec. 20, 2012

Under rating threshold (show) If ConArtists made a fully functional game for platforms like Console or enough to be on Steam. The Last Stand would probabily be winning awards.

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(905)

avatar for cb46688
cb46688

Feb. 17, 2013

Under rating threshold (show) It would be pretty cool if when you went out in the field you had more interactive enviorments? Like, there could be a watchtower in the street, and you could have somebody in it. Or you could take cover behind the barricades that are at random spots in the field.We could also have bandits, enemy NPCs with weapons. You could loot their body's for weapons when they have been killed.

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(1162)

avatar for Thyrodor
Thyrodor

Feb. 26, 2013

Under rating threshold (show) Really amazing concept and execution of most game elements, but the game does have one major thing that's holding it back: With increasing return and build times it turns into more of an Idle-waiting-game later on. Would be very nice to have heavily decreased scavenging run return times, the 24hour reset for buildings is alright and can stay in place,but the really long return times make it impossible to actively play the game later on

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(940)

avatar for 9094567
9094567

Apr. 7, 2014

Under rating threshold (show) I suppose I should be thankful that a severe chest wound takes three and a half days to heal.

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(17)

avatar for Yoda329
Yoda329

Jan. 10, 2013

Under rating threshold (show) I think people may need an attack history so that they can keep track of who attacked and when. The heads up display doesn't help that much if you click retaliate and somehow dont end up at their compound. You might not be able to find the guy at the moment for numerous reasons and a result, can't "counter".

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(782)

avatar for thebasics216
thebasics216

Mar. 31, 2014

Under rating threshold (show) Despite arbitrary PvP and overbearing fuel needs, the game does a good job of combining resource/survivor management with some nice RPG elements mixed in.

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(8)

avatar for JohnM246
JohnM246

Feb. 27, 2014

Under rating threshold (show) My most favorite part when looting manually, is... If you knew what I'm talking about, you could find items on a certain location which is unlikely to be found like finding a broken table on a half-rotten corpse and finding bike parts on the refrigerator.

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(116)

avatar for soccerfan454
soccerfan454

Apr. 9, 2014

Under rating threshold (show) I think there needs to be a different time waiting situation. It should be more realistic. I mean, look how close some of these buildings are to your compound, and it takes you 1 hour 30 minutes? Sending more people should up the risk factor, but lower the time. Or something like that. Like a tradeoff.

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(18)

avatar for Jophiel
Jophiel

Dec. 16, 2012

Under rating threshold (show) Great game. A handy alteration would be to organize the upgrade bars by time left to completion.

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(637)

avatar for Austin0
Austin0

Feb. 5, 2013

Under rating threshold (show) I wish there was more logic to the inventory. I love that the books are sorted by type, but here is what I would suggest for weapons, gear, components junk. Weapons & gear are sorted by level & then alphabetically - that is great. The 1 thing I would suggest is that the qualifiers for the items don't effect the alphabetizing - for instance can't we put all of the lvl 20 chainsaws next to each other & just sort them by chainsaw, quality chainsaw, extended chainsaw (& so on) at that point? The same is true for gear. I can't find the logic in how components are arranged. I would love if it were organized by material type. This would put all wood based items together, all cloth stuff togeher, and metal together. Secondary organization could be alphabetical. This would make 2 things easier. 1. know what was needed for crafting & 2. recycle material. Junk could be done the same way.

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(928)

avatar for Maebure
Maebure

Jan. 7, 2013

Under rating threshold (show) Someone commented about engineers reducing upgrade times. An idea on how that might work: Give the ability to place one survivor (engineer or PC only) on a build or upgrade project. Their engineering skill is used to provide a percentage increase to the speed of the project. It can be a small increase, maybe 1/2% or 1/4% (based on balancing) per skill point. Possibly affecting junk removal as well. This way the engineer would be useful, without being OP.

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(581)

avatar for GURIX83
GURIX83

Dec. 29, 2012

Under rating threshold (show) "save resources, use fuel", yeah right...

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(683)

avatar for Doom_Cell
Doom_Cell

Jun. 18, 2013

Under rating threshold (show) Once you get up to lv5 or so you then realise how much obesity there was in union city before the pandemic went down lol. It's like a 2/5 chance for a "fat" zombie to spawn and try and attack your base (they were probably the first to be infected)!

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(144)

avatar for PolahBear72
PolahBear72

Apr. 26, 2013

Under rating threshold (show) The fuel prices in this game are almost laughable. 1000 fuel for a green gun that I was able to find while scavenging? 500 for a book that lasts only a week? Perhaps if Con read the first chapter of an economics book they'd know that the best way to increase demand is to decrease price, especially when the prices are outrageous.

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(561)

avatar for q00u
q00u

Jan. 6, 2013

Under rating threshold (show) Oh, you want to wear glasses? Better take those shoes off. You can't wear glasses if you have shoes on. That would be ridiculous.

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(453)

avatar for Apollyon78
Apollyon78

Dec. 29, 2012

Under rating threshold (show) I am getting really tired of being disconnected mid mission, loosing all loot, loosing all experience, being returned to my compound and that building being locked for 20+ hrs. :(

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(631)

avatar for caryno
caryno

Jun. 9, 2013

Under rating threshold (show) Man, not fair: I wanna remove my piles of trash in my place by simply standing there and staring at it, too!!

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(189)

avatar for Sl4yerX
Sl4yerX

Jun. 2, 2013

Under rating threshold (show) Oh and one thing. Can the people that have bounties not have permanent protection? Thanks, although this will never happen. :(

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(172)

avatar for ryan739
ryan739

Jan. 31, 2013

Under rating threshold (show) Clearly some resources are more abundant than others at different stages of the game. How about having a trading post of sorts (not talking about trading) where you can exchange your excess materials such as metal for wood? To balance things out the ratio of trade could be 2:1, and of course this should be fuel free.

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(704)

avatar for KakkoiiBishounen
KakkoiiBishounen

Feb. 7, 2013

Under rating threshold (show) "Hey guys, I see you got just enough food for three days and you guys had your first happiness point since the start of the game. I'm going to join you and you can't say no!"

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(53)

avatar for grapeade
grapeade

Jan. 12, 2013

Under rating threshold (show) Do these people ever sleep ? seriously guys I built very nic beds...

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(488)

avatar for xmichaud
xmichaud

Mar. 1, 2013

Under rating threshold (show) I would really love being able to chose which trap is armed during player raids and zombie raids. That way, zombies don't set off my explosives, and I don't have to move them around every time.

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(558)

avatar for heavyfire
heavyfire

Jul. 30, 2013

Under rating threshold (show) @HellkaiserJ "Here's a update idea; why not have the beds after lvl 5, upgrade to bunk beds, allowing players to have double the characters their facility can have." Brilliant idea! however, double survivors may possibly be overpowered.

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(191)

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