Comments for The Last Stand: Dead Zone

avatar for apocalemur

Jul. 15, 2014

Under rating threshold (show) You'd think having an engineer would decrease the time it takes to build or upgrade things...

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avatar for Flaxel

Jun. 7, 2013

Under rating threshold (show) When this game crashes during missions, it remembers everything that negatively influences the player, such as injuries incurred and the fact that the mission site is now "locked" - while forgetting about all the loot that you'd grabbed up to the crash.

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avatar for tasteflavored

Jan. 28, 2013

Under rating threshold (show) Idea for balancing late game: let players upgrade Deathmobile throughout game making the free return time longer (5-10-15-20-ect). So that way someone can still actually play the game when they get higher lvl instead of the game turning into something of an idle game

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avatar for Friction88

Jul. 13, 2014

Under rating threshold (show) Just an idea. For clearing the heaps of stuff from your compound, it seems to me that it would make more sense to be slowly getting resources from it as you clear it, instead of a lump sum at the end. That would also help people who can't store the whole lump sum to be able to use the heaps more efficiently.

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avatar for samury24

Jul. 27, 2014

Under rating threshold (show) Treat all injuries-50 Fuel. What? Now we are pouring fuel into wounds? What is this?

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avatar for urmumrang

Jan. 27, 2013

Under rating threshold (show) the main problem with this game is that at higher levels you don't have much to do so people will lose interest, its like you get punished for playing it alot, with the long construction and travel times from raids you really dont have that much to do. still it was fun.

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avatar for FCote_1837

Aug. 20, 2014

Under rating threshold (show) Survivor Jenkins: Sir, I have an idea; since junk piles are undestroyable, why not make a huuuuge junk pile all around the compound with our 12 634 plastic scrap pieces ? Leader: Think of the environment, Jenkins! … Now if you'll excuse me, I have to pour fuel in the garden.

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avatar for stafoth

Jul. 6, 2014

Under rating threshold (show) By using 35 hairclips, I have constructed a floodlight! Waste management could learn a thing or two from these guys.

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avatar for mattender

Jul. 11, 2014

Under rating threshold (show) So, I enjoyed it, especially compared to your average mmorpg. I had some UI bother and glitches, like have to click away to click back, or getting the wrong person to move somewhere, but the chars' defaults are considerably more intelligent than most such games. The missions were pretty straightforward, except when I took on difficulty levels my weaponry wasn't ready for. Did take a long time for medium, but that seems par for the course for mmorpg badges :(

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avatar for Hyrael

Dec. 16, 2012

Under rating threshold (show) Add option to remove a specific survivor from a task. Add control option for mission, like defending someone else, Select all...

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avatar for JarrettJ1

Mar. 11, 2013

Under rating threshold (show) The ability command and control multiple units at one time would be extremely beneficial and perhaps and extra gear slot for each survivor just seems to limiting especially when I've got so much of it and only 10 folks to use it on. Also the A.I. seems lacking at times, I'll give my survivor a new destination and if he/she is impeded by zombies they will continually walk while being attacked without defending themselves or finding an alternative route. The game overall is awesome though, can't wait to see the finished product hope my input makes a difference. Good Luck guys

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avatar for griffinguy01

Jul. 29, 2014

Under rating threshold (show) Survivor- Sir, food stocks are low, if you help, I'll give you fuel Leader- You had fuel this WHOLE TIME?????!!! Does his also have to do with the fact you eat 8 food a DAY? and why are you not harvesting the crops when I'm away? Survivor- Sorry sir...

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avatar for Tiruin

Sep. 5, 2014

Under rating threshold (show) I dislike the current issue regarding disconnections in the latest update. Counting up the return time would hinder players trying to do Z-Bounties (especially if you disconnect within the first minute of a mission at higher levels, amounting to ~4h of return time with nothing to show). It feels unfair that many others are able to complete their Z-Bounties compared to those who disconnect and have to pay for that in failed bounties. The code could be edited a bit for that situation; just a minor comment here.

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avatar for MisoSoup247

Jun. 9, 2013

Under rating threshold (show) I wish there were more survivor animations around the compound, like sleeping on the beds, eating, cleaning....even showering!!! :D hehehe, great game nevertheless!!! 5/5

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avatar for loopdeloop6969

Jun. 18, 2013

Under rating threshold (show) I was in chat and lordsparkikus suggested using bike parts to build bike to save fuel on return times. just thought this was a random stroke of genius

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avatar for Steaming

Jan. 1, 2013

Under rating threshold (show) Shouldn't an engineer survivor be able to reduce upgrade times just by being around?

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avatar for Quazzar

Jan. 9, 2013

Under rating threshold (show) Shouldn't a Medic gain EXP by healing people? I mean, it's their job...

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avatar for antso101001

Feb. 8, 2013

Under rating threshold (show) I want cameras so I can watch my place get raided. Whether it to see my weak points, or to laugh my ass off from failed raids.

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avatar for heelus

Jan. 3, 2014

Under rating threshold (show) they should add "clothing shop's" mission raid's so we could get more clothes (just for the look's) and agreed crafting should be fuel less maybe just cost more resources

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avatar for sapphygamer

Mar. 13, 2013

Under rating threshold (show) Another cool feature would be if u could get 1 survivor to follow another(meaning if u have a scavenger and a fighter and the scavenger goes somewhere the fighter will follow the scavenger!)

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avatar for Anoreth

Jun. 12, 2013

Under rating threshold (show) Though the game has a few bugs that would be considered somewhat annoying during crashes, the last stand: dead zone, would probably be one of the best time management browser games i've played to date. With the option of either automating, or going on live missions or doing pvp, the game gives a user an stimulating memorable experience in the life of a city post a zombie outbreak, via alliances formed and enemy raiders who seek plunder and/or destruction.

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avatar for Ecclesiast

Jun. 26, 2013

Under rating threshold (show) Hey ! Would be able to leave a note on other survivor's compound main door. It's very difficult to contact neighbour and it makes the building of alliances quiet sketchy i think. Come on ! It must remain some Post It in Union City !

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avatar for shoe72

Dec. 26, 2012

Under rating threshold (show) Great game but please, oh please, fix the crash issue. Raid a building, get my gear, then make it back to camp only to have game crash, i lose my gear and the place I raided is locked??..Cant go back til next day.

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avatar for bobandfatboy

Dec. 22, 2012

Under rating threshold (show) I love the game. Unfortunately many other games like this require people to pay to get more fuel. You added it to the looting system, making it a challenge, but not impossible to obtain more fuel. Well done. 5/5

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avatar for Taktell

Dec. 28, 2012

Under rating threshold (show) Please consider adding a sort button for gear and equipment. Maybe a sort by level, type of weapon(blunt vs shotgun vs rifle vs etc.) and alphabetical (maybe).

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avatar for l3adMeetsEvil

Jul. 20, 2014

Under rating threshold (show) Just spent 10 days worth of fuel to buy one 1lv key card and got rewarded a whopping 5 fuel, seems fair :)

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avatar for cubug

Aug. 4, 2014

Under rating threshold (show) other people have made suggestions as well but why not a few different higher level buildings, such as an automated gun for security, animal fartming for food fertilizer from lavatories for increased food production, a desalination or solar still for water. also why not include moral type buildings like a bar for increased morale where survivors can drink together or a movie projector or library for entertainment. Some resources like batteries become useless later on, why not have electric fences for security and be able to scavenge solar panels for power

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avatar for freecowslimited

Oct. 25, 2014

Under rating threshold (show) The bounties can be hard to do especially when the three places that I need to kill zombies are Brookville north, east, and west. With three hour return times, it is very difficult to kill all of the required zombies in the allotted time.

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avatar for KakkoiiBishounen

Feb. 7, 2013

Under rating threshold (show) "Hey guys, I see you got just enough food for three days and you guys had your first happiness point since the start of the game. I'm going to join you and you can't say no!"

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avatar for cb46688

Feb. 17, 2013

Under rating threshold (show) It would be pretty cool if when you went out in the field you had more interactive enviorments? Like, there could be a watchtower in the street, and you could have somebody in it. Or you could take cover behind the barricades that are at random spots in the field.We could also have bandits, enemy NPCs with weapons. You could loot their body's for weapons when they have been killed.

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avatar for SPARTAN100

Dec. 20, 2012

Under rating threshold (show) If ConArtists made a fully functional game for platforms like Console or enough to be on Steam. The Last Stand would probabily be winning awards.

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avatar for shadow479

Jul. 16, 2014

Under rating threshold (show) It would be great if there was an editing mode in this where you can put everything in a bottomless "backpack" and re-arrange everything, especially since now that I can build large barricades it's annoying having to place it down somewhere else when something else is in the way. and it'd make it easier to better place fortifications.

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avatar for Thyrodor

Feb. 26, 2013

Under rating threshold (show) Really amazing concept and execution of most game elements, but the game does have one major thing that's holding it back: With increasing return and build times it turns into more of an Idle-waiting-game later on. Would be very nice to have heavily decreased scavenging run return times, the 24hour reset for buildings is alright and can stay in place,but the really long return times make it impossible to actively play the game later on

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avatar for Pal3ryd3r

Oct. 27, 2014

Under rating threshold (show) Most metal game I've ever played. Recycle a bike to get components. Recycle said components to get metal. Recycle the extra products from said components to get even more metal. Also, the majority of components yield metal. One final thing: There's more than enough guitars to thump every zombie crowd, never mind the broken speakers.

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avatar for Yoda329

Jan. 10, 2013

Under rating threshold (show) I think people may need an attack history so that they can keep track of who attacked and when. The heads up display doesn't help that much if you click retaliate and somehow dont end up at their compound. You might not be able to find the guy at the moment for numerous reasons and a result, can't "counter".

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avatar for Doom_Cell

Jun. 18, 2013

Under rating threshold (show) Once you get up to lv5 or so you then realise how much obesity there was in union city before the pandemic went down lol. It's like a 2/5 chance for a "fat" zombie to spawn and try and attack your base (they were probably the first to be infected)!

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avatar for q00u

Jan. 6, 2013

Under rating threshold (show) Oh, you want to wear glasses? Better take those shoes off. You can't wear glasses if you have shoes on. That would be ridiculous.

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avatar for Jophiel

Dec. 16, 2012

Under rating threshold (show) Great game. A handy alteration would be to organize the upgrade bars by time left to completion.

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avatar for PakpurSheep

Nov. 21, 2014

Under rating threshold (show) Scavenger: Sir, I found a huge crate of water with ten water bottles in it, it should last us some time. Leader: That's great, dump it all into the water cooler that we store our water in. Scavenger: But the water storage is full, sir! Leader: Oh well, I just suppose we just have to throw those water bottles away. Scavenger: But sir, instead of dumping everything into the water cooler and wasting the water that we risked our lives looking for, can't we just keep the crate with the water bottles to directly drink from? Leader: Hmmmmmm.....No.

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avatar for PolahBear72

Apr. 26, 2013

Under rating threshold (show) The fuel prices in this game are almost laughable. 1000 fuel for a green gun that I was able to find while scavenging? 500 for a book that lasts only a week? Perhaps if Con read the first chapter of an economics book they'd know that the best way to increase demand is to decrease price, especially when the prices are outrageous.

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avatar for GURIX83

Dec. 29, 2012

Under rating threshold (show) "save resources, use fuel", yeah right...

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avatar for caryno

Jun. 9, 2013

Under rating threshold (show) Man, not fair: I wanna remove my piles of trash in my place by simply standing there and staring at it, too!!

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avatar for Austin0

Feb. 5, 2013

Under rating threshold (show) I wish there was more logic to the inventory. I love that the books are sorted by type, but here is what I would suggest for weapons, gear, components junk. Weapons & gear are sorted by level & then alphabetically - that is great. The 1 thing I would suggest is that the qualifiers for the items don't effect the alphabetizing - for instance can't we put all of the lvl 20 chainsaws next to each other & just sort them by chainsaw, quality chainsaw, extended chainsaw (& so on) at that point? The same is true for gear. I can't find the logic in how components are arranged. I would love if it were organized by material type. This would put all wood based items together, all cloth stuff togeher, and metal together. Secondary organization could be alphabetical. This would make 2 things easier. 1. know what was needed for crafting & 2. recycle material. Junk could be done the same way.

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avatar for Maebure

Jan. 7, 2013

Under rating threshold (show) Someone commented about engineers reducing upgrade times. An idea on how that might work: Give the ability to place one survivor (engineer or PC only) on a build or upgrade project. Their engineering skill is used to provide a percentage increase to the speed of the project. It can be a small increase, maybe 1/2% or 1/4% (based on balancing) per skill point. Possibly affecting junk removal as well. This way the engineer would be useful, without being OP.

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avatar for haeslerkevin

Jul. 7, 2014

Under rating threshold (show) longest. medium. badge. ever.

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avatar for Apollyon78

Dec. 29, 2012

Under rating threshold (show) I am getting really tired of being disconnected mid mission, loosing all loot, loosing all experience, being returned to my compound and that building being locked for 20+ hrs. :(

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avatar for sameu

Dec. 27, 2014

Under rating threshold (show) Came back to check on this game after I quit for a long itme... there is way too much idling involved in this game (and I play another idle game), there arent a lot of activities you can do until you have to wait a ridiculously long time again, making this game boring. There is a top comment suggesting to improve the wait time, devs should seriously take it into consideration. No one wants to play a game that you can barely play. (Yes I know theres a -50% timer book, even then thats a lot of waiting vs. things to "play").

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avatar for Sl4yerX

Jun. 2, 2013

Under rating threshold (show) Oh and one thing. Can the people that have bounties not have permanent protection? Thanks, although this will never happen. :(

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avatar for Sciamancer

Aug. 24, 2014

Under rating threshold (show) Another "set" of weapons/items for survivors would be nice: "defensive","offensive","offensive melee"

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avatar for ryan739

Jan. 31, 2013

Under rating threshold (show) Clearly some resources are more abundant than others at different stages of the game. How about having a trading post of sorts (not talking about trading) where you can exchange your excess materials such as metal for wood? To balance things out the ratio of trade could be 2:1, and of course this should be fuel free.

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