Comments for The Last Stand: Dead Zone

avatar for PolahBear72
PolahBear72

Apr. 26, 2013

Under rating threshold (show) The fuel prices in this game are almost laughable. 1000 fuel for a green gun that I was able to find while scavenging? 500 for a book that lasts only a week? Perhaps if Con read the first chapter of an economics book they'd know that the best way to increase demand is to decrease price, especially when the prices are outrageous.

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(432)

avatar for JarrettJ1
JarrettJ1

Mar. 11, 2013

Under rating threshold (show) The ability command and control multiple units at one time would be extremely beneficial and perhaps and extra gear slot for each survivor just seems to limiting especially when I've got so much of it and only 10 folks to use it on. Also the A.I. seems lacking at times, I'll give my survivor a new destination and if he/she is impeded by zombies they will continually walk while being attacked without defending themselves or finding an alternative route. The game overall is awesome though, can't wait to see the finished product hope my input makes a difference. Good Luck guys

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(996)

avatar for urmumrang
urmumrang

Jan. 27, 2013

Under rating threshold (show) the main problem with this game is that at higher levels you don't have much to do so people will lose interest, its like you get punished for playing it alot, with the long construction and travel times from raids you really dont have that much to do. still it was fun.

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(2060)

avatar for tasteflavored
tasteflavored

Jan. 28, 2013

Under rating threshold (show) Idea for balancing late game: let players upgrade Deathmobile throughout game making the free return time longer (5-10-15-20-ect). So that way someone can still actually play the game when they get higher lvl instead of the game turning into something of an idle game

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(2021)

avatar for sapphygamer
sapphygamer

Mar. 13, 2013

Under rating threshold (show) Another cool feature would be if u could get 1 survivor to follow another(meaning if u have a scavenger and a fighter and the scavenger goes somewhere the fighter will follow the scavenger!)

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(783)

avatar for PolahBear72
PolahBear72

Apr. 24, 2013

Under rating threshold (show) The leader can specialize in basically anything, plus has the ability to heal.

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(27)

avatar for Hyrael
Hyrael

Dec. 16, 2012

Under rating threshold (show) Add option to remove a specific survivor from a task. Add control option for mission, like defending someone else, Select all...

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(1669)

avatar for antso101001
antso101001

Feb. 8, 2013

Under rating threshold (show) I want cameras so I can watch my place get raided. Whether it to see my weak points, or to laugh my ass off from failed raids.

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(1520)

avatar for Steaming
Steaming

Jan. 1, 2013

Under rating threshold (show) Shouldn't an engineer survivor be able to reduce upgrade times just by being around?

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(1614)

avatar for Quazzar
Quazzar

Jan. 9, 2013

Under rating threshold (show) Shouldn't a Medic gain EXP by healing people? I mean, it's their job...

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(1747)

avatar for Thyrodor
Thyrodor

Feb. 26, 2013

Under rating threshold (show) Really amazing concept and execution of most game elements, but the game does have one major thing that's holding it back: With increasing return and build times it turns into more of an Idle-waiting-game later on. Would be very nice to have heavily decreased scavenging run return times, the 24hour reset for buildings is alright and can stay in place,but the really long return times make it impossible to actively play the game later on

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(914)

avatar for PolahBear72
PolahBear72

Apr. 30, 2013

Under rating threshold (show) I had an idea. Currently you can't raid someone else if they're online. What if when they tried to raid you, you had the option to accept the challenge and defend your compound manually? Basically, you would control the defenders while they control their attackers. It would be a lot more fun of a raid for both parties, although more difficult for the attacker. It would also let the defender more clearly evaluate where the weak spots are in their base.

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(115)

avatar for cb46688
cb46688

Feb. 17, 2013

Under rating threshold (show) It would be pretty cool if when you went out in the field you had more interactive enviorments? Like, there could be a watchtower in the street, and you could have somebody in it. Or you could take cover behind the barricades that are at random spots in the field.We could also have bandits, enemy NPCs with weapons. You could loot their body's for weapons when they have been killed.

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(1139)

avatar for Taktell
Taktell

Dec. 28, 2012

Under rating threshold (show) Please consider adding a sort button for gear and equipment. Maybe a sort by level, type of weapon(blunt vs shotgun vs rifle vs etc.) and alphabetical (maybe).

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(1148)

avatar for bobandfatboy
bobandfatboy

Dec. 22, 2012

Under rating threshold (show) I love the game. Unfortunately many other games like this require people to pay to get more fuel. You added it to the looting system, making it a challenge, but not impossible to obtain more fuel. Well done. 5/5

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(1204)

avatar for shoe72
shoe72

Dec. 26, 2012

Under rating threshold (show) Great game but please, oh please, fix the crash issue. Raid a building, get my gear, then make it back to camp only to have game crash, i lose my gear and the place I raided is locked??..Cant go back til next day.

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(1133)

avatar for Doom_Cell
Doom_Cell

May. 18, 2013

Under rating threshold (show) They need to bring riot shields in to the game so that you can charge though a horde. So lets say your about to die because your pined in a corner against a horde but you can charge out because you have a riot shield! It would come in handy especially for recons so they can clear a path. And maybe there could be a story line picking up from the previous game union city just saying.

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(18)

avatar for SPARTAN100
SPARTAN100

Dec. 20, 2012

Under rating threshold (show) If ConArtists made a fully functional game for platforms like Console or enough to be on Steam. The Last Stand would probabily be winning awards.

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(886)

avatar for Stupefied
Stupefied

May. 11, 2013

Under rating threshold (show) Over all a great game, however a few discrepancies that somewhat bother me: Components, I have more plastic than I know what to do with and it is used in nothing. In a situation such as the Apocalypse, materials will be scarce, so you will be forced to improvise one material for another for example use plastic instead of wood. Gear is severely limited and each of the ten survivors can use one each which doesn't seem right to me, why can't I wear shoes, a vest and glasses? And lets be real, as long as you have the resources you should be able to make as many blockades as you want. But since the game is still in Beta, I am pleased with what you've came up with. Probably the best I've come across as far as survivor games go.

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(101)

avatar for Austin0
Austin0

Feb. 5, 2013

Under rating threshold (show) I wish there was more logic to the inventory. I love that the books are sorted by type, but here is what I would suggest for weapons, gear, components junk. Weapons & gear are sorted by level & then alphabetically - that is great. The 1 thing I would suggest is that the qualifiers for the items don't effect the alphabetizing - for instance can't we put all of the lvl 20 chainsaws next to each other & just sort them by chainsaw, quality chainsaw, extended chainsaw (& so on) at that point? The same is true for gear. I can't find the logic in how components are arranged. I would love if it were organized by material type. This would put all wood based items together, all cloth stuff togeher, and metal together. Secondary organization could be alphabetical. This would make 2 things easier. 1. know what was needed for crafting & 2. recycle material. Junk could be done the same way.

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(918)

avatar for Yoda329
Yoda329

Jan. 10, 2013

Under rating threshold (show) I think people may need an attack history so that they can keep track of who attacked and when. The heads up display doesn't help that much if you click retaliate and somehow dont end up at their compound. You might not be able to find the guy at the moment for numerous reasons and a result, can't "counter".

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(771)

avatar for xmichaud
xmichaud

Mar. 1, 2013

Under rating threshold (show) I would really love being able to chose which trap is armed during player raids and zombie raids. That way, zombies don't set off my explosives, and I don't have to move them around every time.

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(549)

avatar for ryan739
ryan739

Jan. 31, 2013

Under rating threshold (show) Clearly some resources are more abundant than others at different stages of the game. How about having a trading post of sorts (not talking about trading) where you can exchange your excess materials such as metal for wood? To balance things out the ratio of trade could be 2:1, and of course this should be fuel free.

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(693)

avatar for Maebure
Maebure

Jan. 7, 2013

Under rating threshold (show) Someone commented about engineers reducing upgrade times. An idea on how that might work: Give the ability to place one survivor (engineer or PC only) on a build or upgrade project. Their engineering skill is used to provide a percentage increase to the speed of the project. It can be a small increase, maybe 1/2% or 1/4% (based on balancing) per skill point. Possibly affecting junk removal as well. This way the engineer would be useful, without being OP.

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(570)

avatar for Jophiel
Jophiel

Dec. 16, 2012

Under rating threshold (show) Great game. A handy alteration would be to organize the upgrade bars by time left to completion.

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(628)

avatar for Tyler924
Tyler924

Mar. 16, 2013

Under rating threshold (show) I like the ideas behind the new bounty system, but it should really show which enemies on the list are under protection/under attack. Clicking on 20 different enemies, just to see "this player is currently under protection" every single time is just ridiculous. I'd like to know ahead of time whether I can attack them or not. Maybe some kind of filter that disables all enemies on the list that are under protection? that would be really nice. thanks.

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(417)

avatar for blablie
blablie

May. 19, 2013

Under rating threshold (show) grade 4 hard to find? dont make me laugh im walking around with an injury that requires THREE grade FIVE items for 6 days now :(

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(17)

avatar for martymvv
martymvv

Mar. 5, 2013

Under rating threshold (show) Maybe an Idea for the long traveling times: That car you have, maybe some sort of it which simply reduces all traveling times and is upgradable. And there should be a way to train your survivors into building faster, this way the game will stay more fun at higher levels. Also the ability to create teams or gangs would be cool. raiding with your buddies, sharing te loot :O

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(549)

avatar for Apollyon78
Apollyon78

Dec. 29, 2012

Under rating threshold (show) I am getting really tired of being disconnected mid mission, loosing all loot, loosing all experience, being returned to my compound and that building being locked for 20+ hrs. :(

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(622)

avatar for GURIX83
GURIX83

Dec. 29, 2012

Under rating threshold (show) "save resources, use fuel", yeah right...

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(671)

avatar for q00u
q00u

Jan. 6, 2013

Under rating threshold (show) Oh, you want to wear glasses? Better take those shoes off. You can't wear glasses if you have shoes on. That would be ridiculous.

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(434)

avatar for bigshot712
bigshot712

May. 21, 2013

Under rating threshold (show) I can find shoelaces in a military Humvee, yet there nowhere to be seen when I recycle shoes. -_-

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(25)

avatar for Rainlaw
Rainlaw

Mar. 20, 2013

Under rating threshold (show) those hat bundles are a total rip-off.. over 20 bucks for 5 hats? seriously?

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(373)

avatar for Joestma
Joestma

Apr. 5, 2013

Under rating threshold (show) i wish you could search for people and add them to your compound list, there are always people in the chat asking for help on there compound but they are never in anyones list if you could search you could both attack or help people that you are able to interact with on the live Kong chat.

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(308)

avatar for grapeade
grapeade

Jan. 12, 2013

Under rating threshold (show) Do these people ever sleep ? seriously guys I built very nic beds...

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(476)

avatar for PolahBear72
PolahBear72

Apr. 28, 2013

Under rating threshold (show) This game certainly does a good job teaching about the importance of recycling.

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(42)

avatar for AodhGhoti
AodhGhoti

Jan. 10, 2013

Under rating threshold (show) Something I would like to see is either a new station or a feature added to the workbench that allows me to build components from my resources. I am frustrated at being stuck, unable to progress because I'm 6 nails short of being able to upgrade what I need, and yet not given either nails or the stuff that recycles into it. Sure, I could buy 'em with fuel, but the cost in fuel for the ammount I need is a bit steep.

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(386)

avatar for mjdavis333
mjdavis333

Mar. 5, 2013

Under rating threshold (show) I think a useful addition to the game would be to allow the upgrading of the Car to decrease party return times.

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(322)

avatar for killermaster09
killermaster09

Jan. 31, 2013

Under rating threshold (show) I just found this note on my compoud wall... is that some sort of mafia or something?

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(311)

avatar for chicaxgurlx
chicaxgurlx

Dec. 22, 2012

Under rating threshold (show) :0 a bookcase inside another! SCIENTISTS WERE WRONG!

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(446)

avatar for Anubiso
Anubiso

Dec. 28, 2012

Under rating threshold (show) Is the Deathmobile-Upgrade coming to Kong?

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(78)

avatar for 61sprinkles
61sprinkles

Jan. 19, 2013

Under rating threshold (show) Another idea, engineers could repair barricades, wire barricades, watch towers, etc. automatically during raid defenses (like a medic). Engineers could also partially reduce repair costs.

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(158)

avatar for KakkoiiBishounen
KakkoiiBishounen

Feb. 7, 2013

Under rating threshold (show) "Hey guys, I see you got just enough food for three days and you guys had your first happiness point since the start of the game. I'm going to join you and you can't say no!"

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(46)

avatar for poiiuy
poiiuy

Mar. 28, 2013

Under rating threshold (show) *Spends thousands of recources for beds,showers,bathrooms,and a kitchen,in return the surviors don't use em. ._.

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(296)

avatar for AlexWhite
AlexWhite

Jan. 1, 2013

Under rating threshold (show) This is a great game. The first multiplayer flash game, which I rated at 5. But I think that there need some improvements/changes. 1) Option to sort weapons/gears by DPS, type (blunt, blade, long, shotgun etc.) and other parameters. 2) Ability to hide equipped weapons/gears in inventory. 3) More information about the zombies, traps and defenses. 4) We should be able to send survivors to the gardens/collectors to increase it's production rate. If someone takes care of the garden, it will give more food, it seems to be more correct than garden which "works" by itself. 5) Also i think, that we should be able to send engineers to the construction/upgrade to speed it up. 6) Some improvements for firearms in "offencive slot". because at this moment they are totally useless. (I'm sorry for any errors, English is not my native language.)

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(212)

avatar for Madmav
Madmav

Jan. 26, 2013

Under rating threshold (show) 1) Grenades and such are fine, but please, just add at least a second gear slot, e.g. at survivor level 10 (or 15?) - there are tons of interesting gear items in-game! Just like riot shield+1h-weapon is an excellent idea to diversify weapon equips, a 2nd gear slot would allow many interesting combinations and more char customization. 2) We definitely need a stance/tactics slot: so scavengers could be set to "defensive" and not run into zombies, reckons to "keep distance", fighters to "follow" or "protect" etc. Some special tactics could be unlocked - e.g. via equipping skill books in that tactics slot ("heal in range" for medics). Controlling a group of survivors one by one is a bit chaotic.

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(84)

avatar for PatriotSaint
PatriotSaint

Mar. 28, 2013

Under rating threshold (show) "Save resources, use fuel!" *scratches head* 0.o I've never spent a dime on Freemium games, and I never will, but I'll play the awesome ones, such as this. Con, you should realize that normal people would rather buy an actual game rather than an "endless udder, forever milkable".

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(57)

avatar for Brogers44
Brogers44

Jan. 23, 2013

Under rating threshold (show) Your survivor wasn't standing directly infront of the door. He's injured now. There were no zombies. He just hunched over and broke every bone in his body. But don't worry. Just give him some gasoline and he'll be fine.

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(87)

avatar for MikeyS14
MikeyS14

Dec. 29, 2012

Under rating threshold (show) Would be cool if the stadium was turned into like a post apocalyptic arena or something, you could fight animals zombies or each other for prizes... Maybe bet resources on pvp fights

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(182)

avatar for poiiuy
poiiuy

Apr. 6, 2013

Under rating threshold (show) Glad Con added edit survivors,because i keep getting hairless guys (also called bald).

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(81)

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