Under rating threshold (hideshow)
I have come to accept that it is not possible to win at Love. Instead, I find myself gauging success in the light of my past failures.
Under rating threshold (hideshow)
Oh, and about porting the badges : I can't do that... That's not how badges work. When a game is successful enough, Kongregate decides to "feature" it, ie to put it on the front page, and that's when they (kongregate, not the game's developper) add badges to it, based on the stats that the developper provides them with. Game developpers don't decide wether or not to add badges to their games, otherwise you can bet everyone would add some :D
Under rating threshold (hideshow)
I've learned that sometimes its better to lose love and receive a peace of advice, then to attempt to prolong the inevitable end.
Under rating threshold (hideshow)
So, wait. Having four or five partners on the go at once is "love" but having split personalities that move in opposite directions is "infidelity"? I'm confused.
Under rating threshold (hideshow)
One Black square to another: oh look... It's that white square.... crawling back to me, AGAIN....
Other Black square: no.... he's crawling back to ME.
Under rating threshold (hideshow)
At the start menu, the "Play" button makes a lower A note, "What is love"? makes a C higher than A, and the "Credits" button makes an "F", altogether creating a Major F Chord. I like how the developer of this game took advantage of the concept of music into this game as to make it seem like you create a chord whenever you are within reach of many people, and how it harmonizes your being as to exude a pleasant sound. As a Musician myself I would like to thank the uploader for taking that into account and for making this game as surreal as possible.
Under rating threshold (hideshow)
I think I see what makes this game up. The more love you give and receive, the happier you'll be. The more friends and loved ones you have, the less lonely you'll be. You have to protect and keep the important things close to you, but keep the distance before you get hurt by them. When you share love, you can slow yourself down on the river of life and enjoy the moments and times with one another; the more love you have, the more time there is to enjoy it. Also, the more you stay alone, the more you begin to crave love, which makes it so you seek intimacy faster, but will ultimately end you by trying to become too close too fast. People come together and split up on the road of life, thus you're forced to pick who to stay with and who to leave. You may come across them again later, but then you might have to decide which road to take again.
Under rating threshold (hideshow)
HOT DAMN YOU'RE RIGHT ! I forgot the stats !! D:
uuuuuuuurgh, I apologize, due to schoolwork I couldn't start working for the contest until last friday evening, so everything you see here was done in less than 5 days of non stop game-making without much sleep, so I guess I was bound to forgetting something at some point >_<
Still, that's no excuse, I'll add the stats this weekend ! Thanks for the heads up and sorry for the inconvenience !
Under rating threshold (hideshow)
It is incredibly easy to get 4k on infidelity mode, but if you can't get it just put both squares in the middle and then adjust them only by going up and down to avoid being hit and to get points. This should only take a little bit longer than doing it normal (about 30 seconds).
Under rating threshold (hideshow)
This game just goes to show you, on the ultimate level, that Love is a dangerous game when you start getting really close to too many people at one time. Someone is bound to get hurt, and it's all your fault for pulling them all together.
Everything seems to be fine since I've reworked the API implementation. Please comment / send message if you're still having trouble with score submission :)
Note that the Kongregate leaderboard can take a few minutes at most to update with your newest score.
Under rating threshold (hideshow)
The only conclusion I can gather about the whole "you die when you touch them" thing, is that you get so happy when you touch them, you explode.
Under rating threshold (hideshow)
I find my self wondering if those two little squares in infidelity mode are lovers that have to fight for there right to be together....and to slow down people that try to kill them for doing it.And have you ever noticed when one side is happy,the other is,too?They're only sad when the opposite one is...another reason why it isn't a mirror image...more like two lives as one. I freakin' love this game.
Under rating threshold (hideshow)
Misanthrope edition: Avoid making connections with all others. They will hurt you in the end. If you make a connection, you must not separate until you get hurt.
Under rating threshold (hideshow)
I wasn't expecting to see love again. At first when I saw it, it seemed shiny and new and special, but after a while I realised it was just like the last time around.
Under rating threshold (hideshow)
Hey Contrebasse, I don't know if you're taking ideas for post-game tips, but if you are... What about something like "Although it usually looks like more means merrier, it can be a lot more satisfying to have a smaller group that's closer to you."? I'm not an expert with writing multiple meaning-tips, so you can use your magic to make it sound better :P But it would be nice if you could add it to the game if you like the idea ^^
The thinking behind this sentence is interesting (especially nowadays when you see people with 500+ friends on facebook and they just barely know 10% of them :P ). However, I programmed the game to make sure that having more others around you is *always* best for your score (because even though this aspect might not reflect real life, I thought the game was just far more interesting when you try to reach out to every other you can :) ). And one of the rules I fixed myself for the tips is, to really work as tips, along with having multiple meanings, they must *also* be true pieces of advice when it comes the game itself. So because of that, I couldn't add this one, unfortunately it would be misleading :B
Still, thanks a lot for your input, it's interesting ! :D
And also it's heartwarming to see that you're still playing/thinking about the game after all those months, seeing that you were one of the first players on it :D
Thanks ! :)
Under rating threshold (hideshow)
I like the clever remarks about love. In infidelity, when I lost and it said, "It seems like you'd get more happiness but in the end it's just less enjoyable..." how true that is. I love this game (pun not intended) But I think it needs a few more things, like dynamic background music, perhaps arpeggiating through the chords you start to spell? Also, it would be nice if it automatically fixed the relative tuning of the notes... because they sound a little out of tune when you have a really complex chord. A larger range of notes would be awesome! Just a few suggestions. All in all, I love the game!
Under rating threshold (hideshow)
"You could think that playing love twice means twice the happiness. But the fact that you have to think twice about everything you do makes infidelity a lot less enoyable than it seems to be."
Brilliant.
Under rating threshold (hideshow)
Sometimes weird, unexplainable stuff happens in love. You know this is like how my life goes on. The more I get attached to people the more they spin me around. The there is I crave for it.
Under rating threshold (hideshow)
Another lesson learned, if your pinned against a wall and 2 chicks are coming at you from opposite directions, get the f*** outta there
Under rating threshold (hideshow)
if you're spinning too slow, look around you- maybe you'll be happier somewhere else. if you're spinning too fast, don't look around or you'll get killed.
Under rating threshold (hideshow)
The normal level is too easy; perhaps your square should be larger or the other squares should move faster to add more difficulty. As for the Infidelity game mode, it is very enticing. At first I had trouble calculating the mirror movements and keeping an eye on both of my squares, but after some practice it became easy too.