Comments for Lightbot 2.0

avatar for internet_handle
internet_handle

Jul. 11, 2010

Under rating threshold (show) hey, I liked this game a lot, but could you add some way for the player to tell how the points work? I know they count down, but I have no idea how I am scored. for example, should I be aiming for fewer calls or fewer commands? what's the most points that I could get on each level? and so on.

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(805)

avatar for torveaux
torveaux

Mar. 17, 2013

Under rating threshold (show) Score = total calls across all levels + (2000 * number of incomplete levels)

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(31)

avatar for ChaoticBrain
ChaoticBrain

Jun. 21, 2010

Under rating threshold (show) I'd really like to have my solutions saved so I can try to improve directly on them later.

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(1539)

avatar for alexnobody
alexnobody

Jun. 27, 2010

Under rating threshold (show) Every time I have to turn, I wind up spinning my hand in the air to figure out which is which, and I'm on the colored levels! You should really change those to L and R, or, at the very least, put the "turn left" button on the LEFT and the "turn right" button on the RIGHT!

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(1067)

avatar for SilverNova
SilverNova

Jun. 21, 2010

Under rating threshold (show) Cool game, but the GUI needs some work (like being able to insert commands in between other commands without having to manually drag them all.) 5/5 because it's still a lot of fun.

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(1076)

avatar for vmills
vmills

Jan. 6, 2012

Under rating threshold (show) A nice challenge. The programmer in me rages a little at the last two levels because they require lots of extra calls to be made since our helper functions have a limited number of allotted commands. Definitely hard to wrap my brain around, but I liked it!

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(76)

avatar for Marvelfrozen
Marvelfrozen

Apr. 30, 2013

Under rating threshold (show) I like the first game, but this one use color puzzle, and I'm color-blind :(

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(6)

avatar for SilverHx
SilverHx

Sep. 1, 2012

Under rating threshold (show) What's good about programming is that programs made by different people never look the same. What's bad about programming is that it can be difficult to understand programs written by other people. This puzzle mostly forces you to guess the developer's solution, instead of finding your own :/ This is not necessarilly a bad thing, but with the addition of conditionals (especially since you don't have a "not" condition) it makes the game much less intuitive than the previous one. I definitely can't understand some of the expert levels.

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(7)

avatar for Ariq1144
Ariq1144

May. 20, 2013

Under rating threshold (show) I really like fast forward.

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(5)

avatar for chandl34
chandl34

Jul. 5, 2010

Under rating threshold (show) If you do another game, I'd like to see "gray-only" conditionals. It would give players a lot more power over what their lightbot can do.

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(6)

avatar for Killabandaid
Killabandaid

Jul. 5, 2010

Under rating threshold (show) Lightbot and Lightbot 2.0 are two of my favorite flash games. Please keep creating along these lines. These are incredibly fun. 5/5

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(6)

avatar for hugoooo
hugoooo

Jun. 21, 2010

Under rating threshold (show) but i get confused with the turn buttons every time xD should be re-drawed or just write "turn L" and "turn R"

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(1125)

avatar for Lord_Lucien
Lord_Lucien

Jul. 16, 2010

Under rating threshold (show) Honestly the last two levels you have to brute force it so much that the solutions stop really making logical sense and only work through excessive ugly loops

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(19)

avatar for legacygurl
legacygurl

Jan. 29, 2011

Under rating threshold (show) Just so you know, if you click where it says "Main Method, Function 1, or Function 2," you don't have to drag each one, you just click them, and they pop up there. I didn't figure this out until the 3rd to last level... ):<

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(5)

avatar for sleepyknot
sleepyknot

Jul. 26, 2011

Under rating threshold (show) algo.. algo.. algo.. haha.. this is a nice puzzle for praciticing my logical skillz.. damn 5 stars!

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(11)

avatar for Cirpacha
Cirpacha

Jun. 21, 2010

Under rating threshold (show) Wow, thanks for making a second one! I remember playing the first years ago and remember it being awesome. 8)

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(525)

avatar for luminous2000
luminous2000

May. 30, 2012

Under rating threshold (show) @BahaaDhrymm Colour conditionals work based on the colour of the bot, not the colour of the tile the bot is on, hence why you need to use the light on the first conditional level. The stop function works using this logic "if bot colour is {chosencolour} then break" and I have never seen it work incorrectly.

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(4)

avatar for umod47
umod47

Apr. 14, 2012

Under rating threshold (show) You need to understand recursion to understand recursion.

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(4)

avatar for wierailia
wierailia

Jul. 26, 2011

Under rating threshold (show) mighty,it's because your points decrease the longer you advance.read the achievement more closely.;)

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(4)

avatar for 31l41l59
31l41l59

Apr. 15, 2011

Under rating threshold (show) what are those "blues" you want?

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(4)

avatar for Beschutzer
Beschutzer

Mar. 6, 2011

Under rating threshold (show) Shot here

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(4)

avatar for TamGarTrinKi
TamGarTrinKi

Jul. 6, 2010

Under rating threshold (show) I like it, some very challenging levels. And that 'bug' where it doesn't exit a function when on orange? You need to BE orange...not ON orange.

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(4)

avatar for Jarface10
Jarface10

Jul. 6, 2010

Under rating threshold (show) Two things. One- Really fun game. It gets pretty difficult but if you sit down and toy with it the levels start to get easier. I like light bot one better though, I cannot exactly put my finger on why. 4/5 for the game great job! Two- Sorry for earlier post didn't read the description.

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(4)

avatar for Chazmon
Chazmon

Jun. 29, 2010

Under rating threshold (show) A good game but i dislike the restriction of the levels, surely the point to programing is there is more than one solution to a given problem?

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(14)

avatar for PTGDevD
PTGDevD

Jul. 18, 2011

Under rating threshold (show) All programmers are lazy as we know, we like to do things the easiest way. While I won't state the flaws of some of the retarded patterns for functions to do it the most 'optimal' (highest scoring) way, I will ask: where is the copy-the-nearest-tile-I-click-on key as part of the controls so that I can place tiles with as little effort as possible?!

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(18)

avatar for nathawkeye
nathawkeye

Dec. 15, 2012

Under rating threshold (show) whoever would have thought that games can help with yr 10 maths

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(3)

avatar for Jikoniau
Jikoniau

Apr. 15, 2013

Under rating threshold (show) A speed up button and a pause button could be nice though, speedup for testing if a pathway is working and pause so you can easily see where the pathway is going wrong. Sometimes it is hard to tell with all the looping.

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(1)

avatar for Jikoniau
Jikoniau

Apr. 15, 2013

Under rating threshold (show) Really fun game, I love the logic of it. Though I did have to use the walkthrough to understand how to use the color scheme it didn't make sense at first. Sometimes it is confusing having to use a roundabout route to get to the final destination, but for the most part a great game! 5/5

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(3)

avatar for grok
grok

Jul. 7, 2011

Under rating threshold (show) For the longest time, I thought conditionals were activated by STEPPING on a colored tile and couldn't figure out why it wasn't registering. You should have seen my jaw drop when I realized I had to lightbulb.

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(12)

avatar for Rumit1989
Rumit1989

Jun. 27, 2010

Under rating threshold (show) I cried as my head exploded when I saw the solution for the last level... This game has potential to put you off programing... still 5/5 :D

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(48)

avatar for DementiaDisdain
DementiaDisdain

Jul. 26, 2011

Under rating threshold (show) So far the conditional levels aren't near as hard as the ones before it. And I don't think it's to hard to comprehend the score goes down instead of up. So don't get why people are whining about that. I <3 puzzle games that make me think. Obviously giving this 5/5 since it seems unique to me.

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(8)

avatar for Saizken
Saizken

Mar. 4, 2011

Under rating threshold (show) hard bagde: Archive an overall score from 3000 or less! kinda confusing

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(8)

avatar for lht001300000
lht001300000

Sep. 26, 2010

Under rating threshold (show) I think I'm kind of figured out the scoring system. If you don't play a level, the commands and calls are all 999. So you have 47952 score at the begining. If you play a level, you replace 999 with your commands and calls number, so if you play a level, you should at least have -9xx score. Therefore, getting calls less is more important. (You can play twice, once for calls and once for command, so your score will have both minimum)

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(8)

avatar for Padawan420
Padawan420

Sep. 14, 2010

Under rating threshold (show) Needs ability to place multiple pieces without having to click the pieces over and over.

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(8)

avatar for pawnticket
pawnticket

Jun. 28, 2010

Under rating threshold (show) Click on the main method tab(or the function tab), then when you click a command it automatically adds it to the command list. This way you don't have to manually drag them all.

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(11)

avatar for Hua9801
Hua9801

Jun. 29, 2010

Under rating threshold (show) For everyone who are having a problem with the hard badge: You are supposed to get 3,000 or LOWER, not 3,000 or higher.

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(17)

avatar for Shashakiro
Shashakiro

Jun. 5, 2012

Under rating threshold (show) The last two levels were a really great challenge, and I especially applaud the second-to-last level for also being elegant (and for being a depth-first traversal of a tree, totally in theme, though knowing that didn't help me solve it). The curve is a bit steep at the end though; I can't imagine anyone who could solve the last two levels without help would find any of the other levels at all difficult.

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(3)

avatar for joojamoi
joojamoi

Aug. 3, 2012

Under rating threshold (show) Great game. But sadly it seems to be very CPU intensive and controls are very laggy. CPU usage is about 20% when mouse pointer is outside game widnow and about 40% when inside (idle). And moving the mouse inside the game causes CPU usage to instantly strike to 100%! Also that causes even several seconds lag in registering clicks + pointer movement.

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(3)

avatar for Adrokila
Adrokila

Aug. 14, 2011

Under rating threshold (show) A very challenging and confusing game, but still fun. The game teaches you that controlling a robot is very complex :D 5/5.

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(3)

avatar for whiteglint88
whiteglint88

Jul. 26, 2011

Under rating threshold (show) music reminds me of old sega games lol good game tho

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(3)

avatar for weslleyend
weslleyend

Mar. 16, 2011

Under rating threshold (show) Wow, I really started studying basic C programming at faculty, and after playing this game, I´m like "Awesome!". It´s got everything to do with programing, loved it, totally! 5/5

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(3)

avatar for pyrotechchild
pyrotechchild

Mar. 6, 2011

Under rating threshold (show) SCOUTvsHEAVY im on atlas

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(3)

avatar for tomcs
tomcs

Mar. 6, 2011

Under rating threshold (show) Game won't start anymore. Starts out at 100% loading and just sticks there.

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(3)

avatar for Xtra
Xtra

Mar. 5, 2011

Under rating threshold (show) Hope you guys realize that no one in these comments will have orange, seeing as they probably just completed the blue portal achievement...

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(3)

avatar for huleyn
huleyn

Mar. 4, 2011

Under rating threshold (show) @HawkFrostXV : Yeah, but how the heck are we gonna be sure about that?

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(3)

avatar for Squidmonkey
Squidmonkey

Mar. 4, 2011

Under rating threshold (show) Why cant you just shift click and put down more than one piece?

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(3)

avatar for mmKALLL
mmKALLL

Oct. 15, 2010

Under rating threshold (show) I like this. Most of the things I didn't like in 1 are fixed, and there are two new badges to earn.

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(3)

avatar for Seiliy08
Seiliy08

Jul. 8, 2010

Under rating threshold (show) I'm wondering if supkiller and cookookertee noticed that the score counts down backwards.

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(3)

avatar for Guarddon
Guarddon

Jul. 8, 2010

Under rating threshold (show) I love the idea. The GUI could be improved, nevertheless.

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(3)

avatar for Eryth
Eryth

Jul. 6, 2010

Under rating threshold (show) For those having trouble with conditionals, your bot can light up color panels to change colors thus activating the conditionals. Just standing on them won't do anything.

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(3)

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