Comments for Jacksmith

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Nov. 3, 2012

Under rating threshold (show) I love how the customers hold the weapon up like it's the greatest thing in the whole world, even if it's really a piece of crap. They're so nice!

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Sep. 27, 2012

Under rating threshold (show) Finally! People who aren't expecting miracles from a shop manned by one person!

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Oct. 6, 2012

Under rating threshold (show) I would like the ability to sell things to the shop also, even at a large penalty. I have so much useless bronze in my inventory that I'd be willing to trade it for even one enchanted grip.

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Dec. 14, 2012

Under rating threshold (show) I love the idea of not getting penalized for being slow like in other papa's games, but for getting rewarded for being fast in this game.

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Sep. 27, 2012

Under rating threshold (show) Still a time management game that Flipline Studios has excelled at, but unique in terms of setting and "purpose". Plus, the fact that I can watch the fruits of my labor in action is an epic plus. 5/5

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Aug. 26, 2015

Under rating threshold (show) I would rather expect more games of such types, instead of Papa's [Insert Shop Name].

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Oct. 11, 2012

Under rating threshold (show) A papa game that doesn't expect you to be a one-man factory with maximized time efficiency? SCORE! The one thing that has been bothering me the most in the Papa games up until now is how you always end up feeling so stressed out because you *HAVE* to juggle so many things at once to get the best scores. Here, I can take all the time I want.

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Aug. 29, 2015

Under rating threshold (show) Can we get Jacksmith 2?

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Dec. 14, 2012

Under rating threshold (show) At least it's not called PapaSmith . . .

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Oct. 31, 2015

Under rating threshold (show) This guy is so productive, he buys things, he melts things, he casts things, he sharpens things, he makes things, he fine-tunes things, while I just click things.

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Sep. 29, 2012

Under rating threshold (show) hmm there is a shop out of the back window of my shop? seems legit

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Oct. 9, 2012

Under rating threshold (show) When this first loaded and Papa Louis popped up, I immediately thought, "It's a trap! Nooooo! I don't want to make more food." However, this is a much welcomed change of pace. Killing things or helping to kill things is always good.

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Sep. 29, 2012

Under rating threshold (show) A gallery of our best epic and non-epic weapons might be nice, or a few save slots for weapons (or view other players constructions). Different kinds of bookmarks might be nice too (e.g. one bookmark to purchase from shop, one bookmark to either don't use their pieces up or highlight to construct them)

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Aug. 13, 2014

Under rating threshold (show) wait.. so your telling me that jack just hides behind trees,shoots a canon and yet,nobody realises. BEST JOB EVER!

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Sep. 27, 2012

Under rating threshold (show) A great twist on the normal restaurant games! Hope there's a sequel!

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Oct. 2, 2012

Under rating threshold (show) Now for suggestions, I'd love to see some shop upgrades like we had for the Papa games. Maybe a buzzer or timer to let us know when our ore is at the right temp? Or how about being able to buy guides to help us line up parts? I love the ability to buy various parts. I'd like to be able to a couple different indicators other than just "bookmarked" though. Maybe have 1 bookmark for the weapon you're building (and be able to display the recipe in the window you're making it in), another bookmark that flags parts that you want to hold on to for complete or near complete recipes, and then another bookmark for a "watch list" of items that you'd like to find. Also, I'd love to see a way to decorate your wagon-shop. Maybe trophies from some of the monsters you've killed? Maybe have different ornamentation awarded by the various achievements you accomplish? That would be a nice little extra bonus. Anyhow, I love this game!

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Sep. 27, 2012

Under rating threshold (show) This game is really great - nice addition to the papa games. And I feel more like a man forging weapons than serving tacos ;)

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Jul. 7, 2014

Under rating threshold (show) I wonder how the warriors aren't pissed their weapons broke in battle, and not blaming it on the blacksmith whose genius idea was to make them out of copper in the 3rd zone (Forgot the name)

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Dec. 14, 2012

Under rating threshold (show) i simply love the fact that there is no "must" to hurry smithing.

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Nov. 4, 2012

Under rating threshold (show) Many people seem upset about not being able to go back to finish previous levels. Allow me to clear up why you don't need to. First, the epic weapon is chosen at random, it's not area specific. You can get it again on another day. Second, your advancement along the trail is based on your XP, not number of days. This way you don't advance to overpowered enemies.

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Oct. 31, 2012

Under rating threshold (show) Ok I have only played this for about 10 minutes so far, but I can say with absolute certainty. JOB WELL DONE! As someone who has played videogames since before he could even speak properly I love that you have taken every facet of all of your previous build ______ game to serve to customers to add in a clever unique way to do battle. In addition your menus are streamlined and easy to navigate. Actually even more so than most of the triple AAA development studios out there. Great Game!

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Jun. 2, 2014

Under rating threshold (show) I gotta admit, I don't think the "loading screen" is actually loading anything (based on the graphics of this game and other games with much smaller load times). Advertisements...I mean, fine, but really. If you're going to advertise, at least don't disguise it as a loading screen O_O

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Oct. 1, 2012

Under rating threshold (show) my only gripe is that later in the game when you're exclusively using gold and crystal weapons, the other epic weapons made of lesser materials tend to break easily, I mean shouldn't EPIC weapons be more durable than their composite materials? They're EPIC after all

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Jul. 8, 2014

Under rating threshold (show) So...Jacksmith helps warriors kill the monsters with infinite cannonballs, then when all the warriors die he just gives up. Cmon man! Just keep firing your seemingly infinite ammunition of balls!!

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Sep. 27, 2012

Under rating threshold (show) The Archers stay far away because they're Chickens.

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Oct. 30, 2014

Under rating threshold (show) guys, if you want to show us your other games, that's fine. But please don't pretend there's something loading in the background.

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May. 2, 2017

Under rating threshold (show) finally, a "papas -" type game but there are no customers that expect food instantly and they get mad if you spill a single sprinkle on the back counter they can't see

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Sep. 29, 2014

Under rating threshold (show) so... if I'm such a talented blacksmith, why do my weapons keep breaking after just one battle?

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Dec. 1, 2012

Under rating threshold (show) very fun game, ive played other games like this and ive felt rushed in every one of them, this isnt making me feel rushed and i can take time to do things without screwing up and losing in the battle, i love this game!

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Oct. 3, 2012

Under rating threshold (show) I can't wait for Big Pauly to come and order one of everything.

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Jan. 19, 2016

Under rating threshold (show) Such a good concept; build the weapons instead of buying them! Perhaps one of my favorite games on Kongregate.

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Sep. 27, 2012

Under rating threshold (show) Hey look... it's Papa's Sworderia.

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Oct. 17, 2012

Under rating threshold (show) definitely need to be able to sell lower minerals later in the game, as you progress further you find yourself use gold and crystal as your main material. the bronze, iron and steel just piles up. selling bronze for 1 crystal, iron for 2, and steel for 3, or selling in bulk for certain amount. let's say 20 iron for 30 crystal. i could use the crystal to buy enchanted parts.

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Oct. 12, 2012

Under rating threshold (show) fantastic game but puting the pegs on the maces is really annoying

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May. 13, 2015

Under rating threshold (show) I would like to see a game just like this, but with making mage spells. Like picking the type of scroll to put it on, writing the enchantment circle with a certain type of dust. the Type of spell to be produced like fireball or icespell etc etc and then finally the casting of the spell at the end to see the result. Just a thought.

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Oct. 14, 2012

Under rating threshold (show) The completionist in me cringes at the unsalvageable special designs - I would *really* prefer if we didn't move on to the next battle unless we beat all the enemies. Or at least if we had the ability to go back.

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Developer response from FliplineStudios

Designs aren't specific to each trail, so if you miss a chest, that Design inside will appear on a another trail, so you'll still be able to collect them all eventually.


Oct. 4, 2012

Under rating threshold (show) Maybe you could make the epic weapons more durable than normal weapons. Other than giving everyone +6 fire, Firebringer sucks. You learn how to make the falcion sword when you're making a majority of weapons out of gold, so copper is obsolete. Bringing it, as well as other iron/bronze epics, just doesn't hold up late game as they break the second/third tier down. You would expect epic weapons to be harder to break, or not break at all because of the time and resources needed to get the right items for it.

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May. 12, 2013

Under rating threshold (show) Why can't you just sell infinite copper for a living?

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Nov. 2, 2012

Under rating threshold (show) Me: Here's your spear good sir. Customer: But, it's crooked... Me: Ah, tis just the light playing tricks with your eyes.

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Oct. 28, 2012

Under rating threshold (show) Just a fair warning, it took me almost seven hours to get the last badge. After a while, the game just starts to feel tedious. It's a fun idea, but could use a little more story and maybe some mini-games here and there to break the monotony.

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Sep. 29, 2012

Under rating threshold (show) It would be nice if we could access the design screen from inside the shop without having to exit it first. It would be even better if we could see how pieces in the shop relate to known weapon blueprints so that we knew better which ones to buy, or else a "Bookmark all" "Clear all bookmarks" toggle button.

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Dec. 14, 2012

Under rating threshold (show) An actual creative and somewhat unique version of the papa's games. Doesn't feel like work and quality scores actually make sense to the product. Who knew? Now just don't come out with 20 versions of this one and we'll be alright.

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Oct. 20, 2012

Under rating threshold (show) For some reason, the warriors don't like my custom weapons, like my Mushy Basketball Mohawk Mace, Super Crooked Scythe, or One-Sided Double Headed Axe. Oh, well. At least I get a huge pile of gems for crafting them expediently.

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Dec. 14, 2012

Under rating threshold (show) My favorite of your games yet. All of the pressure of rushing and multitasking to get a good score being put towards a bonus instead of how you did overall is a very much welcomed change for me. I get to enjoy the game for what it is instead of having to worry about rushing everything. 5/5.

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May. 24, 2016

Under rating threshold (show) Being penalized for being slow is why I don't play the Papa's games. This, I like.

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Nov. 4, 2012

Under rating threshold (show) One suggestion I could make as an update for either this game or the next Jacksmith one: have it keep track of the stats of the finished weapons. Basicly it would be a small list with the combined health, power, luck, etc, etc of the finished weapons. More of a memory aid so we know what in the heck we're already throwing at today's batch of enemies. One example: do we really need another weapon focussed on fire when we've already finished 40+ fire bonus today?

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Jul. 6, 2015

Under rating threshold (show) NEVER ANOTHER MACE!

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Dec. 14, 2012

Under rating threshold (show) Unlimited copper? Hmmm, OK! I'll equip each soldier with a Tesla Coil!

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Oct. 14, 2012

Under rating threshold (show) ok so your saying theres hundreds of warriors to fight for you but none of them have there own weapons

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Oct. 21, 2012

Under rating threshold (show) Really like the game. I just wish the loot auto collected. I don't like having to constantly scroll the mouse around. Between that and firing the catapult, I don't really get to watch the fight or look at the enemy much at all, and I feel that takes away from the game a bit. For what this game is, that is the only flaw I see. Fix that and I could relax and enjoy the battle a bit more.

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