Comments for Necronomicon - Book of Dead Names

avatar for WDDW
WDDW

May. 8, 2011

Under rating threshold (show) I really miss the multiple and random effects of sanity loss from the original game, always unpredictable (that's the meaning of insanity!). You never knew what could happen, and, best of all, you had to adapt your gameplay to the different obstacles if you want to survive. This game is not the same without that "chaos factor"...

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(321)

avatar for TheWaaagh
TheWaaagh

Jul. 28, 2011

Under rating threshold (show) Was so excited for this sequel... started playing, wasn't bad. Then one game my sanity finally reached zero. "Ooooooo" I said to myself, "I wonder what awesome game changer I'll get this time? Xenophobia? Schizophrenia? Some awesome Megalomania?" Then.... nothing. I just couldn't play cards until I got my sanity back up. I loved the original because sanity was more than just a mana point counter, it actually effected the game and gave it more depth than just "keep beating the enemy with the most cost effective cards." Is this sequel just a cruel joke from the elder gods to make me go insane from withdrawal of a true successor to the original?

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(225)

avatar for SuitedCriminal
SuitedCriminal

Apr. 7, 2011

Under rating threshold (show) I've been waiting a long time for this sequel, and I'm so glad it's finally here! Some things I love about this game include: The wide range of cards now available, the amazing artwork (if i do say so myself ;) ), the achievements and the new level select and ranking system. However, I believe the game could be vastly improved with 2 small features - when loading the game, it should go to the level select screen, instead of going straight into a match. The other feature is the card library. I miss this feature from the first game, where you could view the entire list of cards in the game with ease. Another thing I miss is the ability to unlock cards as you play through. I really enjoyed playing with a limited deck at first and then expanding it as i progressed through the game. However, I thoroughly enjoy this game, and well done for managing to create another masterpiece! 5/5, and favourite!

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(232)

avatar for Rhygadon
Rhygadon

Mar. 10, 2011

Under rating threshold (show) I loved the first game, and was happy to see a sequel ... but overall I'm finding this one much less compelling. Specifically: - Sanity loss is almost never a factor, since sanity totals usually stay so high that it's irrelevant. Thus one of the major balancing factors of the original game is eliminated, and many cards lose their significance. Discarding for sanity is never necessary, and playing a high-cost card doesn't feel like a difficult choice. - The game seems way too easy overall. I only lost 3-4 games on the way to completion, and got S rank on the first try in all but about 5 cases. I was sad to see that even Great Cthulhu had far weaker stats than I did. - I hope the challenge modes from the first game will return; they provided most of the replay value for me. Sorry for all the negativity -- it's still a great concept, I just hope it can reach its potential!

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(275)

avatar for Matpmar
Matpmar

Jun. 5, 2011

Under rating threshold (show) This game desperately needs badges. Including one for making Cthulhu go insane.

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(212)

avatar for joelw
joelw

Dec. 17, 2011

Under rating threshold (show) bring back chaos to insanity, challenge mode, and unlock cards. This game has very little chaos, and it's now like every other card game instead of the amazingly chaotic original. It's comfortable to grind in this version, but I could do that with any game.

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(10)

avatar for Clove451
Clove451

Mar. 3, 2014

Under rating threshold (show) I miss the different insanity effects and some of the high-powered cards. I liked a lot of the changes to gameplay, but I miss many of the old cards. Also, it could use some badges. It's going in the right direction, but I agree it's not a "true successor."

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(6)

avatar for cecmk5
cecmk5

Nov. 3, 2013

Under rating threshold (show) So when am I getting the ability to modify my deck? The card that give one taint to my opponent is worthless after a few dozen life are added and some card I want more than one of.

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(6)

avatar for BobTheMad
BobTheMad

Jul. 3, 2012

Under rating threshold (show) badges please?

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(6)

avatar for PutNickHereOrig
PutNickHereOrig

Jul. 20, 2011

Under rating threshold (show) I liked the old sanity system, where you get a random insanity with 0 and below. Now only suicidal and his randomness takes off a fun part of the game. It's good having character, location, etc...except tome, I don't see the fact that you can't read many books, and apply everything you learn. I miss old King in Yellow, Ibn-Ghazi, Yog-Sothoth, Shub-Nig, R'Lyeh (however it's spelled), etc. Multi-creature is nice, and star alignment is an awesome idea. But the game needs to be more challenging (it's VERY easy right now), challenge mode and deck editor if possible, to add or remove a few cards (a deck with only heavy hitters would be too OP). I also miss unlocking cards, challenges and cards library. If you do Necro 3, I'd take back the old insanity system and add more chars, locations, etc. Nice new ideas, keep the good work! Necro 1: 5/5 (Little evolved, is a good starting point) Necro 2: 3,5/5 (The insanity fun is taken off, very easy)

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(23)

avatar for hellsdottir
hellsdottir

Oct. 9, 2011

Under rating threshold (show) While it is a decent duplicate of the original, as many mentioned here, some things are missing. The power of cards, in general, seems to be reduced. Going insane is much worse, the insanity effects before made going insane for a few turns not so bad. The cards are much less powerful in general. Your power in relation to your opponent is much closer, especially with a few S wins, it can be greater. Your opponent also has the same cards as you, in the other game they often had a few better ones than what you had unlocked. What this adds up to is a much less Cthulu-esque game. In the original you had to risk playing powerful cards that could drive you insane just to bring down your much-more-powerful opponent who could play even stronger cards you hadn't seen yet without much trouble. That really captured the genre; you often needed to risk everything for a chance at winning, which could be knocked away if you weren't lucky.

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(6)

avatar for DarkMood
DarkMood

Jun. 7, 2011

Under rating threshold (show) I enjoyed the first one, the cards, the challenges & the sounds were great & this doesn't let you down. Needs badges like the last one. Dark, morbid, gothic, what's not to like.

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(6)

avatar for Sword2Soul
Sword2Soul

May. 14, 2011

Under rating threshold (show) I enjoyed getting new cards like in the first one. Still a really fun game. I would love to see factions you could choose from and start as if you make a sequel. Each faction could have their own cards and characters and locations. Plus you could make a story and gain new knowledge about Cthulu as you defeat opponents and gain new cards. Thanks for keeping Cthulu alive!

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(6)

avatar for Ladyzilla
Ladyzilla

Feb. 28, 2011

Under rating threshold (show) Why is it that, when I load game, it starts me at the beginning of a level instead of putting me at the level select screen? Also, it doesn't start me at the newest level, it makes me start at the last level beaten, which caused me to kill my "S" rank on that level. :/ Very annoying.

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(79)

avatar for Inuichi
Inuichi

Nov. 2, 2013

Under rating threshold (show) Some of the achievements don't seem to trigger properly. I.E. I just took out an opponent without dropping a single physical attack card, yet I still did not get the "pure magic" achievement. And the "beat someone while suicidal" is impossible if you have enough S ranks that you never go insane.

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(4)

avatar for flamewolf33
flamewolf33

Apr. 30, 2011

Under rating threshold (show) Is not nearly as good as the first one. And no "you win" or even a "game over"??? I really miss unlocking new cards with levels.

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(26)

avatar for Reggaeguy
Reggaeguy

Apr. 7, 2014

Under rating threshold (show) I've noticed that there's a slot for "The great Old one" and sometimes the stars glow and connect... How can I connect all the stars?

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(4)

avatar for beetnemesis
beetnemesis

May. 10, 2012

Under rating threshold (show) I miss unlocking cards. Without a card unlock mechanism, you're just playing the same game over and over, against slightly harder opponents.

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(5)

avatar for satorian
satorian

Jun. 28, 2012

Under rating threshold (show) I have to agree with the commenters who say the first one was more fun. The insanity issue was merely part of it. The numbers seem to be a bit off here for balance. With a little work, this'll definitely be a 5/5, but it isn't there yet. Keep working!

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(5)

avatar for jymalpha
jymalpha

Sep. 16, 2011

Under rating threshold (show) can you update the game please? The pace is great and the variety of attacks are fun, but... 1)MORE CARDS! Quantity, varirty, and type! there are only two Character cards, two different types of tomes, etc. 2)The creature defense is confusing and inconsistent. Sometime one will disappear, or both, or none at all 3)stack tomes! 4)the Whatley character card doesn't return the taint after it is removed once. 5)all thirty rounds are basically the same, just more life, magic, etc. Maybe add challenges or MORE CARDS. Better yet, introduce new cards of increasing power as the rounds progress. There is little incentive to slog through 30 rounds when they are all the same. 6)there is no way to eliminate opponents' arcane magic 7)bring back insanity effects (I know we've all heard this one already) This game is soooooooooo close to 5 stars. Thanks for the effort, hope to see more soon!

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(5)

avatar for Terrabyte_aura
Terrabyte_aura

Aug. 23, 2011

Under rating threshold (show) It's a great sequel, but it should definitely have the original insanity conditions added.

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(5)

avatar for Nickarus
Nickarus

Apr. 7, 2011

Under rating threshold (show) Thank you so much! I loved this game and its predecessor. Improvements I enjoyed include the ancient ones (lets see more!), the system by which they arrive (lets make them show up more often!), additions to the creatures, the artwork for night terrors particularly stuck out to me (it works well with the limited resolution of the flash player), as well as the improved rank-stat-gaining mechanism. I'd have to agree with the above poster regarding how "sane" most games feel , and more particularly I dislike the move away from insanity being "chaotic" where now it's more of a death sentence - I'd prefer the next game to pick up (and add to) the multitude of types of insanity. I also miss how in the first game, new cards added to the deck and were “earned” as an incentive along the way - that was also a great feature because it made it easier for a new player to pick up... I hope the series continues to develop - outstanding job =)!

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(5)

avatar for zepe456
zepe456

Mar. 28, 2011

Under rating threshold (show) I really like the sequel! It makes the game much more tactical and fun, especially with the 4 monster slots. My only complaint has to do with the sanity thing, I liked the old rules around sanity better. But still, amazing game 5/5

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(5)

avatar for IanExMachina
IanExMachina

Mar. 12, 2011

Under rating threshold (show) I don't understand why Nyarlatothep ordered a mob hit on me, but then again if I did I'd go insane.

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(5)

avatar for GamesofCthulhu
GamesofCthulhu

Feb. 19, 2011

Under rating threshold (show) S rank issue fixed. And added rewards for getting B and A ranks too. Slightly increased the reward for S ranks.

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(69)

avatar for jacksonas
jacksonas

Feb. 17, 2011

Under rating threshold (show) The necronomicon is Back! I really love card games and this is one of the best! combined with the fantasy world of H. P. Lovecraft this game is awesome!!

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(81)

avatar for Jantonaitis
Jantonaitis

Mar. 6, 2011

Under rating threshold (show) It's a good sequel. Hard at the beginning because many of the cards from the original have been changed or nerfed. Some of them are missing too--where's Yog-Sothoth? I don't like the change to insanity; there was more strategy involved with different kinds of mental diseases helping or hindering. As you play on and get more S's it's a lot easier. Just like the last game, there's no real ending, which is a let-down...there ought to be an ultimate rank each time you manage to summon a Great Old One per level, considering how hard it is to do that currently (what are the three kinds? Cthlulhu, 1000 Woods, and what?)

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(17)

avatar for DOKTORTR
DOKTORTR

Feb. 19, 2011

Under rating threshold (show) *throws molotov cocktail* *destroys r’lyeh* F*CK YEA

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(64)

avatar for Edwood
Edwood

Jul. 5, 2012

Under rating threshold (show) It would be very cool to add a multiplayer mode, to challenge friends.

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(4)

avatar for Canis_Mactire
Canis_Mactire

Apr. 19, 2013

Under rating threshold (show) I love the feel and setting, and look forward to seeing if some of the issues mentioned in other comments are addressed.

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(2)

avatar for GreatCthuhlu
GreatCthuhlu

Jun. 14, 2012

Under rating threshold (show) good game,I liked the first one alot,, then again I dig most things Lovecraft.

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(4)

avatar for DriveForeignCars
DriveForeignCars

Mar. 2, 2012

Under rating threshold (show) and remember to keep players who play heavy arcane decks in check by not giving us too much starting sanity but high enough that it takes a bit of doing to drive someone who plays all 0 cost cards insane. i do like that you get twice the number of sanity points for discarding in this game though since skipping a turn is a pretty big peanalty.

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(4)

avatar for Sylocat
Sylocat

Nov. 22, 2012

Under rating threshold (show) I made Cthulhu go insane, he went suicidal, and auto-died on his next turn. F'taghn THAT, sucker!

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(4)

avatar for Marceli_B11
Marceli_B11

Sep. 16, 2011

Under rating threshold (show) I still think it could be fun to get these cards in .pdf, than print and play. What do you think?

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(4)

avatar for Marceli_B11
Marceli_B11

May. 12, 2011

Under rating threshold (show) Is there any chance to see this game as "print and play" version? I think it would be fun!

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(4)

avatar for Hiya24
Hiya24

Mar. 5, 2011

Under rating threshold (show) i miss the different types of insanity for having negative sanity, not just "Suicidal". good game though. nice new ideas.

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(4)

avatar for traveler247
traveler247

Feb. 27, 2011

Under rating threshold (show) I like the game, but I have two big gripes. First is the lack of deck building, and second is the reliance on luck. I can be completely ****ed by my hand. Utterly. Recently, I got poisoned for 7, the opponent was attacking with a shargoth and one of those tentacle tainting 5/5 creatures, I couldn't keep any creatures in play, and most of my hand (4 cards) didn't do anything (dispell, bookworms, useless tome, Assassinate). It was incredibly frustrating, as this was the third game in a row (though by far the worst) in which I hadn't stood a chance. Every game needs to be winnable, and when there are around 1/3 to 1/2 that aren't...well...that needs to be fixed. Perhaps give the option to discard your hand, and not gain anything. or discard any three cards, and not gain anything. Basically, some method to cycle through cards more efficiently.

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(4)

avatar for jimfaindel
jimfaindel

Feb. 17, 2011

Under rating threshold (show) After years of hiding in the dark... the necromancers shall take over the world once again!!!! Finally another necronomicom game, cant wait to play it. The artwork improved, the music is still great and the game couldnt be funnier. Ooooh!!! and it got achievements!!! 5/5 right away :).

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(31)

avatar for DOKTORTR
DOKTORTR

Feb. 20, 2011

Under rating threshold (show) *Level 30, versus Great Cthulhu* *Cthulhu rises as Great Old One* *Cthulhu opponent devoured by Cthulhu* Yo dawg, I herd you like Cthulhu so we put a Cthulhu in yo Cthulhu so you can Fghtaghn while you Fghtaghn

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(37)

avatar for Reggaeguy
Reggaeguy

Apr. 29, 2014

Under rating threshold (show) Got it! some cards are marked with a black star-like shaped figure in the right corner, such as "The Dunwich Horror" these kind of cards connect the stars. On the other hand there are some with white star-like shaped figures, such as "Dawn of a new day", these erase the connection between stars. Rate up if it helped, so others can see this.

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(9)

avatar for Mindblank
Mindblank

Aug. 5, 2011

Under rating threshold (show) I forced the Great Cthulhu to commit suicide. Shit just got real.

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(9)

avatar for TheRealPip
TheRealPip

Apr. 13, 2011

Under rating threshold (show) How about putting us on the select screen vs into the start of a match when we choose to "play game"? Also, if I replay a match (maybe because I am forced to by choosing to "play game") and I get an unlucky draw and end up getting a score lower than my current (ie I had an S, but forced to replay and got a D due to an unlucky draw) why does my rank downgrade? The standard is to keep your highest rank obtained during a level.

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(9)

avatar for breach
breach

Mar. 2, 2011

Under rating threshold (show) the sequel to the infamous Necronomicon! I had to pause myself as I recalled the epic struggle for the impossible badge. good times. well, the sequel, so far I've seen, features mostly slightly increased complexity by categorizing cards (location, attacking/defending positions, items...) and a few new additions. so far I've passed half of it, but not much new has been seen... the game is still ridiculously hard at times, the cards are the same, the game's "campaign" is something we've seen before. I however hope some of this changes before the end. :) many great thanks to you, Cthulhu fans, for making this game possible.

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(13)

avatar for TylerJaden24
TylerJaden24

Jul. 22, 2011

Under rating threshold (show) Eh. Disappointing sequel.

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(8)

avatar for LuciusVI
LuciusVI

Mar. 6, 2011

Under rating threshold (show) This game has such a potential to be a REALLY incredible game, I sincerely love the concept and the playability, but it needs more cards to make the game more different, because with the variety you have here, you get bored of it very fast. Another thing that would add a "better taste" to the game would be a true score at the high scores page, just like the badges, scores make people want to play more to be the best player =]. I really, really hope that there will be some updates fixing those things, and I will be very glad to help with art or anything to my reach =).

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(8)

avatar for LaFlibuste
LaFlibuste

Jul. 29, 2013

Under rating threshold (show) I can't help but feel like playing mirror deck kinda sucks... The theme is interesting but the game itself feels a bit underdevelopped...

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(3)

avatar for aefields
aefields

Feb. 22, 2013

Under rating threshold (show) pretty good, but it really needs to have the option to modify my deck

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(3)

avatar for diogenetic
diogenetic

May. 29, 2012

Under rating threshold (show) Small bug I've noticed, whenever I use pnakotic manuscripts it seems to set my arcane power to 2 rather than increase it by 2. Otherwise its a cool game, though I'm sad to see the insanity effects leave gameplay.

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(3)

avatar for shining
shining

Aug. 19, 2012

Under rating threshold (show) 5/5, faved. And though I miss the different insanity effects from the original, I find it just as satisfying to drive my opponent into commiting suicide. Ia! Ia! Cthulhu fhtagn!

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(3)

avatar for THErne
THErne

Aug. 5, 2012

Under rating threshold (show) waaaayyy too dark... just how i like it

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(3)

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