Comments for Takeover

avatar for Dracokron
Dracokron

Oct. 28, 2012

Under rating threshold (show) Would be real nice if I could call troops to retreat to the nearest base.

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(9)

avatar for Chickenjuice
Chickenjuice

Oct. 28, 2012

Under rating threshold (show) it would be nice if my troops would do what i say, when i say to retreat etc, rather than just attacking

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(9)

avatar for Toimu
Toimu

Oct. 10, 2013

Under rating threshold (show) A lot of lag for this simple game on my computer. Selecting multiply units doesn't work most of the time for me. And rushing is the only goal. Could be a good game, only an okay game for me though.

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(5)

avatar for colacho17
colacho17

Oct. 10, 2013

Under rating threshold (show) I LOVE when the undead turns all my best units into theirs, leaving me with a single squad of archers... ¬¬

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(5)

avatar for FakeGodz
FakeGodz

Feb. 17, 2013

Under rating threshold (show) I think the troops Should Be automatically Upgraded When they come back to The "upgraded" stronghold. Rather Then Give Them A suicide mission -___-"

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(9)

avatar for Darthwintermute
Darthwintermute

Apr. 8, 2013

Under rating threshold (show) I would like to have the chance to play as the bad guy when I finish to play all the other factions. They seems interesting.

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(9)

avatar for Oriksagtaria
Oriksagtaria

Oct. 11, 2013

Under rating threshold (show) My approach to get all perfects went like this: 1) start with the hardest hitter that is most mobile - few levels give you cavalry-type units, so mostly its mage or archer type. If you can only buy one, usually rush the giant next to you and snap up the cash. The key is getting 2-3 units together and steamrolling. 2) Be on the offensive - only play defense when there is another party to help flank the enemy (not that often). On the level 8 stuff, realize you need two separate parties (again, 2-3 units for each party) to split and conquer. You'll rarely have time to fully restore a city, so just stay there long enough to health up and keep rolling. + if you like!

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(5)

avatar for Doomsday31415
Doomsday31415

Nov. 2, 2012

Under rating threshold (show) Why does EVERY level have the same time requirement?! It's completely unreasonable...

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(44)

avatar for MPots
MPots

Dec. 14, 2012

Under rating threshold (show) I'd love it if you could group units. Usually I have a couple of units that spend their whole time together, and it would save a lot of time if I could just press 1 and select the whole group.

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(8)

avatar for shadowsblast
shadowsblast

Oct. 29, 2012

Under rating threshold (show) Being able to retreat would be nice

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(22)

avatar for itssnowing
itssnowing

Oct. 28, 2012

Under rating threshold (show) This needs a way to make your units retreat.

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(22)

avatar for upsetwolf11
upsetwolf11

Dec. 9, 2013

Under rating threshold (show) shuold make it so we can play bad guys

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(5)

avatar for cole10163
cole10163

Aug. 31, 2013

Under rating threshold (show) please make takeover 2

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(6)

avatar for spartacus412
spartacus412

Nov. 2, 2013

Under rating threshold (show) Oh? Rush the enemy? Of course I totally have the unlimited resources required to both repel any attackers who may come at me without having to restart at all!

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(5)

avatar for aaro54
aaro54

Nov. 1, 2013

Under rating threshold (show) Apparently, I got my trebuchet stuck in an ogres treasure place, bombing the enemy castle. :P

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(5)

avatar for gamerspie
gamerspie

Nov. 7, 2012

Under rating threshold (show) Badges should have some benefit. Seems there is no point to doing things like building 7 farms on the same stage other than getting the badge. Maybe if they gave you some small bonus, like farms are 10% cheaper to build it would be worth it.

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(8)

avatar for XelorZaii
XelorZaii

Nov. 5, 2012

Under rating threshold (show) It's a really fun game, though, It's hard to win the [Crimson Dynamite Badge], on that level the 'green troops' keeps sending and sending and sending troops to attack my castle, I can't even defend it

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(8)

avatar for Jakex322
Jakex322

Jun. 27, 2014

Under rating threshold (show) Very cool game. I've got 1 issue though: the ''call to the grave'' power from the Undead is OPPPPPPPPP

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(5)

avatar for MagicMan3K
MagicMan3K

Feb. 17, 2013

Under rating threshold (show) I don't even care about the time limit, doesn't bother me any bit. But I would enjoy the game more if my troops weren't complete retards. I sent a squad of Horsemen to attack a Ogre and instead attacked a tower which somehow summoned about 3 squads of Melee units which ended up killing my troop, also when I summoned another squad (they countered my attack) to defend my castle, after killing that squad they instantly went and attacked the tower.

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(21)

avatar for Gestr
Gestr

Oct. 30, 2012

Under rating threshold (show) Actually, having got to the ice levels, it is incredibly frustrating that you cannot retreat, or control what your units actually attack. So many horsemen just go charging off into futile battles, it makes the game unmanageable and unfun, which is a huge shame because overall it is very very promising.

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(8)

avatar for EricFleet
EricFleet

Oct. 29, 2012

Under rating threshold (show) Problems with game: 1) Troops don't obey orders. I sent gun bot after enemy castle. It targets something else along the way 2) I cannot order troops to disengage battle. Enemy attacks my base and my troops decide to keep fighting ogre. 3) Controls are sometimes goofy making it hard to direct large groups 4) Game slows down to half speed during battles 5) Bugs. I once fought a tower with one enemy group protecting. I kill the protecting group in 3 seconds. Another one appears immediately. This happened ten times in a row before I realized it was bugging out. 6) No balance, and too easy to defeat. You shouldn't be ale to play the first level 10 times to get extra upgrades.

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(8)

avatar for warmaster93
warmaster93

Oct. 28, 2012

Under rating threshold (show) In my opinion, it is just the standard rush siege game. I don't think this type added something special to it. However you did make nice work out of the strategic part, in which there is choice know in what units to chose. But, and this is not just this game but most of the online RTS gmaes has this, It still bothers me that after the first minute you know if you are going to win. You can get the upperhand to fast, and this is quite unsatisfying. I'd rather see, that I have to build and get ready for an attack, which is devastating then that I have to slowly progress In a game I know I am winning

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(8)

avatar for JacketJoe
JacketJoe

Oct. 28, 2012

Under rating threshold (show) Nice game, but it seemed somewhat anti-climatic. Also, given the time achievement, it essentially sets the game up for a rush approach - you lead a small powerful group and you kill every building in your way before anyone can build an offense - dropping healing spells as necessary. However, with this said, despite being designed for rush tactics your troops seem to ignore a building after its health has been depleted, it costs valuable time to redirect them to capture.

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(8)

avatar for thedood123
thedood123

Oct. 27, 2012

Under rating threshold (show) Why can't we play as undead!?

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(8)

avatar for eider45
eider45

Oct. 27, 2012

Under rating threshold (show) should make necromancer campain

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(8)

avatar for Darthaidan
Darthaidan

Oct. 27, 2012

Under rating threshold (show) Can you make playing as the undead an option.

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(8)

Developer response from IriySoft

Maybe in the sequel %)

avatar for kleckas
kleckas

Jul. 4, 2014

Under rating threshold (show) Interesting game but there are few very annoying things wrong with it. First, the pathing and inability to retreat is just terrible. Also making you rush all level just to be able to get perfect rating is making game 2x worse than t would be overwise. In addition why can't clock stop moment you capture last town, this has happened to me several times as I capture last stronghold just before time limit and the fade out makes it go past it and I have to restart the level. If not these problems it would be 5/5, now 3/5 at best.

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(5)

avatar for Tenzhi
Tenzhi

Nov. 6, 2012

Under rating threshold (show) I hate when Call to the Grave converts nearly all of my troops to the enemy. Seems kind of cheap.

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(31)

avatar for Tobzbeme
Tobzbeme

Oct. 28, 2012

Under rating threshold (show) 5 minutes and 30 seconds is a bit harsh for some levels.

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(49)

avatar for Weiberheld
Weiberheld

Jan. 3, 2013

Under rating threshold (show) call to the grave so op

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(7)

avatar for 1000thSon
1000thSon

Oct. 27, 2012

Under rating threshold (show) that call of the dead crap is way overpowered

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(20)

avatar for Souldrun
Souldrun

Dec. 23, 2012

Under rating threshold (show) I kinda like it but, matalito, ur right, we should have more things 2 do other than just trying to be fast.

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(7)

avatar for WhatAFailure
WhatAFailure

Nov. 3, 2012

Under rating threshold (show) Your grade shouldn't be based on speed. At all.

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(19)

avatar for Zarkate
Zarkate

Nov. 20, 2012

Under rating threshold (show) Would be nice if they only attacked optional targets (like giants) when I told them to.

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(7)

avatar for Green_meep
Green_meep

Nov. 18, 2012

Under rating threshold (show) No, I don't want you to attack that ogre there halfway across the map. I want you to kill the last remaining stronghold so I can get a perfect.

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(7)

avatar for 8008man2
8008man2

Oct. 28, 2012

Under rating threshold (show) I have to agree with most people. The goal of combat is not to utterly decimate your foes but to defeat them with as little losses as possible. Perhaps change the rating system from timed to one where if you lose a certain amount of troops/towers then you go down a rating. Like for level 1, it is really hard to not lose any troops when you first play, so that could be maybe lose a single troop and you still get perfect, or 3 troops for great, and so on. It just feels less like strategy and more like action when you are timed.

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(18)

avatar for chaoticendeavors
chaoticendeavors

Nov. 14, 2012

Under rating threshold (show) in addition to the retreat option it would be nice if the units did not travel back to the spot they started combat to move on. (i.e. when taking a structure with melee units, after the structure is destroyed they move back to where they started combat, then take the structure. quite annoying)

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(7)

avatar for chindonya115
chindonya115

Nov. 12, 2012

Under rating threshold (show) yeah, retreating is only like, one of three basic maneuvers for combat units, the others being sit where you are and attack. massive oversight.

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(7)

avatar for Cheesebo5
Cheesebo5

Nov. 7, 2012

Under rating threshold (show) Also, it would be nice if my troops could go by and enemy town or castle without attacking it.

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(7)

avatar for Teemer
Teemer

Nov. 5, 2012

Under rating threshold (show) I think it would be better if the rating of missions would be rather based on units lose than time, it would make game more stategic...

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(7)

avatar for mr_america
mr_america

Nov. 5, 2012

Under rating threshold (show) sir, the castle we just destroyed is now uninhabited. were going back to the road to make a loop so we can take it over! derp!

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(7)

avatar for PrinceNation
PrinceNation

Nov. 5, 2012

Under rating threshold (show) No Undead Campaign?

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(7)

Developer response from IriySoft

not yet :)

avatar for JKnight8
JKnight8

Nov. 4, 2012

Under rating threshold (show) Badges don't function for saved games made before badges.

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(7)

avatar for dannyeks
dannyeks

Nov. 3, 2012

Under rating threshold (show) 3/5. because of a couple things: I like to control my armies. maybe an aggressiveness meter for units? Individual units go off on their own too much. a unit should stop attacking if I tell it to. Would be nice to have shortcut keys, both for giving to groups and for spells. I agree with the too much emphasis on speed.

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(7)

avatar for DrKennicusTHC
DrKennicusTHC

Nov. 3, 2012

Under rating threshold (show) I got perfect rating on almost every mission before the kongregate achievements came out, and now i dont get those achievements retroactively. That sucks.

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(7)

avatar for tomkii
tomkii

Nov. 3, 2012

Under rating threshold (show) Please put hotkeys for the spells. Also, if the mages have a spell to block the enemy's spells, we need either a headsup or being able to place the spell while the message "cataclysm" is displayed.

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(7)

avatar for Ignignoc
Ignignoc

Nov. 3, 2012

Under rating threshold (show) Is there a way to turn auto attack off? It is extremely annoying when I try to get my troops to defend one of my cities, but they stay and attack the ogre that isn't in its way. Or when I'm trying to bring a unit back to my city to heal, but they won't listen to me.

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(7)

avatar for b33bl3br0x
b33bl3br0x

Nov. 3, 2012

Under rating threshold (show) When I can brutalize the entire map with two squads of archers and band ofimmortals there is something seriously wrong with your "strategy" game

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(7)

avatar for beeble2003
beeble2003

Nov. 3, 2012

Under rating threshold (show) Far too many annoyances. The greatest one for me at the moment is levels where you start with the ability to build only one unit, which isn't enough to actually do anything. So you build you unit, build a farm so you can have a second unit, and then you just have to sit and sit and sit (even on fast forward) until you have enough gold to afford a second unit. That seems very badly balanced.

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(7)

avatar for demonwonders
demonwonders

Nov. 2, 2012

Under rating threshold (show) 5:30 is a little too low of a time for the final mission.

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(7)

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