Comments for Primary

avatar for beholderalv
beholderalv

Dec. 9, 2010

Under rating threshold (show) Please, more checkpoints. And learn from Super Meat Boy: a delay when dying is cool the first time, but not after the tenth.

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(46)

avatar for Quazzar
Quazzar

Nov. 26, 2010

Under rating threshold (show) You pause the game, but the time stills running. What's the use of pausing the game if the clock keeps running?

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(724)

avatar for Gazz1016
Gazz1016

Nov. 23, 2010

Under rating threshold (show) I would enjoy this game much more if the controls could be customized...

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(927)

avatar for NeilSenna
NeilSenna

Nov. 23, 2010

Under rating threshold (show) Love it as an idea, but it's starting to become a struggle to enjoy. Controls have all the ergonomics of a radioactive cubist hedgehog, and unlocking stuff (I'm looking at you, portals) don't create more fun, just more irritation. Add that to the unresponsiveness of the aforementioned awfully-laid-out controls, and much as I want to love this game, I just can't. Which does make me sad.

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(1086)

avatar for moses78
moses78

Nov. 28, 2010

Under rating threshold (show) decent game idea, too bad the controls are confusing, the game runs poorly, there are things that just suck in it. the clock starts running before you can actually do anything, the enemies will continue to move while you're lagging out. just overall stuff that pisses me off when i'm trying to play a game.

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(300)

avatar for Shashakiro
Shashakiro

Feb. 22, 2011

Under rating threshold (show) Man, rarely am I so impressed with a game's concept and so disappointed with its implementation. The controls are, as everyone says, hideous, especially the shift jump thing which is just plain awkward to maneuver with. Wall jumping is also awkward. The levels started out great, but eventually just became mindless platform jumping (with a couple exceptions); the game's mechanics fit well with puzzle platforming, but puzzles are rarely used in the later levels. The boss fight was cool, then the same exact thing two more times was not cool. Checkpoint placement in later levels is awful; there should NEVER be additional risk/challenge involved in securing a checkpoint. I was unhappy to see the "ice block recommended" stuff as far in the game as I did; it probably wasn't necessary past level 5 or so. All in all, great ideas, poor execution; 2/5.

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(10)

avatar for Zachsation
Zachsation

Dec. 7, 2010

Under rating threshold (show) Great game EXCEPT for the controls. Impossible to get a consistent feel for wall jumping. Makes some levels extremely annoying.

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(9)

avatar for Azaziel
Azaziel

Nov. 24, 2010

Under rating threshold (show) Wall jumping sucks on this game, shame really...

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(584)

avatar for sh0ber
sh0ber

Jun. 25, 2011

Under rating threshold (show) Controls have a delay which truly ruins the game.

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(21)

avatar for sonic33blaster
sonic33blaster

Nov. 24, 2010

Under rating threshold (show) I like how 9/10 of these comments are on how the controls fail. But they do. You really need to fix it.

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(21)

avatar for ReaveX
ReaveX

Dec. 4, 2011

Under rating threshold (show) argh, having 'R' for actions is really annoying

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(31)

avatar for Delthin
Delthin

Nov. 27, 2010

Under rating threshold (show) "And if it lags, turn the quality down, really not too difficult." I'm apparently spoiled by other games that give you a keystroke to change the quality; I've been wishing for a way to downgrade the quality, because I've been getting really frustrated with poor response to controls (not jumping when I press the W, continuing to run for several steps after I let go of a key, extra jumps after the intended jump...) I just now happened to right-click and saw the quality options there. Perhaps (*strongly* recommended) there could be a note in the instructions that you can change the Quality by right-click, as this game is obviously very graphics heavy.

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(31)

avatar for Fuser1
Fuser1

Sep. 8, 2011

Under rating threshold (show) "First Boss Killed", that was a boss?

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(8)

avatar for Ireneuszz
Ireneuszz

Feb. 20, 2011

Under rating threshold (show) Neither, i have an idea for another hard badge. Collect all crayons

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(8)

avatar for allmaster1778
allmaster1778

Nov. 29, 2010

Under rating threshold (show) I've got both badges and i sincerely think it didnt worth it, not even for the badges. This game sucks.

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(8)

avatar for fakebook02
fakebook02

Nov. 28, 2010

Under rating threshold (show) too slow/unresponsive

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(8)

avatar for bojomojo
bojomojo

Nov. 27, 2010

Under rating threshold (show) i hate WALL JUMPS ON LEVEL 16!!!

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(8)

avatar for corderito
corderito

Nov. 24, 2010

Under rating threshold (show) worst controls ever!!!!!

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(8)

avatar for DCarrier
DCarrier

Mar. 10, 2014

Under rating threshold (show) You need to make it clearer which levels you didn't get the crayons from yet.

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(7)

avatar for Krystar
Krystar

Apr. 9, 2011

Under rating threshold (show) Did it make any sense to use "s" for nonexistence when you have spacebar as the power bar for the other two colors?

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(18)

avatar for wongchoy
wongchoy

Nov. 28, 2010

Under rating threshold (show) Why must he stop at every single floor, that makes the elevator completely redundant.

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(7)

avatar for warstorm111
warstorm111

Apr. 15, 2010

Under rating threshold (show) This took me 10 min to figure out... (Ill call the blue guy FREEZE, red MAGMA and yellow STEALTH. Put an ice block in front of of the Overlord as FREEZE, when he does the GROUND SLAM (blue target appears next to him), While waiting for him to do his next GROUND SLAM, jump on the middle yellow platform and turn invisible. When you see him rise, jump down to see if he is doing it again (when he gets his hands hurt from the ice block, flame his back with MAGMA), repeat this 3 times! REPEAT THIS, WHEN ITS ABOUT TO DISAPPEAR! (by somebody)

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(579)

avatar for DUSTorquemada
DUSTorquemada

Dec. 1, 2010

Under rating threshold (show) It's a nice idea, but the control scheme is really, frustratingly bad.

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(17)

avatar for nagazxcvbnm
nagazxcvbnm

Jan. 3, 2014

Under rating threshold (show) Now they should make a "Secondary"

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(5)

avatar for whitetiger0990
whitetiger0990

Feb. 11, 2012

Under rating threshold (show) Very conflicted. I could live with the controls set the way they are if there wasn't a delay between rapidly switching colors. I lost count the number of times I've switched to the wrong color and died despite pounding on the key I wanted, just because I hit the wrong one first.

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(16)

avatar for FakeKraid
FakeKraid

Jan. 26, 2013

Under rating threshold (show) I am enjoying this game only - and I mean ONLY - because I have a PSX controller hooked up to my computer. If I were not using a controller, this game would suck. As it is, the good thing about it is the level design and puzzles. The controls could use some serious work; jumping and walking feel wonky, and don't even get me started about wall-jumping. With some slicker controls, this could easily be among the best platformer games on Kong; as it is, it's only good. IF you have a controller. 3/5

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(6)

avatar for savanim
savanim

May. 19, 2012

Under rating threshold (show) It is a faboulous game,however switching between colours are diffficult,but it is a rather entertaining game

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(4)

avatar for Signas
Signas

Dec. 1, 2010

Under rating threshold (show) Finally it's over... "To be continued"? I hope not D:

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(6)

avatar for bluescreenofdeth
bluescreenofdeth

Nov. 27, 2010

Under rating threshold (show) is this a scam to force people to use a rarely known 'other' browser?

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(6)

avatar for blastofnpf
blastofnpf

Nov. 27, 2010

Under rating threshold (show) the sticky keys make this game terrrible, i cant even platform right, let alone do anything else because of those freekin sticky keys

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(6)

avatar for NintEnd0
NintEnd0

Nov. 26, 2010

Under rating threshold (show) I paused and left to go watch a movie. So according to the timer, it took me 175 minutes to complete the level.

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(36)

avatar for RydWolf
RydWolf

Nov. 24, 2010

Under rating threshold (show) Is it supposed to be in slow motion?

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(15)

avatar for Barfo
Barfo

Nov. 24, 2010

Under rating threshold (show) why the heck isnt the movement/jumping mapped to the arrow keys, and the color change on the left hand somewhere. I keep getting key conflicts when trying to jump right and change to red in mid air.. (d+w+k keys).

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(22)

avatar for gatherer818
gatherer818

Nov. 23, 2010

Under rating threshold (show) hrm.. why JKL for the colors? If I could use, say, 1/2/3 I could play one-handed. or ZXC. Or either/or. Even better, let us use Q and E to spin the little displayed color wheel to the next or last color. Choices are good. *rating pending playing more, after I finish eating, since I can't color change*repost with addition, please rate this one up if you agree instead of the original!*

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(177)

avatar for DCarrier
DCarrier

Mar. 10, 2014

Under rating threshold (show) The timer doesn't reset when you die and you haven't found a checkpoint yet. If you cared about time, this would mean that the only disadvantage to starting over is that it's annoying. This isn't good if you want your game to be fun.

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(5)

avatar for Clairval
Clairval

Nov. 24, 2010

Under rating threshold (show) Forcing QWERTY is never a good idea.

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(14)

avatar for Mr_TRex
Mr_TRex

Nov. 27, 2010

Under rating threshold (show) It seems like the game will only accept two keys pressed at a time. So, for example, if I'm jumping up and to the left, hitting W and A at the same time, the game won't recognize that I'm hitting one of the phase keys (J, K, or L) unless I let go of one of the other two keys. Does anyone else seem to have this problem as well? If so, major fail, as phasing during jumps is 99% of the game. Of course, when a game lags this badly, it's hard to determine actual bugs from sloppy code.

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(13)

avatar for Secrets
Secrets

Nov. 26, 2010

Under rating threshold (show) This game makes you wonder if it was even tested before released. The slowness even on low quality make Protector look like the fastest game of the year. Nice concept, poor game.

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(25)

avatar for LeighRose
LeighRose

Jul. 17, 2011

Under rating threshold (show) the game is good but the keys are sticking every 2 mins it is crazy!

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(5)

avatar for Sweet_pea17
Sweet_pea17

Jun. 2, 2011

Under rating threshold (show) I like this game, I think as a concept it's very good, It just needs a little fine tuning. And It would be better without the upgrades :p However one thing that really does piss me off, is that it seems nobody has taken the time to tell this guy you can in fact go straight to the top floor in an elevator. All of this needless stress could have been avoided with this simple knowledge!! :/

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(5)

avatar for Reyesitos23
Reyesitos23

Jan. 29, 2011

Under rating threshold (show) worst game, it's like you feel you have to play it for the badge but you wont play it for fun

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(5)

avatar for cooljon98
cooljon98

Dec. 31, 2010

Under rating threshold (show) @Sylon, those -are- the primary colors, of paint the r,g,b is of light

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(5)

avatar for Perillus
Perillus

Dec. 6, 2010

Under rating threshold (show) This game has a fantastic concept, but the controls need work. They are really poorly laid out for keyboard. It would be a LOT more playable if the movement and action controls were separated between left and right hand rather than being bunched so closely together and mixed. On top of this, the controls are often unresponsive, which I don't have to explain how annoying it is in levels that require quick reaction time. A pity because it's great otherwise.

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(5)

avatar for Thoning
Thoning

Dec. 1, 2010

Under rating threshold (show) Lvls 13 and 15 are seriously more frustrating than trying to build a house of cards in a tornado whilst running away from lava wearing swim fins..

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(5)

avatar for RufusFirefly
RufusFirefly

Dec. 1, 2010

Under rating threshold (show) Nice game, but the impossibility to change the controls (more especifically to use the arrow keys) makes it a pain in the ass to change colors for left handeds (like me, obv), I DO NOT like to be forced to handle the mouse in a game like that, as any other key would've been more useful, or simply letting me use the arrow keys.

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(5)

avatar for boomer9199
boomer9199

Jul. 20, 2011

Under rating threshold (show) i think we should be able to use up left or right keys istead of A, W, D.

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(12)

avatar for MrNintendo
MrNintendo

Apr. 9, 2011

Under rating threshold (show) im about to punch my computer with the wall jumping

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(12)

avatar for Torsomi
Torsomi

Nov. 23, 2010

Under rating threshold (show) I played until lvl 15 on this game before badges. Thank you Greg for reminding me of the one of the worst wall jumping experiences of my life. To the designer- I like the concept, but seriously Mega-man perfected wall jumping, and you messed it up. Thousands of games do wall jumping just fine, N, fancy pants, ect. I do love the stealth yellow though, that's all kinds of cool.

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(12)

avatar for fraserh
fraserh

Nov. 26, 2010

Under rating threshold (show) I enjoyedit but why does the timer not stop when you pause the game?

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(33)

avatar for Alayth
Alayth

Nov. 24, 2010

Under rating threshold (show) I'm not sure if this game is supposed to be a platformer or a puzzle game, but it fails as both. The first level with something that might reasonably be called a puzzle is level 22 (you have to use portals AND ice blocks without being explicitly told to, which isn't much of a puzzle, but it's about as good as it gets). The controls are awkward, so most of the challenge of the game is dealing with the frustrations of trying to wall jump, and trying to remember in mid-air which button to press to get the color you want. For some reason the boss in level 20 is the same as level 10... I really don't see how this game is supposed to be fun. It feels more like work.

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(26)

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