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As Revvys said, many of the levels feel like you have to do the same thing over and over again.
Beyond that, there are a lot of levels that have little if anything to do with puzzle solving, and more with "HAHA GOTCHA, YOU DIDN'T KNOW THIS LEVEL AHEAD OF TIME SO YOU LOSE". Level 28 is a good example; you barely have time to get the barrel in place to save your fruit, so unless you know ahead of time what needs to be done, you cannot solve the puzzle. That's not good puzzle solving; you shouldn't be required to fail a level (or look at a walkthrough) before you are able to solve it.
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Any level where the solution is obvious but it relies on split-second timing (especially that one where you have to drop two barrels on opposite sides of the screen the instant the level starts) is... not a puzzle.
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A lot of these levels are kind of broken - I had to attempt a lot of the levels several times, not because I didn't know how to solve them, but because sometimes the physics just didn't FEEL like letting me be right. It's annoying to know the solution, but have to try the same thing over and over praying the physics will behave themselves this time around.
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Only one badge for Medium level 30??!
MESSAGE TO GREG!: How about a hard badge for all 80 levels?? Vote UP if you'd like this! Vote UP if you don't like this! Either way, vote UP!
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Give me a break I leave a hole that is like 3 mm thick and one drop of "rain" falls in and i lose the level, come on really?
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Those levels where you have to place several items within milliseconds of the start, and there's always a slight delay before it will register the click, are doubly (dare I say trebly? I dare!) difficult when using a trackpad :/
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To the creator, if you want people to play your game to the end of it it would be a good idea to add in a badge for completing it to level 80, because some people just come on here and will just get that badge then leave so by making a badge for completing the last level people will keep playing.
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Look, the first time this game was done, it was very nice. The concept was (fairly) novel, the physics was good enough, and the puzzles had some challenge. The sequel came and it was also pretty good and fun, although not too many changes had been made. However, since the first game, there have been a number of very similar games which were par or better, making a players pack, at this point, be a little too redundant. Especially with the large number of filler levels which provide neither a challenge nor a unique/interesting activity. So, in short, stop making this game!
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Nope - like somebody said: it's not really a puzzle game when some levels require split second timing. Lvl 22 broke me. This will be a hard pass for the shiny badge.
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Orange: Hey, hey apple!
Apple: WHAT IS IT?!?!
Orange: Rain!
Apple: Ahhhhhh! Help me!
Orange: Ha ha ha! Oh, wait. I'm in the game, too, right? Ahhhhhh!
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Lvl 74 glitch. orange fruit immune to cloud. concentraited the wheels on keeping the green safe. After cloud passed, level did not end in win nor fail.
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I don't like this. Some obvious puzzles, some very hard puzzles, some puzzles that hard but you can just do something kinda random and win, some puzzles is not puzzles, the more be like: CLICK HERE AND HERE IN <1 SECOND TO WIN. How did those levels got into players pack?
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I think that's the first puzzle game I stopped after getting the badge. @darkwarrior42 made an excellent point: you cannot solve some levels until you know them ahead, because there's no time to think. Quite a few levels are of the "be fast and precise or you lose" type, which is very frustrating. On the other hand, I like the art and the overall idea of the game.
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When will level designers figure out that it's not a "puzzle" if it's perfectly obvious what you're supposed to do, but you need to do it a billion times until you find exactly the right spot to click.