Comments for Siegius Arena

avatar for Damienamus
Damienamus

Oct. 26, 2012

Under rating threshold (show) By the way, what is the fame/fans purpose?

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(6)

avatar for airforce09
airforce09

Oct. 31, 2012

Under rating threshold (show) I agree, please get rid of that vanishing coin gathering. It's really annoying.

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(6)

avatar for Ebolahey
Ebolahey

Nov. 1, 2012

Under rating threshold (show) Yeah, the training area is absurd, the coin collecting is ridiculous, the battles are wearisome, the upgrades are far too slow in coming. Why limit the amount of potions you can have, either? And why make the gladiator have to go OUTSIDE to buy the stuff when it could just as easily be inside and you wouldn't have to wait while it reloads EVERY. SINGLE. TIME. Game sucks. Too bad because it has potential.

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(6)

avatar for hellfire126
hellfire126

Oct. 26, 2012

Under rating threshold (show) You REALLY need to be able to turn mid-attack. So many times I've ended up opening a can of whoop-ass at the wall instead of the enemies, and before I realise I'm doing it I'll press the attack button again before turning around.

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(7)

avatar for xXSolidSideXx
xXSolidSideXx

Oct. 26, 2012

Under rating threshold (show) add a block? and maybe its my over sized hammer but please make turning around faster.

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(7)

avatar for AllEyesOnMe
AllEyesOnMe

Nov. 15, 2012

Under rating threshold (show) Needs a level system and skill system. It would be nice to have auto coin collect and make use of the training area.

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(6)

avatar for underwold0f
underwold0f

Aug. 29, 2014

Under rating threshold (show) why is the trainingroom useless?

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(7)

avatar for nanoman999
nanoman999

Oct. 27, 2012

Under rating threshold (show) Why the hell does running into me with a large piece of wood do 67 dmg while slicing me twice with a sword doesn't even do 17???

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(6)

avatar for pochero4
pochero4

Oct. 27, 2012

Under rating threshold (show) how to play --> step 1. go to arena.. step 2. press z z z z z z z z z z z z z z z z step 3. manual coin collect.. step 4. repeat steps 1,2&3.. nice game! lols

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(6)

avatar for smiley_blue
smiley_blue

Oct. 27, 2012

Under rating threshold (show) I have several complaints about the game: 1) The vanishing coin act IS a horrible mechanic to use and severely disrupts the flow when trying to kill multiple enemies simultaneously that are different types. 2) I rely on the "fast attack" button since that gives me the most amount of dps when compared to the other commands. It's silly that it makes you moves forward past the point of your enemy only to be slashed from behind. 3) It would be very useful if the character was allowed to switch weapons during the game. As of now, the damage done by sword/shield combo or dual weapon is paltry upon defenders who are probably the most dangerous enemy en masse. The damage difference between the three groups on the other enemies is hardly noticeable; forcing me to use a two handed weapon for the majority of the game. 4) Just a thought, but a double tap with the arrow keys for a dash in the four directions would make coin collecting more bearable.

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(6)

avatar for zonxen70
zonxen70

Oct. 27, 2012

Under rating threshold (show) The only use I got from training was to check how much damage my new weapon dealt, other than that, it was quite useless.

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(6)

avatar for DraconicWarrior
DraconicWarrior

Nov. 2, 2012

Under rating threshold (show) For the love of God. Everything in this game is broken. I'm two thirds done with Bloodshed Alley and it's giving me grief. There's too damn much in the way of enemies. There's six mages on the battleground at any given time, launching annoying fireballs that deal too much damage for how many of them there are. If you dodge all of the fireballs there's an Assassin or a Defender right by you to hit you. Assassins chase too fast and are too persistent. Which means if you get one of them chasing behind you, you're boned, because you can't outrun them and you can rarely turn around and strike them before they get in two hits on you. Defenders with their aggravating charge mechanic have too much damage for being a defensive class with a metric ton of damage resistance. You can't unlock new equipment without getting through these too-difficult stages, but you need better equipment to get through said stage.

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(6)

avatar for CocoRicOo
CocoRicOo

Nov. 1, 2012

Under rating threshold (show) Beautiful, good ideas, but awful gameplay... You can't avoid an enemy attack, you can't block, the control are difficult,... The only thing to do is buying a lot of potions and hit Z...

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(12)

avatar for megopeepee
megopeepee

Nov. 2, 2014

Under rating threshold (show) The game is good but I hate the vanishing coins.

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(7)

avatar for DarkTemplar1
DarkTemplar1

Oct. 26, 2012

Under rating threshold (show) All those gladiators that attack me from behind while I fight four other guys must feel like real men

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(6)

avatar for fufub69
fufub69

Nov. 22, 2012

Under rating threshold (show) when are we getting achievements for this game?

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(6)

avatar for korra69
korra69

Oct. 25, 2012

Under rating threshold (show) cant the coins just stay there? why do they need to vanish??

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(6)

avatar for BaronRivendare
BaronRivendare

Oct. 4, 2014

Under rating threshold (show) The crowd get less excited when you get hit. Isn't this supposed to be a gladiator game? Why would someone rearranging my face with an axe bore them?

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(7)

avatar for KhronosStudio
KhronosStudio

Oct. 25, 2012

Under rating threshold (show) I have an idea to solve the problem when we attack and move a little bit forward: Just move the enemy character a little bit in the same direction too. Because if you just remove this little movement from our character the battle engine will be static and boring. Move the enemy too!

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(6)

avatar for Xvenis
Xvenis

Oct. 17, 2013

Under rating threshold (show) Hard game. But fun.

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(6)

avatar for browntoiletwater
browntoiletwater

Oct. 26, 2012

Under rating threshold (show) This game needs a lot and i put emphasis on " a lot" of work, why do i have to wait for enemy's to disappear to collect their coins which disappears after 5 seconds this is frustrating, why do i keep moving forward after every attack, soon the enemy is behind me and killing me, why do i have to be in align to do damage, and finally why is there a training ground area which is used for nothing.

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(11)

avatar for alexknight33
alexknight33

Aug. 1, 2014

Under rating threshold (show) this game is simply "GREAT" but I wish I could use my shield more and its not fair you should be able to pick your gender. also when im being slashed up by bosses and I see coins I wish they wouldn't disappear I lose a lot of health by running to the coins then they just disappear other than that it "GREAT":)

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(11)

avatar for EduardoMahl
EduardoMahl

Nov. 4, 2012

Under rating threshold (show) Hint, make it possible to change directions while attacking, i am tired of losing score because my combo prevented me from defending myself.

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(10)

avatar for shurtic
shurtic

Dec. 7, 2012

Under rating threshold (show) It is hard as hell! But even though it is hard it is a fun game, it is actully really hard to find these kind of games!

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(6)

avatar for nandana
nandana

Apr. 4, 2014

Under rating threshold (show) i Like This Game But This Game Need a Badge

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(7)

avatar for Rulk0099
Rulk0099

Sep. 18, 2013

Under rating threshold (show) very good game

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(6)

avatar for xblman102
xblman102

Oct. 29, 2012

Under rating threshold (show) this game has sooo many bad things a gamer does not want to even spend an ounce of time on.... 1: You may have either a health potion or spears... WHAT THE HELL?? 2:The two main buttons for attacking, the gamer is going to have to use his pinky for... its called beta testing... 3:COINS DISSAPEAR ARE YOU INSANE... 4:The person moves forward on every attack. that is soo damn annoying. having to turn around every five seconds because your guy is skipping through everyone... you really need to beta-test games before you release to the public. this game would keep me hooked through the whole thing if it just didn't have so many damn flaws.

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(6)

avatar for SAAj
SAAj

Oct. 26, 2012

Under rating threshold (show) You've created a great atmosphere and paid much more attention to aesthetics than most flash games, but your gameplay needs a lot of work. As many people have said, the coin collection needs to go. There's no purpose for it, and it detracts from combat. The AI is also terrible; you should probably have fewer enemies with better AI, so that you're fighting a handful of competent opponents at a time and actually have to maneuver rather than just running from one to the other as they wander aimlessly.

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(10)

avatar for DarthKitty
DarthKitty

Oct. 25, 2012

Under rating threshold (show) 1) The enemies move faster than you do. 2) There's no reliable way of defending yourself. 3) The coin vanishing thing is really annoying. 4) Magic is almost completely useless, since it doesn't do enough DPS compared to regular attacks. 5) The controls are difficult to use, especially the item/magic buttons (I've tried to use magic many times, only to accidentally waste an item). 6) Money is almost completely useless, since you only need to spend large sums of it occasionally. 7) The training ground is useless. 8) There's no reason to have three different shops, except to make you walk further. 9) Clicking outside of the game window doesn't automatically pause it, causes lag for some people. 10) The 3d-movement thing makes it harder to accurately hit enemies.

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(10)

avatar for mamxx
mamxx

Oct. 31, 2012

Under rating threshold (show) I'm begging you, please release a update for this game, it has so much potential.

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(10)

avatar for DiMiser
DiMiser

Oct. 31, 2012

Under rating threshold (show) I wish developer would respond to some of our main concerns with the game.

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(21)

avatar for Mykhal
Mykhal

Oct. 28, 2012

Under rating threshold (show) Way too hard to collect the coins, at least they aren't too valuable since you have to unlock the items in the store before you can buy anything.

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(5)

avatar for satorian
satorian

Oct. 27, 2012

Under rating threshold (show) This game has way too high a rating for something that needs so many changes to make it good (and that would be good with those changes). Cmon people, stop giving it "benefit of the doubt" stars. A low rating might actually spur the devs into action to fix the game. A high rating only encourages them to leave it as it is.

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(5)

avatar for vesparian
vesparian

Oct. 26, 2012

Under rating threshold (show) I take pride in my ability to electrocute someone's head clean off.

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(5)

avatar for bratbat
bratbat

Oct. 26, 2012

Under rating threshold (show) it's a good battling game.kinda different,but you should have made an inventory for the items,armor and weapons,cause going to a shop just to change a weapon is pointless,and the game needs a selling option and adjustable controls!

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(5)

avatar for GamerGuy75
GamerGuy75

Oct. 28, 2012

Under rating threshold (show) It's a good game, overall... the coin collection is terrible, movement while attacking is not what we want and it's a bit repeative... and why is there a training? 4/5 stars.

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(5)

avatar for Serendil
Serendil

Oct. 28, 2012

Under rating threshold (show) Seriously, that started as a promissing game but in the end is just a steamy pile of ****! In the late stages you requre lots and lots of agility that the game doesn't give you while the enemies have it. You cannot block the attacks you cannot avoid them when 100 guys attack you with magic blades or even just charging into you dealing lots of damage. Also the fact that you move and actually pass through your enemies when you attack them is complete bull. You have a guy pinned against the wall giving him a barage of attacks and you suddenly pass right through him and he's on your back, able to hack the hell out of you. riiight! And yes that coin dissapearence thing is complete nonesence. Oh and something last. You give so many items a player can use at the same time but only one button for all the items? Very clever... and how the hell am I going to use my potions and my spears in the same arena match? let alone the coin gathering potions and all that other jazz.

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(5)

avatar for Valin15
Valin15

Oct. 27, 2012

Under rating threshold (show) this game looks really cool and i think it has potential that is just ruined by terrible game mechanics. The motion controls were especially bad for me; I would try to run away after an attack and it just wouldn't respond quickly.

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(5)

avatar for CollenJones
CollenJones

Nov. 2, 2012

Under rating threshold (show) I wish I could be stationary when attacking or be able to move backwards while still facing my current enemy. Also, I almost always do better with a health bar, but otherwise, pretty frickin' awesome.

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(5)

avatar for Thomqs
Thomqs

Nov. 1, 2012

Under rating threshold (show) Change heavy attack so that it feels more worthwhile to use... Dual wield : Whirlwind AoE Attack Shield : Charge (like the enemies do) Heavy Weapons : High Damage Swing ...or something like this

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(5)

avatar for Rionharuto
Rionharuto

Oct. 26, 2012

Under rating threshold (show) It could be a GOOD game but it falls on the average category for the things that have already been said

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(5)

avatar for Rubin275
Rubin275

Oct. 26, 2012

Under rating threshold (show) I gave 3 bs money system is too much frustrating for playing

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(5)

avatar for JosH_028
JosH_028

Oct. 26, 2012

Under rating threshold (show) I suggest switching the "Item" (C) key and the "Spell" (V) key to prevent accidentally hitting and waiting the pots (whilst spamming attack and spells, which i happen to do a lot). I also noticed that none of the other consumable items are actually worth buying since health pots are way more important, making them quite useless.

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(5)

avatar for 92142
92142

Oct. 18, 2014

Under rating threshold (show) there is only 2 things that make this game boring when you attack mutiple times on a strong oppenent you go behind them... AND the ammount of lag it makes, im swinging my sword for my life while lagging, next thing you know,im dead 3/5

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(6)

avatar for guirai
guirai

Oct. 28, 2012

Under rating threshold (show) "heavy attack" is not heavy

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(5)

avatar for amateurboy
amateurboy

Oct. 31, 2012

Under rating threshold (show) About moving forward while attacking, why the enemies aren't pushed backward. I think it would be better.

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(5)

avatar for pollysx
pollysx

Oct. 27, 2012

Under rating threshold (show) its anice game , but something u must fix it is : 1. the equipment, the next unlocked equipment's stat is so bad and not fair, 2. the enemy, they are so many and have alot hp, u think im a god and can kill them all alone? im just a human, 3.the potion, i must pay 300coins for 1 pot -,- thats over price

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(5)

avatar for CaptainGame
CaptainGame

Oct. 31, 2012

Under rating threshold (show) "Blunt Weapons ignore some of the enemy's armor." Truth in television, that's why warhammers and other blunt weapons were used: because the shock of impact could transfer through armor.

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(5)

avatar for LordSoren
LordSoren

Oct. 30, 2012

Under rating threshold (show) Crowd LOOSES excitement when you get injured. Someone needs to read up on what happened in the Roman Coliseums...

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(5)

avatar for Vinge327
Vinge327

Nov. 1, 2012

Under rating threshold (show) First fight I learned there was no reason to use the heavy attack. Game seems crappy after playing the very first fight. Collecting coins is a terrible game mechanic and it's not like you couldn't give us money per kill like other games do. Did you actually play this game after you made it? Did you find every aspect of the game to be fun and interesting? I believe the answer to the first question is no, and if it was yes, I would be surprised if the answer to the second question was yes as well.

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(9)

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