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I love the seamless transition from level to level - it makes you feel like you're actually journeying, instead of just solving Puzzle #1, Puzzle #2, and so forth. Love the varying difficulty, too. Thanks for another great game!
Thanks, the seamless transition concept was one of my first design decisions, it's great hearing that people are digging it. It sounds like you've played my earlier stuff, I just added a mailing list at talesworth.com, hop on to get updates about my next game :D
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now that i have played the game i can say im completely satisfied with the additions. I love that when you replay a room all of your previously placed objects stay on the field. The addition of stars for not using too many objects is great its driving me insane but its great, and lastly the new enemies you lure with meat adds some good challenge to the game great job MRJINX
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I've noticed from both games, the person who wrote these arrows in the ground definitely does not have the best interests of poor little Questy at heart.
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I'd also like to know if all the rooms are platinum-able. I guess not, cause some early lvls are so simple it seems impossible to find a way to do it. So it's a little hard to enjoy trying lvls that are impossible for hours. So far i found 13 platinum... it'd be great to have a hint ingame of what lvls are doable this way.
I can give the list of lvls I managed to platine so far :
- Simple Green
- Up the mountain we go
- Whelps have wing
- Veiled retreat
- The treasure chamber
- Someone must be trap happy
- A cave with some chaos
- The sweet lure of meat
- Her high royalness, kro'la
- Uh oh, no loot bags
- A little help from my friends
- The chamber of souls (extremely hard !)
- The Final confrontation
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Ever since I played the first game, I've been highly anticipating this sequel. And I must say that it's well worth the wait. The game sticks to the original concept, and yet it adds new elements that fit in well and makes the puzzles that much more interesting. The storylines and bosses also adds a nice touch to an already great game. I felt this was that this was what the first game appealed to me, with the whole background narrative that works in conjunction with the puzzle, and this game just stepped it up alot. As for the rest, well, it's all just good old talesworth all over again. 5/5.
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What music is this that plays during level 1? I keep seeing this exact music on others games too! Recently I heard it on 'Picma Squared'..
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I keep getting frustrated by this game and then coming back to it. I got annoyed with it earlier and claimed i would never bother to get the badges, but the itch to play came back and i platinum'd a bonus level, now i'm stuck again. I love and hate this game at the same time.
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Just gotta say what a pleasure playing this game this evening has been. The puzzles are really in the sweet spot of difficulty for me, at least. And the way my solutions are saved in the game so that trying to gold/platinum star levels is like coming back to old code and refactoring... it's really satisfying. This game has lots of great aspects, but the UI design is my favorite.
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What I really like about this game is how well the story flows. I also love it when games give very discrete hints on how to solve a level. Even early on, levels like "This... Is... SPARTA" were titled in a way that let me know that I should probably try to figure out a way to push those baddies into holes. And "He Had it Coming" told me that I should probably have that arrow kill that guy. It's very interesting and can make a level much easier just by paying attention to the title.
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Really enjoying the game so far. Graphically a cut above the previous installment. The puzzles are well thought out and offer just the right amount of difficulty to make it fun but not so tough that it becomes infuriating. As previously the bronze/silver/gold system offers something for everyone. Bronze challenge provides a fun experience for those either new to puzzle games or those who struggle with them. Whilst the silver and particularly the gold challenges offer a markably more challenging experience for the dedicated puzzle solver/achievement seeker. All in all a great game. I will confess to being stumped on "We're missing a cleric" though ^^ 5/5
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I have a suggestion to make this game even greater. I played several times to obtain Gold/Paragon star in the boss stages. It would be nice if we could skip the animations, at least once you have seen it already.
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It's criminal this game's rating is under 4. Even if puzzle games aren't your cup of tea, you'd be hard-pressed to find many games on the site as polished as this one. Just expertly made.
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Mr.Jinx, how do you came up with the puzzles? I was happy to find some of them challenging and gave me a little headache to figure some! Really good!
I've been asked that a few times, and I'm not really sure how to articulate my process. I usually begin with a core concept/mechanic to wrap the room around, then I just build from there and they just organically come into existence.
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levels with platinum ranking: 1. simple green. 2. the sweet lure of meat. 3. bonus room- veiled retreat. 4. up the mountain we go. 5. a cave with some chaos. 6. uh oh, no loot bags. 7. whelps have wings. 8. the treasure chamber. 9. her royal highness,kro'la. 10. a little help from my friends. 11. someone must be trap happy. 12. the final confrontation.
hope this helps
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At least 10 rooms can be platinumed: Whelps have Wings, Veiled Retreat, A Cave with Chaos, the Sweet Lure of Meat, Uh Oh No Loot Bags, A Little Help From My Friends, Her Royal Highness Kro'la, Someone must be Trap Happy, Deadly Loot, and The Final Confrontation.
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I like the game a lot. It isn't one of my favorites, but it is very well thought out and often challenging. I do wonder, however, how Questy finds his way *out* of the dungeon since after every room there sprouts up a one-way door. Perhaps in a sequel (I'm hoping there will be a sequel) Questy could save a woman in distress. Her name could be Lusty!
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Spent the latest 24 hours on this game. All gold solutions. Whoever behind the map design is a genius. Some gold solutions actually require accurate calculations and timing, brilliant work.
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For anyone stuck at 33/34 gems and have already collected the training level gem, be sure you've completed The Treasure Chamber level in the Crypts. It's accessible by the unmarked north exit in The Last Line of Defense level.
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I like the dastardly way you designed some of the levels, that in order to get gold on them you need to really think in a non conventional way in them. Of course, I only like it now that I managed to realize what I need to do.
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So far I've gotten 14 Platinum Stars: Simple green, Up the mountain we go, Whelps have wings, Veiled retreat, A cave with some chaos, The sweet lure of meat, Uh oh no loot bags, A little help from my friends, Her royal highness Kro'la, Someone must be trap happy, Deadly loot, The last line of defense, The treasure chamber, and The final confrontation.
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An awesome puzzle game that manages to taste like an action game! Very clean & clear graphics (a must for puzzle games), decent animation, lots of available actions (it's great that the enemies also interact with objects), and that Zelda-like mapping that adds a definite plus! I'm conquered!
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I was so happy to see this sequel, and even more pleased that it surpasses the original! 5 stars and put into my Favorites!
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this game i love its so challenging im constantly playing it over and over again even tho i have clocked so many times its my favorite computer puzzle adventure the graphics suit the game witch is really good for the game. thanks for making the series =)
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Although a simple concept, this game excels. The story and flow between rooms take it away from just puzzle after puzzle. 5/5
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I'm surprised this game's rating isn't closer to 5. It has a wide variation of well-crafted puzzles based on simple rules that create a deep and challenging (NP-complete) mechanic. I thought it was great.
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Very low rating for a well executed game, I guess many kongregate players just hate hard puzzle game especially one without any kind of jumping or timing
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Damn, this one is hard. I put A LOT of effort to get all gold in the forest level, but eventually done it. Can be really satisfying. Looking forward to the next levels ^_^