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It seems most effective if you just create a wall right in front of these enemies most of the time. They then throw the rock and it instantly bounces off the wall and hits themselves back. Best for flying units.
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Im sorry, but I played the first 5 levels, to try all 5 different battle modes... This game is so boring, i wanted to kill kittens.
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this has very little play time value... all of the skills are crap... 2 walls that make rocks useless, fireballs that all shoot at the same guy, a guy that picks up coins that's about as good at level 1 as at level 4, and freeze. USELESS. So unless you REALLY like bouncing back rocks, I don't see how you would be able to get halfway through this game without being really bored.
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this remembers me magic hammer, oh wait you guys created it. Nice music, nice production, the game could be way better
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Really fun game. Also really easy. I 3 starred everything in one try. Maybe better upgrades and increased difficulty. Still a 4/5
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Terrific. Engaging to figure out, rewarding, and (most importantly) fun! My only issue is that some of the upgrades... stone and bubble walls in particular... aren't particularly useful.
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Good game,but it is really hard and frustating using the notebook's mousepad because you need to both hold down and drag very quick.
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i lol'd when i saw him on the sheep, love this game, the upgrades could be a bit more pricy, but the difficulty and most other stuff is fine. 5/5, sir!
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Good and short. Just don't know what possible use or difference there is between the iron wall and the bubble wall. Both do basically the same thing and there is absolutely no reason to use them since they can't be used to retaliate against the enemies...
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Really fun game. Upgrades could be a touch more expensive, and maybe the bubble and stone walls should stick around longer at low levels (they felt kind of useless until I maxed their level)
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amazing game i love the graphics 5/5 i also love the look on the face of the enemy when they get hit by their own weapon.
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Cute graphics and sound, but the gameplay is a mess. Three of the spells are basically worthless, one is useful but stupid, and one is actually useful all of the time. The metric for rewarding stars doesn't actually seem to do anything. I can never take a hit and get three stars, but I can also lose two of five sheep and still get three stars. There is virtually no logic involved in drawing a barrier correctly, since they seem to bounce the stone into the correct place 90% of the time no matter what the angle is.
I enjoy the idea greatly, but the actual execution of this idea is really lacking.
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Laggy as fu**. And don't start complaining about my pc, I can run games like Skyrim at full graphics! +Boring game -.-
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Really cute graphics, and everything is awesome :) , idea, plus that i adore wizards and wizard games (i played every EoS with wizards/mages), this game is very, very good 5/5 from me :) . Nicely done, i wish you the best with this game and the earnings that you get will be huge, good job again :).
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At level three the stone wall stays longer than the recharge time, don't know if that was on purpose. Also, when shielded enemies are frozen (either as they block or right after) they tend to stop throwing stones until for the rest of the wave. Oh, and the fireballs tend to launch themselves at targets that are already dead and still seem to hit. Last thing, even with a touch pad you can basically just spam heal until lvl 16 and get three stars on all but solo levels.... Nifty little game tho :) with just a little more polish and depth/creativity on the levels it would go from good to great.
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Not original like I was hoping, but good enough. Also, there's this trend going on where people don't like to have to pick up the coins. It'd be nice if you automatically got them.
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Well, funny.
There are some issues, though. First it would be nice to see what you have to do to get all three stars. Sometimes I lost a sheep and still got 3 stars, sometimes only 2. Especially the Boss-Levels seem to be very forgiving to some major mistakes.
Second: Sometimes stones get stuck in Walls and just shudder around and after the wall disolves, they jump away in a seemingly random direction.
And a little too easy, I think. But maybe that's only because I'm too fast. ^^
Might be difficult for those playing on touchpads, though. Even impossible.
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fun game 5/5 but i think you should be able to upgrade how long the regular lines stay up and how many you can make at once.
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I'm not trolling, but I'm not being sheepish either. This game genre as been done before many times, and although this game has unique gameplay I still wasn't blown away.